Here is an information page for Mega Man ZX.

Release Date:
Japan: 2007
USA: 2007
Europe: 2007

Developer:
Capcom

Systems:
Nintendo DS

Genre:
Action

Game Specs:
New features of gameplay when compared to the original ZX game include a homing shot and the ability to carry weapons without a Live Metal. There is 6 Biometal forms in total with addition of the 8 A-Trans forms. The other four biometals are Models H, F, L, P, and ZX. A secret A-trans becomes available when the player starts a new game after obtaining all 24 medals (gained by defeating bosses in a specific manner) in one file. This is known as Model a, and becomes usable once the player uses the item. It allows the player to use the 'classic sprite' Model A that was used in the Model a minigame.
Unlike the previous game, Both Grey and Ashe play differently, while in the previous, Playing as Vent or Aile was simply gender preference. Each character has a different charge attack for the Biometal transes (Ashe and/or Grey get some extra moves for certain forms, and even Model A plays differently among them). However, the differences are very slight, with both still acting the same movement wise and damage wise. Both are still related to Albert in one way or another, have almost exactly the same storyline (with the exception of the completely different beginning), and both still obtain the same transformations. Although picking Grey or Ashe slightly changes the gameplay and storyline, it's still more a matter of gender preference.






 

 
Story:
The future ... where science and technology have evolved far beyond our wildest dreams. The long, drawn-out war between the Humans and their mechanical creations, the Reploids, have finally come to an end. The two coexist peacefully in this high-tech world.
The Federation Government, Legion, was established following the war. It was an organization responsible for presenting Humans with cybernetic modifications and assigning artificial life spans into Reploids, blurring the lines between man and machine. The two populations, with their destinies more intertwined than ever before, began to found fledgling nation-states around the world.
A new era of history had begun, and several centuries had passed since the war. Old ruins from the previous age were scattered across the globe and became homes to the feral machines known as Mavericks. However, these dangerous areas were also the final resting places of many powerful lost technologies created as a result of the many years of conflict. One entrepreneur took advantage of this buried treasure of cutting-edge technology and used it as a base for forming one of the world's leading corporations. Soon after, the Hunters, a group of people with dreams of getting rich quick, was formed by the Hunters Guild, to seek out the wealth lying around within the ruins.
The temptation of this technological windfall was too much for some, who refused to join the guild and instead sought out the riches all for themselves. These people were called Raiders. In the great Tech Rush, everyone seemed to forget that this buried technology was designed for one purpose: war.
Japan
Front Back Media
   
America
Front Back Media
Europe
Front Back Media
   
Guidebook

Manga Vol. 2