A mysterious individual known as Mr. X has begun to hold a robot tournament
encouraging all robots in the world to enter, to discover the true masters of
them all. Unknown to the robots, once the eight winners were chosen, Mr. X took
control of them and began to use them in his plot to take over the world.
Explaining that he had manipulated Dr Wily from the beginning, Mega Man must now
face up to Mr. X's eight new Robot Masters before confronting the mastermind
himself. Two new armor suits will help Mega Man out during the game, as well as
trusty Rush and the robotic bird Beat. Below you'll find a boss chart, weapons,
special items and Rush ability descriptions, as well as the Beat icon locations
and the final passcode.
In the year 20XX AD... The 1st annual robot tournament was held with eight of
the world's most powerful robots. But... Mr. X, the sponsor of the tournament,
took control of the robots and began to take over the world.
Mega Man: Mr. X!! Why!?
Mr X: It's time to tell you the truth. I have been manipulating that fool, Dr
Wily from the beginning. But now I no longer need Dr Wily's help. Come and face
my power Mega Man!!
Mega Man: We'll stop you! Follow me, Rush!
The mysterious Mr. X hosts the first ever Robot Master design contest.
People from all over the world are invited to come and pit their creations
against each other in a battle tournament. When the robot finalists are down to
eight, Mr. X makes a startling announcement.
Mr. X declares that the entire contest was a hoax, and that he used it to gather
robots to use to take over the world. He claims to have been “manipulating” Dr.
Wily this entire time (which sounds plausible), but in the end Mr. X reveals
himself to be none other than the infamous evil scientist himself.
Some of the stages change color schemes evidently depending on whether you have
found their Beat parts or not. This would be a handy cue except that you can
tell just looking at the stage select screen, which is faster anyway.
Mr. X, huh? What’s with the “X”s lately, anyway?
This game was licensed exclusively to Nintendo, and I think Nintendo did the
manual and the box because one, Capcom isn’t really mentioned anywhere, and two,
they’re a lot different than the other games’. Mega Man 6 doesn’t seem to be
quite as good as the others; I think they rushed to get it out before the 8-bit
Nintendo died, which I can understand seeing how abruptly it did so.
Rush Power Adaptor:
You will receive this once you defeat Flame Man. This adaptor will allow Mega
Man to equip a much stronger weapon. This can fire off a normal blast and can
also use charged-up shots which are strong enough to destroy some crumbling
You receive this after you defeat Plant Man. This will allow Mega Man to hover
in the air for a short time and this can also be used to fly up to higher
platforms or to fly over dangerous areas.
You'll find the Energy Equalizer in Tomahawk Man's stage. Eventually you'll
reach a point where two ladders lead up, go up the left ladder to find a cracked
block just below another ladder leading skyward. Use the Rush Power Adaptor's
charged punches to break through the block, then head through to claim the item
from Proto Man. As always, this handy item allows you to recharge the weapon
with the lowest energy whenever you pick up a weapon refill capsule.
In this game there are the icons, B, E, A and T to find before you can use Beat.
They are found in four of the eight boss stages. You will need the Rush Power
Adaptor and the Rush Jet to be able to find the icons.
B - This is found in Tomahawk Man's stage.
Near the end of the stage after the second Met machine, you should notice that
there are two ways to go from the next platform, above it and below it. Use the
Rush Jet to go below it and continue on. Eventually you'll fight Tomahawk Man
for the part.
E - This is in Yamato Man's stage. When you
come to the area where there are two ladders, one leading up and the other down,
use the Rush Jet to reach the top one. Continue on and eventually you'll fight
Yamato Man for the part.
A - In Knight Man's stage, near the end of
the stage you should see a green crumbling block blocking off an opening in the
floor. Use the Power Adaptor and use a charged shot to break the block. Keep
going and eventually you'll have to fight Knight Man for the part.
T - In Centaur Man's stage, just before the
final door at the top of the ladder near the waterfall, you should see to the
right a door high up on the wall. Use the Rush Jet to get to the door and go in
to fight Centaur Man for this part.
The Mega Buster is Mega Man's primary weapon. You will have this weapon from the
start of the game. This weapon can cause damage to most enemies encountered in
the game. You can also charge up the Mega Buster to release a stronger shot.
This weapon fires out a small spiked ball which will fly out in a circular
fashion from Mega Man and will then return to him. It can damage most enemies
that hit the projectile.
This weapon will cause everything on the screen to freeze for a second once
fired. This can also be used to damage certain enemies.
This weapon fires a small wind tornado that will fly along the ground until it
hits something. This can damage most enemies.
This weapon fires out a fireball that will engulf certain enemies and if it hits
a wall it will become a large fire-wall that will burn for a few seconds, acting
as a barrier to enemies.
This fires out four ice-type projectiles that will fly out in an arc from Mega
Man. This allows the projectiles to strike more than one enemy at a time.
This creates four small spheres around Mega Man that can protect him against
enemy attacks. If a projectile or enemy hits the barrier it will damage the
enemy and disappear.
This fires out a large spinning blade that will fly forward and damage any enemy
that hits it.
This fires small spear-head projectiles which can be fired rapidly to cause more
damage to enemies or hit more on the screen.
Secret Passage in Wily fortress:
There are a couple of them. Generally however they are merely alternate routes
which happen to include goodies such as Energy Tanks along the way. You don’t
find anything earth-shattering there.
This is one of the three or so endings where Wily’s fortress actually doesn’t
blow up or collapse or anything. Mega Man actually manages to catch the
scientist, and he promptly turns him over to justice. In this game you see a
close-up of Mega Man firmly holding onto a bound and secured scientist. Then you
see Wily ranting and raving right before prison bars appear in front of him.
Before the credits the game demos the Robot Masters (instead of just listing
them) to a medley of their stage tunes. Then after the credits, on a black
screen with stars, comes the text “To be continued...”