Here is a complete guide for Mega Man 8. Choose the tab you want in order to view its content.
Release Date:
Japan: 1997
USA: 1997
Europe: 1997
Developer:
Capcom
Systems:
Playstation
Sega Saturn
Genre:
Action

Intro:
Bringing the original series onto the Playstation, Mega Man 8 introduces stunning new graphics, sound and gameplay. Along for the ride are all of Mega Man's pals, as he undertakes a new quest to stop Dr. Wily's world domination plans. Retaining all of the fun and enjoyment of the previous games, this game is an instant classic!

Game Specs:
You'll take control of Mega Man in his quest to discover the mystery of the meteor's power and to stop Wily's evil plans. With seamless graphics and flawless gameplay, you'll have help from Mega Man's buddies along the way including Rush, Roll, Dr. Light and the rest of the gang. The mysterious robot Duo, the alien robot Mega Man discovers in the crash site, will help out along the way, but it'll be up to you to defeat the eight new Robot Masters and stop the "Evil Energy" pouring from the meteor's power. Mega Man's rival Bass will be waiting for a final showdown, so you'll need all the skill and strategy to make it through this tough game and to stop Wily once and for all.

 
Story:
After Mega Man's previous quest saw the introduction of Bass & Treble, Dr. Wily's new robotic rivals of Mega Man, the threat of Wily's world domination plans intensified. Dr. Wily escaped during his previous battle against Mega Man and has begun to build up his army again. Designing and constructing a new secret castle hidden under the depths of a volcano, Wily began to formulate new plans for the destruction of Mega Man. While out on patrol for Mega Man, Bass finds him and a battle ensues. As always, Bass' overconfidence allows Mega Man to overcome him, but little did either of them know that an event was occurring in outer space that would prove to be very dangerous for both of them. Far off in space away from Earth, two mysterious robots were also locked in battle, with one of the combatants losing fast. The failing robot, the one bent on destruction and hatred, begins a descent into Earth's atmosphere. The other robot races after it, but is too late to stop the evil robot from breaking up and sending it's remains down to the surface. The resulting crash alerts both Dr. Light and Dr. Wily, but Wily manages to find the crash site before Mega Man can. Racing to the scene, Mega Man finds Dr. Wily fleeing with a piece from the crash site, a small meteor which he claims can give him the power to take over the world. Escaping in a small capsule, Wily leaves Mega Man alone at the crash site, but Mega Man discovers the damaged body of the other robot in the remains, and quickly takes it back to Dr. Light for repairs. The alien robot intrigues Dr. Light, and while he conducts repairs on it's damaged body, Mega Man heads out to stop Wily and his eight new Robot Masters.
Rockman VIII (PSX) Front Cover


Mega Man VIII (PSX-US) Front Cover
Mega Man:
Mega Man is back again to stop Dr. Wily's evil plans. After receiving the message from Dr. Light about the mysterious meteor crash, Mega Man finds no other than Dr. Wily escaping with part of the meteor. After discovering Duo, the powerful robot with a mission to destroy evil, Mega Man heads out to stop Wily, but he'll have to face eight new powerful Robot Masters built by Wily before the final showdown can occur. Along the way he can rely on his trust partner Rush to help him out, as well as some old friends, the other robot creations of Dr. Light.

Rush:
Rush is back to help out Mega Man in any way he can. With his vast array of abilities, Rush will help Mega Man by carrying him over dangerous areas, and giving him back-up help and weaponry. Many areas Mega Man can't get through without Rush's help, so the two of them remain good friends and partners, and this is one creation Dr. Light can be truly proud of.

Protoman:
Protoman, one of Dr. Light's other robot creations, will make a few appearances during the game. Normally out on his own crusades, Protoman often watches over Mega Man's progress and occasionally intervenes to assist Mega Man in any way he can. With his strong will and righteous mind, Protoman proves to be a valuable friend and ally to Mega Man, even though he may have been envious of Mega Man's power in the past.

Duo:
Duo is the mysterious alien robot from deep space sent to destroy the destructive source of what is known as the "Evil Energy." His creators and origins are completely unknown, but his righteous and strong will helps him to fight for justice alongside Mega Man. During Mega Man's quest, Duo will often help out by continuing his mission to stop Dr. Wily from using the Evil Energy for world domination, vowing to stop Wily at all costs.

Roll:
Roll, Mega Man's robotic sister, often helps out during the game by offering Mega Man new abilities at Dr. Light's lab. She'll be able to build the new parts for Mega Man, but you'll first have to find enough bolts for each part before they can be made. Always looking out for Mega Man's well-being, Roll proves her value in the ongoing battle against Dr. Wily's evil plans.

Auto, Beat and Eddie:
Auto, Beat and Eddie can help Mega Man out in certain stages that require him to fly over dangerous areas aboard Rush. Waiting in the special floating purple balls, signal boxes await Mega Man, and once called, one of the three characters will arrive to help Mega Man in the battlefield. Utilizing special weaponry, each one can greatly assist Mega Man and give him better chances for survival against Wily's robotic minions.

Dr. Light:
Dr. Light, Mega Man's creator and also the creator of the rest of the gang, has a new mystery to solve when the meteor crash lands on Earth. After repairing Duo, Dr. Light continues to study the "Evil Energy" that Dr. Wily is using in his new robots, trying to discover the power they hold and what kind of danger they pose. Keeping an eye on Mega Man's progress, Dr. Light maintains Mega Man's equipment and assists Roll in creating the special new parts for Mega Man.

Bass & Treble:
Bass and Treble return to rival Mega Man's power. Still reeling from his losses to Mega Man in the past, Bass begins to forget about Wily and lives only for the sole purpose of proving that he and Treble are more powerful than Mega Man and Rush, and Bass is willing to stop at nothing to achieve his goal. Waiting for Mega Man in Dr. Wily's new castle, Bass awaits him eagerly as he has a new surprise in store for Mega Man, but Bass' constant overconfidence and lack of judgement may prove to be his undoing.

