The game that began the saga, Mega Man on the original Nintendo Entertainment
System. As the first ever Mega Man title, most of the game's aspects are fairly
basic, with Mega Man's abilities limited to firing his Mega Buster and jumping -
no slide move or charged shot are available. In this first installment, Mega
Man's mission is to take down the evil Dr Wily and his six Robot Masters. You'll
have to battle through six areas where the Robot Masters hide out before
tackling Dr Wily's castle for the final showdown. Once each of the six bosses
are defeated, Mega Man will draw their energy into his body, creating extra
special weapons for his arsenal, each boss has a certain weakness to a
particular weapon. No energy tanks are available, making this game a very tough
Rock was created by the brilliant Dr. Light to be a lab assistant and a son. But
when Dr. Light's partner, Dr. Wily, stole their six new Robot Masters and tried
to use them to take over the world, Dr. Light remodeled Rock into the warrior
known as Mega Man.
This game is the story of Mega Man's very first battle against the infamous Dr.
The Magnet Beam
Only consume energy when you first press the fire button. As you hold it, the
platform gets longer and longer. You can also build staircases by creating
multiple platforms at once.
This was, of course, Capcom's first crack at this game series, and apparently it
went over very well. The graphics, mechanics, and play control were superb for
its time, setting it apart from the other titles around. This game is also
unique from other Mega Man games in several ways:
- It is the only one to have a score.
- It is the only one that doesn't tell you the names of the weapons you acquire
(though other games, such as Mega Man I, the Power Battle, and the Wily Wars,
give us - the names).
- There is a pause function in this game (press SELECT).
- When you revisit a stage, the Robot Master comes back too (all other games,
the Robot Master room is empty when you reach it).
- Energy that is found lying around in stages can be gathered infinite times in
this title. Just grab it and scroll it off the screen and back on, and it'll be
- Water does not make Mega Man buoyant here (he doesn't jump any higher
- Mega Man is invincible for a few moments after he takes damage, but this
invincibility does not apply toward spikes in this game.
- It is the only Mega Man game that doesn't have eight Robot Masters. Here there
are only six.
Robot Master is really easy to beat. He'll mostly bound around the room
throwing bombs at you with precision accuracy, so you'll want to keep
moving. Just blast him with your Arm Cannon while he's jumping up and down
to take damage on him. If you get too close, he'll leap across the room and
throw a bomb at you, but this shouldn't be too much of a problem. Keep up
the rapid-fire to deal more damage to him than he can to you and this battle
will be over very quickly.
Received: Hyper Bomb.
probably the easiest Robot Master in the game. Keep in mind that the
Hyper Bombs are time-delayed, so try to predict where he'll land so the
explosions catch him. Other than that, avoid his jumping attack and his
rock chucking and you'll beat him.
Weakness: Hyper Bomb.
Weapon Received: Super Bomb.
easy boss, Cut Man tends to stay on the offensive rather than the
defensive. If you have the Super Arm, you can chuck the blocks in
the room at him for an easy victory, otherwise you'll have to stick
it out with the Arm Cannon. Just make sure you watch out for his
Rolling Cutter as it's pretty tough to avoid (it boomerangs), and
he's difficult to clear with your jumps when it's attached to his
head. He shouldn't give you many problems though.
Weapon Received: Rolling Cutter.
the initial six, Electric Man is the hardest. Be sure you have
the Rolling Cutter before taking this one on, as only three hits
with the Thunder Beam are required before you're toasted. Your
best bet is to rapid fire the Rolling Cutter at him before he
can hit you with his weapon. If you don't have full energy prior
to this battle, make sure that you have a life in reserve and
kill yourself at Electric Man's hands; this gives you a better
edge in fighting him. Be very cautious in this battle.