Dr. Wily:
After Bass rescued Dr. Wily in Mega Man's previous quest, Wily began to build up a new robot army, but his time for action came when the meteor crashed on Earth. Reaching the meteor before Mega Man could, Wily stole part of it that contained the "Evil Energy," and made off to his new castle to begin researching the meteor's power. After deciphering it's power, Wily began to integrate the energy into his new robots, making them more powerful than ever. Thinking he can finally move on to world domination, Wily still underestimates Mega Man's power, as Mega Man doesn't need the Evil Energy's power to stop Wily, and he also has a new ally who is also ready to stop Wily's plans.
Intro Stage:
A nice and easy stage, you'll have to make your way across the beach to the crash site, along the way you'll encounter metools and the purple hermit crabs, keep in mind that if any of the crabs are sitting atop a platform, you can shoot them so that they roll down any ramps behind them while destroying any enemies in the way. About halfway through you'll find a button on the ground, step on it to open up a secret entrance leading down to a sub-water level where you can find three bolts. Blast the trees that get in your way, and after receiving the Mega Ball from Rush, you'll come up against the Claw Crab boss at the end of this stage.


Clown Man Stage:
Clown Man's stage will have a lot of tricky areas to get through with many traps along the way. At the beginning, if you need an extra life, stand on the left corner and kick the Mega Ball into the large clown's mouth on the right to receive an extra life. Head right below the large clown and you'll drop down into a room full of toys resembling old foes from Mega Man's past. Make your way to the right while avoiding the snakes that drop down from the ceiling, and be careful of the purple cannons. Once you reach the large hole, drop down to move on. Head right and you'll come back out into the open. Ahead you'll find an array of train tracks on the ground with fast-moving trains whizzing about. They'll come out of the large doors in the background, make sure you jump over them as they pass.
Be careful of the large floating balloons in the sky, as they'll often drop down a small capsule full of mini-clowns, if they grab you they'll tickle you and you'll be frozen for a few seconds. Blast the large balloon to stop them from coming. Keep going right, and whenever a train appears, jump onto the green part of it and you'll be able to ride it. Use this to your advantage to ride over dangerous areas below, just be careful when you come to the point where the trains will be ramming into each other. Keep going right while avoiding all the obstacles and you'll eventually reach the end of this area. The next area will be a bit more tricky. You'll spot large blocks on the ground with circles and crosses inscribed on the side. In the background, you should spot a large bell between two doors. Every few seconds, a small robot with a hammer will come out of one of the doors and whack the bell. You must make sure that you're standing on a block with a circle on it to avoid taking damage when the robot strikes the bell, as if you're standing on a block with a cross, you'll sustain damage. Move right and be careful of the floating balloons above and the metools along the ground. Keep going right and you'll eventually reach a dead-end. Stand on the large circular platform against the wall to have loads of toys drop down from above, you'll then drop down into the mini-boss' room.

Mini-Boss: You'll land in a room where the large round boss will be waiting. It'll bounce around the room for the entire battle, so you'll have to time your sliding right to avoid striking it. It'll often fire out two smaller versions of itself, quickly destroy them before they cause too much trouble. It might also fire out two of the mini-clowns that grab you, quickly blast them before the can reach you. Use charged shots from the Mega Buster as well as the Mega Ball to finish it off. Keep firing at it while trying to avoid it's bouncing movement, and you should eventually destroy it with ease. You'll receive the Rush Item ability once it blows.

The next area will be out in the open again with the cross and circle blocks. There'll be a new danger, as many parts of the ground will be covered in spikes, and you should also spot new blocks with a skull on them. Make sure you don't stand on them when the bell rings as you'll drop down below to the spikes. Make your way to the right and make sure you destroy the green shielded robot before he causes too much trouble. Blast the purple cannons and the floating balloons, you should eventually reach another dead end. Stand on the circular platform to rise up to the next area. Go into the door at the top to go back indoors. Once inside, you can use the large skull platforms to move up and down, head down the large shaft and go right. Blast all the robots along the way, once you reach the open area with all the skull platforms, use the Mega Ball jump to reach two bolts above, otherwise just keep moving to the right. Once you find a ladder leading up, head up the shaft until you reach the exit at the top. You'll be back out in the open, head left and blast the shielded robot. Go right and you'll reach another shaft full of the circle and cross blocks. There'll be a new one here, a question mark box, stand on it when the bell rings to teleport further up. Once you move up, quickly head over to the next question mark block on the right before the bell rings. At the next level, three other question mark blocks will be available, the one on the left doesn't go anywhere, you'll want to take the one up against the right wall to move further up. Up above will be four more question mark blocks to choose from, stand on the one to the right of the block you're on to teleport down to an area where you can find a bolt, but you'll need to be quick with the Mega Ball jump to reach it in time. Back up the top, the blocks up against the left and right wall are linked together, so you'll want to take the block next to the one up against the left wall to reach the top. Once at the top, quickly move to the right before the bell rings again. Head right over to the circular platform to drop down into the next area and head through the door on the right to finally reach Clown Man's room.


Grenade Man Stage:
Grenade Man's stage will have a lot of obstacles that you can easily destroy with the Mega Buster, so get ready for a lot of explosions. Once you begin head right and blast the snakes that drop from the ceiling. Keep going right and you'll eventually find small blocks that will explode when you shoot them. Be careful of the bats that drop from the roof, and make sure you destroy the purple cannons before they can fire. Try to avoid hitting the small razor blades moving around the ground, then once you reach an area with the explosive blocks leading down to the very bottom of the screen, try not to destroy them, as if the hole opens up a small spiked robot will jump up out of the hole.

Eventually you'll reach the end of the first area, head right and you'll reach a large room full of green and silver blocks. You can destroy the green blocks, but be careful of the silver ones as they'll drop down if a block below them is destroyed. You can reach a bolt below by destroying the right blocks, once you pass through the room head right until you reach the next area. Whenever you find a time bomb with the number 3 on them, jump on it then quickly jump off as the timer will engage and the bomb will blow when it reaches zero. The next area has a huge open hole with time bombs floating around. Jump across the time bombs and the moving platforms, just be careful of the green shielded robot and the small spiked robots jumping out of the hole. Keep going and you'll eventually reach the mini-boss' room.

Mini-Boss: You'll be in a room full of junk metal on the ground, the boss will then hover out from the junk. It'll be a large mechanical eye which will constantly have junk pieces floating around itself. Blast the pieces and fire away at the eye to damage it, you can also use the Mega Ball to hit the eye easily. Be careful of it's attacks, as it'll often throw pieces of junk around the room in an attempt to hit Mega Man, try your best to dodge them or fire at the pieces to destroy them. The eye might dive down into the ground, make sure you're not above it when it comes back up. Once you defeat this mini-boss you'll receive the Rush Bike ability.

Climb up the ladder in the next area and blast the purple cannon. Ahead you'll find large red hammers swinging back and forth into the background, make sure you pass them while the hammer is in the background. Keep going right and you'll eventually come across large blocks with fuses attached. You can use the Flame Sword to blow the fuse to destroy the blocks, but be careful as if the fire robots touch the fuse they'll set it off. Eventually you'll reach a hole with the explosive blocks hovering above. Head over them but be very fast as the fire robots will drop down from above and set the fuses off. Destroy any snakes that get in the way, and eventually you'll come across a dead-end. Wait for the fire robot to set off the fuse, then when the blocks below you blow, quickly head over to the ladder on the other side of the wall. Keep going right and you'll find more of the swinging hammers. Dodge the hammers and head right while blasting any enemies in the way, you'll eventually reach Grenade Man's room at the end of the corridor.


Frost Man Stage:
Frost Man's stage will be tough to get through the first time. Once you begin head right over the frozen platforms. Be careful of the rotating penguins as they'll rocket around trying to hit you, also be careful of the large robot above that drops bombs everywhere. Keep going right over the frozen platforms and you'll eventually reach a door. Head inside and go over to the large elevator. Once you begin to move up, bats will fly down from above, quickly destroy them before they attack and pick up any capsules they drop. Once the elevator stops moving head right to reach the first snowboarding area.
This next area will be tough to get through if you don't have much experience with it yet. You'll be riding atop a rocket sled while blasting enemies and avoiding obstacles. Once you begin sliding down the ramp, get ready to jump or slide whenever a large symbol appears at the top right of the corner indicating a sliding or jumping figure. You'll also hear a voice say "Jump" or "Slide" twice, just to let you know what to do. There isn't much to say about this area, just that you'll need some experience to make it through, and you'll need to get used to the signals telling you whether to jump or slide. Try your best to stay on the left side of the screen at all times so that you'll have sufficient time to react as the screen will slowly begin to move faster throughout this area. Once you reach a large area where you'll be plowing through thick snow, once you reach the end Mega Man will jump off the sled and you can move on to the next area past the continue point.

In the next area, you'll be traversing across the frozen platforms again, but this time there'll be large robotic whales in the sky dropping down large ice cubes. Once the ice cubes land, a machine will fire them forward, make sure you jump over the blocks as they'll be able to crush you against a wall. Destroy the whales to stop the ice cubes from falling. Keep going and you'll eventually reach an indoor shaft leading up. You can use the Astro Crush to blow open the ice floor below to reach a bolt, you can also use the Flash Bomb to destroy the crumbling ice blocks here. Head up the shaft and blast the red missile-firing robots along the way. Head through the door at the top and go into the next room. Head over the frozen platforms and ignore the flying robots that leave colored gas clouds. Head through to the next large elevator and go up. Blast the bats that appear, then once at the top go right to the final snowboarding area. This next snowboard area will be much more difficult to get through than the previous, you'll need more experience to make it through, just remember to follow the signs along the way and stay on the left side of the screen at all times. Once you reach the large area where you'll be plowing through snow, several capsules will be hiding in the snow, try to pick up as many as you can. Once Mega Man jumps off the sled, head through the door on the right to reach Frost Man's room.


Tengu Man Stage:
Tengu Man's stage will be mainly up in the sky so you'll have to be careful to avoid falling off the platforms. In the first area wind will be blowing in from the left and will be pushing Mega Man to the right so you'll have to be careful. Head right and blast any of the floating robots that you encounter. When you reach open areas large purple platforms will rise up, use them to get over the holes. Eventually three huge whales will fly past while dropping loads of metools, try to avoid being hit by them. Keep going and you'll eventually reach a large room full of floating spikes. Go over to the platform in the center of the room and Mega Man will become encased in a bubble.
You'll begin to float up, so you'll need to move around to avoid the spikes, otherwise if you're hit the bubble will explode. Float to the right wall, then further up slowly float up the left to reach the door in the top left corner of the room. Once at the top head right over the floating platforms. Blast the flying robots in the back, and when the crows appear quickly blast them before they hit you. Keep moving to avoid the falling metools from the whales, eventually you'll reach a huge open area which you can't cross, so Rush will teleport down and become the Rocket Jet which you'll be flying around on. Once you begin to move you'll be bombarded by loads of enemies, including the crows and the giant whales. When you come across a large purple balloon, fire it open and it'll release a small block which will flash images of Rush, Auto, Eddie and Beat. When you grab the block the character will come down to assist you. If you get Auto, he'll come down and fire out rockets whenever you press fire. If you get Eddie, he'll hover about while dropping out bombs when you press fire. If you get Beat, he'll fly around and often attack enemies, if you use a charged shot he'll fly straight ahead. If you get the Rush icon, Rush'll begin to fire out three energy bolts from below his head, all four of these powerups can be very useful. Whenever large purple or green serpents begin to appear, quickly blast the head to destroy it completely. Keep holding out against all the enemies that appear and you'll eventually reach the continue point.

In the next area you'll be bombarded by enemies again, but this time you'll come up to a large ship in the sky. Keep blasting the enemies and make sure you hit the purple balloons to get help from Auto, Rush, Beat or Eddie. Once you reach a point where panels open up on the ship and enemies come out, quickly blast the panels when they're open to stop the enemies from coming. Eventually you'll reach an indoor area where you'll come across a large energy cannon. Try your best to destroy the panels on the roof and floor, then blast away at the cannon. If it begins to charge up energy, stay below it as it might fire out a huge energy beam straight ahead. If it fires out three small energy balls, quickly move to dodge them. Keep firing away at the cannon to eventually destroy it. Once it blows, you'll move out of the ship into an open area again before landing at a door ahead. Go into the room and you'll be in the second bubble room. Go over to the platform to encase Mega Man in the bubble. This time it'll be a bit more tricky to make it to the top. Float up between the first two moving spikes, then float left or right and avoid the next moving spike. Float over to the right and carefully move to the left above the three moving spikes, then keep floating left to reach the top. You're now in another open area with the floating platforms and the blowing wind. Try to avoid taking damage from the flying robots and blast the crows before they hit you. Keep going right over the platforms and be careful when landing on the purple platforms that rise up from below. Eventually you'll reach the end of the area, head through the door to face Tengu Man.