Weapon Received: Thunder Beam.
one's another tough boss. His pattern is rather predictable,
however, his speed makes it difficult to hit him. He jumps
in the air, and slowly float back down, all the while firing
Ice Slasher attacks at you, which are rather difficult to
avoid. The key is to electrocute him with the Thunder Beam
(a good idea is to use the Pause and Resume trick here) as
it destroys him in but three hits.
another easy boss, Fire Man will mostly stay run towards
you trying to hit you with his Fire Storm. Use the Ice
Slasher to cool him down. If you get too close to him,
he'll recoil and jump backwards, but this shouldn't be
too much of a problem for you. Beat him to gain the Fire
Weapon Received: Fire Storm.
the Thunder Beam coupled with the Pause and Resume
trick detailed in the Secrets and Tips section. If
you're able to do it right, you can kill the Devil
in one shot! The only thing you really have to watch
out for is the Devil's disintegration technique.
From the start, head to the far right and
alternately jump over the blocks as they come flying
at you. Then use the Thunder Beam to hit it when the
Mega Man Clone:
battle can be difficult given that your clone
will switch weapons whenever you do, so it's a
bit hard to get in hits without him doing the
same to you. So use the handy Pause and Resume
trick with the Thunder Beam for a slightly less
one, don't be tempted to use the blocks in
the room - you'll need them later. Start off
by using the Arm Cannon on the first three
submarines and use the Super Arm to chuck
rocks at the remaining one. The submarines
get increasingly faster as you progress,
which is why it's best to save the blocks
for the last one, as it moves really
quickly. You can try the Pause and Resume
trick here, but it didn't seem to work
spectacularly for me.
off using the Thunder Beam and the Pause
and Resume trick to destroy the shield
on the front of his ship. Keep pounding
it until it's gone, and on to...
After the shield is gone, use the
Rolling Cutter to attack from afar, or
use the Fire Storm if you want to take
more damage. Try hitting Wily with the
actual fireballs that orbit you to take
a little bit more damage. Make sure you
aim for the flashing part on the front.
Keep at it until you defeat him.
There is a special weapon hidden in Electric Man's stage enclosed by some
unbreakable blocks. Use either Strength or Electricity to destroy the blocks to
reach it. This special item will allow you to create floating platforms which
Mega Man can stand on to reach higher areas or to traverse over large holes.
The Mega Buster is Mega Man's primary weapon. You will have this weapon from
the start of the game. This weapon can cause damage to most enemies
encountered in the game.
This weapon will fire out a boomerang-type weapon similar to the
Boomerang Cutter in Mega Man X. The projectile will fire out in a circle
and then return to Mega Man.
This weapon fires out three large bolts of electricity in different
directions from Mega Man. It can be used to hit enemies who fly at
you from above.
This ice weapon fires out a large ice block which will fly
across the screen until it hits a target. The projectile also
has the ability to fly through some enemies and continue on to
hit other targets.
The fire weapon will shoot out large flame balls that will
scorch any enemies it hits. It can fly through several
enemies at once and will disappear once it reaches a far
point from Mega Man.
Mega Man will throw out a bomb that will land a short
distance from him. After a few seconds it will explode,
creating a small explosion that will damage any enemies
This weapon will only work if a large boulder or
large block is nearby. To use it, walk up to the
block and press fire. Mega Man will lift the block
and you can then throw it at an enemy to cause
The Pause and Resume Trick:
Works only in the original NES version (No, the Complete Works remake and the
Wily Wars remake don't include it). Press SELECT when you fire your weapon and
rapidly hit it to put the game into slow-motion. While doing this, your weapon
can actually "crawl" through the enemy, taking a hit with each step. It makes
for easy defeats of Ice Man, the Yellow Devil, your clone, and Wily.
I like this ending's music, even if it doesn't quite have the quality of later
games. The tune is cool, and I just love how they use part of the same tune in
the opening to Mega Man 2. I think that really ties the series together. Too bad
they didn't keep it up.
This ending shows Mega Man heading home after the battle. (For some reason,
after beating Wily he usually either walks home or hops on top of a monorail
instead of teleporting. Guess he wants some time to think...) Anyway, the sun
sets (well done on the NES, too...the Genesis version wasn't nearly as good) and
Mega Man fades out and then in again, now dressed in street clothes. (I'm sorry,
but pink is not his color! Luckily the Wily Wars version fixed this...) When he
gets back to the lab, Dr. Light and Roll are waiting for him, though the game
never does bother telling you who Roll is...