Duo Stage:
Duo's rocky cave stage won't be too tough to get through, you'll mainly have to face off against the nasty purple cannons. Head into the cave at the beginning and go right. Destroy the purple cannons atop the platforms, then you can use the Mega Ball jump or the Tornado Hold to reach the ladder above to find two bolts, otherwise drop down the hole on the right corner of the room. In the next room below, quickly blast the cannon and the two floating robots on the left before they can fire. Once they're gone, drop down the next hole on the left. Down below you'll find two more cannons, quickly take out the Mega Ball and kick it towards them, it should bounce off the wall on the right and hit both cannons, then proceed down the hole on the right.
Three more cannons are below, blast the first one straight ahead and use the Mega Ball to hit the one just below you. Drop down to where the second cannon was and blast the third one, then drop down the large hole. In the next room you'll be surrounded by metools, quickly blast them all when they move, then go down the ladder on the left. Drop down into the next room and quickly blast the floating robot before it fires. Blast the green shielded robot when it drops it's shield, or you can go right up to him so that you're touching the shield, then blast away to hit him. Shoot open the purple balloon above to get a full weapon refill capsule, then head right to confront Duo.


Search Man Stage:
Search Man's stage will be a large jungle area full of traps and surprises. Once you begin, head right and blast the large robot at the edge of the cliff quickly before it throws the bomb at you. Climb down the ladder and go right. In this stage, you'll be able to use the small metal hooks in the air to swing around with the Thunder Claw. Fire the Thunder Claw at the hook and Mega Man will swing around the hook while avoiding the metools below. Just ahead you'll spot another hook above a sliding razor as well as two large spiked thorn bushes. Try to avoid touching the bushes, and keep in mind that they can be destroyed using the Flame Sword.
Head right and destroy the large robot before he throws a bomb at you. Go right and you'll be in another large area with metal hooks in the air. Try your best to get across the hooks without falling below as several enemies will be waiting below. Head right over to the next entrance and you'll be in a new room full of floating metal spiked balls. Head down the path below to reach a bolt (you'll need the Flame Sword to destroy the spiked thorn bushes), otherwise head up the ladder on the right and use the metal hooks to avoid the spikes. Go up the top and destroy the large green robot before he throws a spiked ball at you, then head right. Keep going right past the spikes and metal hooks, eventually you'll reach a platform with a huge robot with a drill on it's head. Quickly blast away at it before it fires at you. Climb up the ladder on the right and go into the entrance above the razor on the ground to reach the continue point.

You'll now be in a large jungle area again. Head right while blasting the red missile-firing robots and the bomb/spike throwing robots, eventually you'll reach a spiked thorn bush with a closed door above. Shoot the door to open it, but quickly go through it before it closes. Go right until you reach a ladder. Go up and just near the top shoot the robot on the left, as you'll be able to fire through the wall. Go up the next ladder on the left and take out the Thunder Claw. Up above is another shutter door, but you'll have to swing across a metal hook to avoid the spikes below. Shoot the door open with the Mega Buster then quickly swing across before it closes. Once through, keep going right while blasting enemies until you reach another ladder leading down. Go down and take out the Thunder Claw again. Stand on the edge of the platform below, then fire out the Thunder Claw to grab the hook. If you're quick enough, when Mega Man swings over, quickly fire again to grab another hook to reach a bolt, otherwise drop down into the hole on the left. You're now on the final straight to Search Man's room. Head right and watch out for the bomb-throwing robots dropping down from above, blast the array of enemies you'll come across and eventually you'll reach another hook above spikes. Grab the hook with the Thunder Claw and quickly blast the shutter door open with the Mega Buster when Mega Man swings around to it. Head through the next door on the right to reach Search Man's room.


Astro Man Stage:
Astro Man's stage is full of unusual areas and some nasty surprises. Once you begin, head right and you should notice platforms appearing and disappearing in mid-air. Be careful whenever you reach a hole in the ground as the small spiked robots will fly up out of them. You'll have to time your jumps on the disappearing platforms so that you can make it over the holes before they vanish. You'll come across small circular holes on the ground which will try to chomp Mega Man if he's standing above them, use the Mega Ball to destroy them. Keep going right while dodging the enemies, time your jumps, and you'll eventually reach a skull teleport pad which will take you to the next area.
In this next area you'll have to make your way to the next teleport pad, but in this area the entire complex will loop around when you reach an edge somewhere. Several wall barriers will be blocking the way, so you'll need to step on buttons to move them. Once you appear in the complex, head right and step on the red button. Go past the red wall barrier and head down the ladder. Once at the bottom, head right and use the Mega Ball jump to jump up to the next platform. Go right and step on the green switch to open up the teleport pad above. Go right until you reach a ladder with a switch above, step on the green switch until the green wall barrier comes right down. Go down the ladder and head right. Jump up to the highest platform from the edge, then go over to the next ladder. Climb up and head left. Go left and head up the next ladder. At the top, go right and step on the red switch to bring the barrier down. The green barrier on the left should be fully down, so drop down and go back around under the red barrier. Go right to the edge of the platform and drop down. Go left, then once you reach the edge of the platform, drop down as far as you can go, then go right and go down the ladder there. Jump over the small hole at the bottom and head over to the skull teleport pad. This area will be pretty tough to get through the first time, you'll need to explore well before you can make it through. You'll need to be quick in the next area, as you'll reappear in a sinking tower. Quickly head up the ladder and begin to climb up the tower. Blast any enemies along the way, and try your best to stay above the hole below. If you're quick you'll be able to pick a bolt along the way, eventually you'll reach the top, quickly step on the teleport pad to escape from the tower and to reach the continue point.

You'll be out in another open area with the vanishing platforms, but this one will be tougher to get through than the previous. You'll need to time your jumps perfectly to avoid falling into the holes, and be careful of the spiked robots jumping out of the holes. Just before the end of this area you'll be able to grab a bolt at the base of a high wall. Go over the wall and go over to the skull teleport pad to proceed to the next area. You'll now be in the second looping area but it'll be tougher to get through. Head right until you reach a ladder. Go down and head down the next ladder on the right. Head left and jump over to the platform beyond the ladder leading down. Step on the red switch ahead and move left to find a green switch. Hit the switch and go down the ladder. Head back right, go back to the ladder you jumped over just before. Go left, jump over the red switch, then jump on top of the green wall barrier and go left. Head down the ladder and go left, then go down the next ladder to find a red switch below. Hit the switch and go right. Once you reach a high wall, use the Mega Ball jump or Tornado Hold to reach the top, then go right and hit the green switch. Drop down the hole below the barrier and head right to eventually find the skull teleport pad. Once you reappear head through the door on the right to find Astro Man's room. This will be a very tough stage to work through, you'll need to explore a lot in the looping areas to find your way through.


Aqua Man Stage:
Aqua Man's stage will have many underwater areas, remember that Mega Man can swim if you repeatedly press jump while underwater. Once you begin head right and drop down into the water. Blast the jellyfish robots quickly before they swim at you, and fire at the clam shells below when they open up. Keep going right and you'll eventually reach an underwater shaft leading up. Head up the shaft and try to avoid all the enemies along the way. Blast any that get in the way, but be careful when you reach the top as spikes will be lining parts of the walls. Head right and blast all the jellyfish before heading into the spike-lined area. You'll have to be very careful as the roof and floor will be covered with spikes, time your swimming so that you make it through the tunnel without touching anything.
Head right to the next shaft area. Swim up the shaft while avoiding the hermit crabs. Blast the jellyfish, and you'll eventually reach a ladder. Head up and blast the green shielded robot. Go up the next ladder and head right to reach the huge waterfall where you'll face the mini-boss.

Mini-Boss: This boss will be in the form of a huge fish that will dart about the waterfall in the background while the screen continuously moves downward. Try to stay up against the opposite wall to the fish as it'll often fire out a large beam that will cause heavy damage if it hits Mega Man, stay up against the opposite wall to avoid it. It might also fire down a large ball from above, again, stay up against the wall to avoid it. Use the Homing Sniper and Astro Crush to damage it while it's in front of the waterfall, just don't waste weapon energy when it hides behind the waterfall. Keep firing away at it and you'll eventually destroy it. Once it blows you'll reach the bottom of the waterfall where you'll receive the Rush Health ability before moving on past the continue point.

The next area will be a watery cave where you'll have to go swimming again. Go down into the water and blast the jellyfish before going right. In the next room, blast the two purple hermit crabs, use the Astro Crush to blow open the ceiling above so that you can reach a bolt. The next room will be a huge open space filled with spike balls, try your best to avoid touching them. Blast the clam shells and jellyfish, then make your way to the right. In the bottom right corner of the room you can use the Tornado Hold on the spike ball to reach a bolt, then head up the ladder. If you filled the previous room with water by destroying the ceiling with the Astro Crush, you can swim over the spikes on the right to reach a different area where you can drop down a large shaft after swimming through spike-filled areas to get a bolt, otherwise head up the top exit, you'll eventually reach the point where the two paths meet back up. Once you reach that point, head right into the next water area and make your way to the right past all the jellyfish and clam shells. Once you reach the end of this area you'll find the door leading to Aqua Man's room.


Sword Man Stage:
Sword Man's tomb-like stage will be full of traps and tricky parts. Once you begin, head right until you reach a large door set into the wall. Step on the switch to open the door, then wait for all the bats to fly out of the mouth before going inside. Once inside, you'll have to clear four separate areas to proceed past the four wall barriers ahead. Each area will require you to use one of the first four weapons gained from the first four bosses of the game. Go up the ladder and head left into the purple teleport ball on the left. In the background you'll see a pattern inscribed on the wall, it'll be shaped like a lightning bolt, so you'll need to use the Thunder Claw in this area. Touch the ball to teleport to the area.
In this area, large spikes will be moving up, down or across the screen in an attempt to crush you under them. You'll need to hit the small red hooks to stop the spikes and to open the door to the next room. Jump down and blast the two statue robots moving around before hitting the hook on the left. You can also use the Mega Buster to hit the hook, but the Thunder Claw will move it faster. Head into the next room, then quickly go up the ladder before the spikes begin to move. Blast the vampire bat before it catches you, then head up the next ladder. Use the Thunder Claw to grab the metal hook above to swing over to the ladder on the left, or blast the two fire statues. Head up and blast the two statue robots. Hit the hook to open up the next door. Go in and quickly head right past the fire robot. Go up the ladder and quickly use the Thunder Claw on the hook ahead to avoid the moving spikes. Drop down, blast the two statue robots and the fire statue, then blast the hook to enter the final room. Go in and step on the switch in front of the teleport ball before leaving. Touch the teleport ball to go back to the main room. The first wall barrier will rise, so you'll have three more to go. Go up the ladder and head to the teleport ball on the right. You'll need to use the Flash Bomb in this next area to light up the rooms for a second to see where you're going. In each room, fire the Flash Bomb and take note of the colored panel that appears in the background. Head right and watch out for the holes and the bats in the next two rooms. Once you leave the dark rooms you'll enter a room with three switches on the ground. Each switch has a small colored panel above it, in the previous three rooms the corresponding blocks were hidden in the background, use the same combination that the blocks appear in order from the first room to the third room to open the door. Once it opens head into the final room and step on the switch before leaving. Once back in the main room, go up the ladder, then go up the next ladder on the left and take out the Tornado Hold. Go up to the teleport ball on the left. You'll now need to use the Tornado Hold to push the large floating object into the lock in the roof. You'll just need to shoot the first one to push it into the lock. Head through the door and shoot the next floating object under the lock. Fire the Tornado Hold so that it pushes the object up into the lock to open the door. In the next room, you'll need to use a combination of the Mega Buster and the Tornado Hold to get the object past the wall, then it'll float over to the lock beyond the spikes on the right. Use the Tornado Hold to get the object into the lock, then head through the door to find the final room with the switch. Hit the switch and go back to the main room. With one more to go, head up to the top right teleport ball and take out the Ice Wave. In this area, you'll need to freeze huge fire exhaust vents to avoid the fire they spew out, when you fire the Ice Wave down, it'll crawl along the ground and freeze the vents but be quick as they won't stay frozen for long. Blast the vampire bats and any other enemies that appear and you should eventually reach the switch. Hit the switch and go back to the main room. With all the barriers open, head through to face the mini-boss of this stage.

Mini-Boss: This boss will be tricky to beat as you'll be in a room filled with lava. The object on the wall will move up and down often, once it opens it'll reveal a pink rotating shape. The object will often fire out flames at you, try your best to avoid them. Blast away at the core when it's exposed, you should be able to deal a lot of damage before it closes. Once you deal out a significant amount of damage, a large battering ram will appear in the background and will destroy the floor below you. You'll now have to be very careful to avoid falling in, make sure you stay on one of the three floating pillars. If the battering ram moves towards the one you're standing on, quickly jump to another as it'll knock it down into the lava. Keep blasting away at the core, once it blows you'll receive the Rush Bomber ability before moving on past the continue point.

The next area will be full of lava but you'll have a blue platform to ride across. Huge amounts of lava will fly up out of the lava up against the wall ahead, jump onto the blue platform and jump on the right switch to move it to the right. Wait for the lava to go down, then move over above it, so that when the lava flies up it'll take you up with it. Move on to the right once you reach the top. The next area will be full of lava again, but the pillars will be back from the mini-boss' room as well as the battering rams, so when you jump on a pillar quickly jump to the next one to avoid falling into the lava. Blast the fire statues and vampire bats, and you'll eventually reach another lava area with the blue platform. Two lava pillars will rise up on the right, wait for them both to go down and quickly move over to the right wall before the lava comes up again. Once the lava comes up, you should be able to avoid the spikes on the roof, once at the top move over to the second pillar of lava to reach the ladder above. Make your way past all of the statue robots in the next area, eventually you'll reach another blue platform at the head of a lava river. Jump on the right switch and the platform will move by itself down the lava river. Blast all the vampire bats along the way, and remember that down below is a large brown block that can be destroyed with the Flash Bomb so that you can find a bolt above. At the end of the lava river you'll find the door leading to Sword Man's room.


Dr. Wily Stage 1:
The first Dr. Wily stage will be very difficult to make it through safely. For most of the stage you'll be riding the rocket sled again similar to the one in Frost Man's stage, but this course will be much more difficult as the screen will be moving very fast and it'll be difficult to follow the signs. You'll need a lot of experience to make it through, don't get disheartened as it will take a while to make it through, but once you reach the point where Mega Man jumps off the sled, you'll find that you're not quite at the end yet. Head right and you'll find an area full of silver and gold hooks. Use the Thunder Claw to traverse across this area, once you reach the final door leading to the boss' room, you'll find an extra life behind a purple cannon above the door, use the Mega Ball jump to reach it before heading into the boss' room.


Dr. Wily Stage 2:
The second Dr. Wily stage will involve an area similar to Tengu Man's stage where you'll be riding atop the Rush Jet. Once you begin head right and go up the ladder. Go up the tall shaft while blasting the robots along the walls. Once you reach a point where two ladders lead up, go up the right ladder to find a life or weapon refill capsule. Head to the top of the shaft and go right. Blast the green shielded robot ahead and climb up the ladder on the right. Keep going and you'll eventually reach a large shaft leading down that is packed with large explosive blocks. Destroy the blocks with the Mega Buster and head down to the door on the bottom right corner of the shaft.
In the next room, go over to the edge of the platform on the right and Rush will teleport down. He'll become the Rush Jet and you'll take off. Along the way to the boss, make sure you don't take too much damage from the enemies that appear, and be sure to blow open the purple balloons to gain some help from Rush, Auto, Eddie or Beat. Hold out against the barrage of enemies and you'll eventually reach the boss of this stage.


Dr. Wily Stage 3:
This will be the last stage before the one where you'll have the final showdown with Dr. Wily. Once you begin, head forward and blast the large robot that throws rocks. Keep going to the right until you reach a ladder. Head up the tall shaft and use the floating time bombs to get across to each ladder. Make sure you blast the robots on the walls as they'll be firing at you when you pass them. Once you reach a bed of spikes, use the walking time bomb to reach the next ladder and climb up. Go right over to the larger bed of spikes and use the walking and floating time bombs to make it across. Once you reach the end of the spikes, wait for the large robot to throw down a large boulder, then use the boulder to reach the platform ahead.
Grab the energy refill capsule on the right before heading up the ladder. Once at the top, go right to find the door leading to the room where you'll face Bass. After defeating Bass, head through the next door and go right. Watch out for the razor blades on the ground and be careful of the robots on the walls ahead. Drop down the hole on the right and slide to the left to avoid taking damage from the robot on the wall. Drop down the next hole and slide to the right. Drop through the hole on the right and hold left so that you can pick up an energy refill capsule, then drop down to the ground below and head right. Go right and blast the bomb/rock throwing robots on the platforms, then head up to the ladder on the right. Go up, pick up the extra life behind the green shielded robot on the left then head right. Jump across the narrow platforms ahead and watch out for the spike-ball throwing robots and the floating spike ball. Just after the narrow platforms you'll find the door leading to the boss of this stage.


Dr. Wily Stage 4:
This is the stage where you'll have to face all eight of Wily's Robot Masters again in any order you wish. You'll begin in the large room with eight teleport pads, each one will lead to a Robot Master. Each time you defeat a boss, they'll drop a large life refill capsule, make sure you pick it up before moving on. Once all eight bosses have been defeated you'll move up the elevator in the center of the room, head right at the top to reach the door leading to Wily's room, just make sure you pick up the full weapon refill capsule in the balloon above before heading in for the final showdown.
Claw Crab:
Guide:
You'll encounter the Claw Crab at the end of the first stage just before the crash site. Once it opens up and readies it's claws, it'll attack. Be careful as the crab will jump to each side of the screen often, make sure you slide underneath when it jumps to avoid being crushed. Try to stay far back from the crab as it'll try to grab you with it's claws. It might also fire out several smaller purple shells from the top of it's shell, try to avoid being hit by any of them when they land. Be careful if it walks forward, as it'll try to corner you with it's claws. To defeat it, use charged shots of the Mega Buster on it's face to temporarily stun it. It's shell will reel back and expose the crab's weak point, blast away at the bubble above it's eyes to damage the crab. You can also kick the Mega Ball into it's face to stun it, then fire away at the bubble. Once it blows you'll confront Wily as he takes off with the meteor.
Weakness: Mega Ball.

Clown Man:
Guide:
Clown Man will swing around the hook at the top of the room with his long arms before the battle begins. He'll be moving around quite quickly so you'll need to be fast to avoid taking damage. If he jumps up or charges at you, he'll grab onto the hook and begin to swing right around the screen, stay in the center and jump over him when he passes underneath, try to avoid being hit as it'll cause heavy damage. Once he lands he'll perform one of two attacks. If he shouts "Thunder Claw!" he'll plow his hands into the ground and they'll come up again under Mega Man, jump up quickly to avoid being caught. If he shouts "Thunder Powerball!" he'll become a large red energy ball that will bounce around the screen, time it right so you can slide under the ball before it lands. Clown Man's weakness is the Tornado Hold, when he swings around the hook fire it out so that he's caught in the wind vortex. He'll fly up out of the screen and land on the ground with his arms tangled up, blast away with the Mega Buster before he gets up. If you don't have the Tornado Hold yet, use charged shots from the Mega Buster whenever he's open for attack.
Weakness: Tornado Hold.
Weapon Received: Thunder Claw.

Grenade Man:
Guide:
Grenade Man will enter via the background wall, he'll blow his way into the room for a flashy entrance before attacking. He'll be firing out bomb-type projectiles often, if he jumps over to the opposite corner of the room he'll fire out three small grenades down below, try to stay under him as he jumps and move towards the wall to avoid them. If he shouts "Flash Bomb!" he'll fire out a large bomb that'll explode when it strikes something, make sure it doesn't hit you. He might also charge at you, jump over him as he passes. If the screen begins to shake, metal objects will fall down from above, try your best to avoid being hit by them. To defeat Grenade Man, use the Thunder Claw. Get close whenever he lands and fire the weapon, you'll strike him and cause heavy damage. Try to avoid his attacks as best you can, then once his health drops below half, he'll plant four bombs across the room and blow open the floor. You'll drop down to a lower room, finish him off there.
Weakness: Thunder Claw.
Weapon Received: Flash Bomb.

Frost Man:
Guide:
Once you enter Frost Man's room you'll spot several ice blocks ahead shaped like Mega Man. Frost Man will enter and bash the ice blocks to pieces as his taunting move before the battle begins. He'll be using some tough attacks so you'll need to be extra fast to avoid them. If he pounds the ground with his fists, he'll fire forward ice spikes across the ground, quickly jump above them, otherwise he'll slam you against the wall if the ice hits Mega Man. He'll jump around often, try to slide under him as he flies overhead. He might also often call down one of the moving ice blocks from above and punch them at the opposite wall, move quickly to dodge them. If he pounds the ground repeatedly all the ice blocks above will fall straight down, keep moving to dodge them. To defeat Frost Man, use the Flash Bomb. Keep firing at him when he lands on the ground, just wait for each explosion to stop before firing again. Use the Mega Buster's charged shots to deal out more damage, and keep moving to avoid his attacks.
Weakness: Flash Bomb.
Weapon Received: Ice Wave.

Tengu Man:
Guide:
Tengu Man will be tough to beat, as he'll be using some powerful moves. He'll drop down from the sky and taunt you before attacking. He'll be flying around the top of the screen for most of the battle, so you'll have to wait for him to lower down before firing. After flying around the screen for a few seconds, if he shouts out "Tornado Hold!" he'll fire out a large air-disc that'll fly down towards you. Once it hits the ground it'll fire up a large wind vortex straight up, make sure you don't get caught in it as Tengu Man will fly in and cause more damage if Mega Man's caught in the vortex. Be very careful of the two holes in the ground on the left and right, make sure you stay well away from them. If Tengu Man fires out a large wind ball, jump over it as it passes below, as if you're caught the ball will try to drop Mega Man into a hole. If Tengu Man shouts out "Here we go!" he'll swoop down and try to hit you, quickly jump over him, once he flies up out of the screen move to the left or right as Tengu Man will drop straight down from the top of the screen. You should be able to hit him with charged shots of the Mega Buster when he flies low, but wait until he performs his dive attack before using a special weapon. When he drops down out of the sky and lands, hit him with the Ice Wave and he'll become stuck in the ice. Blast away with the Mega Buster to inflict more damage before he breaks free. Wait until he performs the dive attack before firing again with the Ice Wave. Keep dodging his fast attacks and you should finish him off fairly quickly.
Weakness: Ice Wave.
Weapon Received: Tornado Hold.

Duo:
Guide:
You'll confront Duo in the rocky stage after defeating the first four bosses. He'll argue with Mega Man first about not interfering with his mission before he attacks. You'll have to be very quick to avoid Duo, as his attacks are fast and deadly. If he hovers above the ground while a huge energy vortex appears below him, he'll become a flaming blue ball that'll bounce around the room, try your best to slide under him as he bounces around. Try to stay away from him, as if Duo charges up energy in his arm, he'll dash forward with a punch attack and slam the ground with his fist. He might also charge forward and punch the ground without warning, try to jump over him as he passes. Use charged shots from the Mega Buster to damage him, also use the Mega Ball for extra help. Duo won't have a visible health bar, so you'll just have to hold out while continuously damaging him. Eventually Duo will land and the battle will end while the next cutscene begins.
Weakness: Mega Buster.

Search Man:
Guide:
Search Man will be using a lot of firepower during this battle so you'll have to move quickly to dodge his attacks. Once he comes out from his hiding place behind the bush he'll attack. If he jumps up out of the screen, three large bushes will appear on the screen and Search Man will be hiding behind one. Two large red crosshairs will appear on the corners of the screen and move downward to try and target Mega Man. Try to slide away from them when the move downward as if they hit you, Search Man will appear and fire out several missiles that will home in on you. If you have the Flame Sword weapon, you can destroy the bushes to reveal Search Man while he's hiding. Once he reappears he might jump up and fire out four blue missiles. Each one will drop down around the screen, try to stay between them to avoid being hit. Search Man might also jump up and release a small razor blade that'll bounce around the room in a downward fashion, blast it before it hits Mega Man. He might also land on the ground and release a barrage of missiles at you, try your best to dodge them while returning fire at him. Search Man's weakness is the Flame Sword, but if you don't have it, use charged shots from the Mega Buster instead. Avoid his attacks as best you can and attack him whenever he's visible.
Weakness: Flame Sword.
Weapon Received: Homing Sniper.

Astro Man:
Guide:
Astro Man will be teleporting around often during this battle, so you'll find it difficult to hit him successfully. Once the background of the room changes he'll make his entrance before attacking. He'll start by sending out his two smaller floating balls which will fly around the room while firing small energy balls at you, stay in the corner to avoid the balls and jump up or slide around when the energy balls appear. Try to stay at the sides of the screen as Astro Man will often fly around in an attempt to crush Mega Man. Be very careful if Astro Man begins to frantically teleport around the room, as he'll shout out "Astro Crush!" followed by a huge barrage of meteors from above, try to stay in the corners of the screen to avoid taking damage. Use the Homing Sniper to defeat Astro Man. Whenever he's not teleporting, try to stay close as when you fire the weapon the missile might target one of the floating balls instead of Astro Man. Once you manage to hit him, jump up just as he recovers and fire again, if you keep this pattern up you'll be able to defeat him quite easily without worry of taking damage.
Weakness: Homing Sniper.
Weapon Received: Astro Crush.

Aqua Man:
Guide:
Aqua Man will make his grand entrance into the room before attacking. He'll be using a load of water attacks which involve using the water below the platform you're standing on, so you'll have to be quick to avoid taking damage. He'll begin by jumping around the room, try to avoid being squashed by him. If he draws up water from below and calls out "Water Cannon!" he'll fire out the water straight at you, but the beam will break and leave a gap as it comes towards you, try to stay within the gap to avoid being hit. If part of the water below begins to churn, stay away from it as a huge water pillar will shoot up before blowing into smaller water bubbles. If Aqua Man shouts "Water Balloon!" he'll fire out a multitude of water bubbles from his arm cannon, they'll float up and drop down so try to slide under them to avoid taking damage. To defeat Aqua Man, use the Astro Crush. Each time you call down the huge meteors, Aqua Man will take heavy damage and fall over to the corner of the room. Quickly blast away at him with the Mega Buster before he recovers. If you run out of energy for the Astro Crush, just finish him off with charged shots.
Weakness: Astro Crush.
Weapon Received: Water Balloon.

Sword Man:
Guide:
Sword Man will be using some tough attack patterns during this battle, you'll have to be fast to avoid his sword attacks. Sword Man will drop into the room encased in a large statue before breaking out to attack. If Sword Man jumps over to a corner of the screen, quickly slide towards him as a huge statue will drop down from above. If he readies himself, he'll charge forward while detaching his upper body. He'll fly up out of the screen while his legs charge forward, jump over them as they pass. Just after his upper body returns, stand back as he'll swing out a large slash attack with his sword. If he shouts "Fire Slash!" his upper body will begin to spin around while sending out fire around himself, when the upper body flies towards you slide under it, the body will then stick to the opposite wall before returning to the legs, slide under him again when he moves back. If Sword Man stabs his sword into the ground, he'll create a massive fire shield around himself which you can't penetrate, stand well back until it disappears. Use the Water Balloon to defeat Sword Man. You'll have to hit his upper body, so jump up as you fire so that the bubble can hit him successfully. Don't bother trying to attack his legs as they're invincible. You should be able to break through his fire barrier with the Water Balloon, just try to avoid his other attacks as best you can and fire at him whenever he's open for attack.
Weakness: Water Balloon.
Weapon Received: Flame Sword.

Penguin Bell:
Guide:
You'll encounter this boss at the end of the first Dr. Wily stage. This boss consists of four separate parts, as large bell-shaped objects hanging from the ceiling. The large bell with the penguin sitting on top is the main part and the weak point for the entire machine. As the four bells come down, the penguin bell will drop out a smaller version of itself that will crawl along the ground, blast away at it before it hits Mega Man. After the penguin bell goes back up the other three bells will lower down and fire out either round bombs or missiles, quickly blast away at them to destroy them and their projectiles. To defeat this boss, use the Mega Ball. You'll need to hit the penguin bell with the Mega Ball, so when all four bells come down, if the penguin bell is up against a wall, stand against the opposite wall and move towards the penguin bell until you're standing below the first wall pylon separating the bells. Kick the Mega Ball over at the penguin and if you aimed it correctly, it'll bounce up into the penguin's chamber and strike the bottom of it, causing damage. Once the penguin retreats, blast the other bells that drop down with the Mega Buster. If the penguin appears in one of the inner chambers, stand directly under it and kick the Mega Ball towards the closest wall, it'll bounce off and travel up the chamber to hit the penguin. Keep this attack pattern up, but once half of it's health is gone, a new bell will appear, one similar to the penguin but it'll have a skull on the front, make sure you don't hit this one as it'll drop down a huge energy wave which is almost impossible to avoid. Once you manage to destroy it you'll move on to the second Dr. Wily stage.
Weakness: Mega Ball.

Fighter Airship:
Guide:
You'll be battling this boss while riding atop the Rush Jet, so it'll be very handy to have Auto, Beat or Eddie to help you out here. Once the ship appears from below it'll attack. If the wings spin around it'll open up part of the wing section, if the vertical wings open and small energy balls charge up within the wings, they'll fire out energy beams straight across the screen, try to stay between them to avoid taking damage. If flashing panels appear on the wings, missiles will come flying out at you, try to dodge them as best you can. As the ship flies about the head might fire out a barrage of pink floating mines, the mines will disappear off the screen and then come floating back towards you, quickly blast them all before any come in contact. If the rear horizontal wings open up, stay back from them as six missiles will fire out up and down the screen. If all four wings open up the ship will fly back towards you, stay low on the screen to avoid being hit. To defeat this boss, use the Astro Crush. It'll help here if you've got the Energy Saver item as you'll have two extra shots than before, and remember that you can only attack the ship when the wings open up. When the wings open, fire the weapon and you should cause heavy damage to the ship. Use the Mega Buster to fire at the wings to deal out more damage. Once the ship runs out of energy all four wings will blow off and the ship will explode, allowing you access to the third Dr. Wily stage.
Weakness: Astro Crush.

Bass & Treble:
Guide:
You'll confront Bass & Treble halfway through the third Dr. Wily Stage. After taunting Mega Man he'll summon down an Evil Energy capsule before using it to merge with Treble. He'll then reappear as a new form, with a large jetpack on. Bass will be flying around for most of the battle, so you'll have to wait for him to lower down before you can hit him. He'll be using some strong attacks so you'll need to be quick to dodge them. If Bass charges up a load of energy and fires up two massive energy balls into the air, two huge rounds of energy bolts will come flying down from the top of the screen. Stand close to a wall, then once the first round comes down slide into the wall, then the second round will miss you once it comes down. If he charges up energy and lands, he'll fire out two energy balls at Mega Man, jump over both of them to dodge them easily. If Bass moves up a little and charges up huge energy again, he'll fly out of the screen and dive back down in one of the corners, he'll then extend an energy beam down to the ground and will zoom across the screen, quickly dash to the opposite wall to dodge the beam. Use charged shots to damage Bass, but you can also use weapons such as the Flash Bomb and Astro Crush to cause multiple damage. Keep dodging his attacks and don't stop attacking whenever he's open. Once you defeat Bass he'll retreat and you can continue on to the final boss of this stage.
Weakness: Mega Buster.

Green Slime:
Guide:
You'll encounter the Green Slime boss (aka Shadow Devil, Cyclops) at the end of the third Dr. Wily stage. As with the previous Mega Man games that feature this boss, you'll have to wait for the eye to be exposed before you can damage the main body. Once you enter the room the slime will come up out of the floor and the eye will come down to form the main body. Once the main body forms together it'll remain frozen for a few seconds, then once the eye sparkles it'll break apart. The eye will leave while the slime falls to the floor. It'll have different forms of attacks now, one where the slime balls will stack on top of each other and begin to slide across the room. You'll have to jump over and slide under the blobs as they move, but you shouldn't have too much trouble avoiding them. The slime might also sink down into the floor, the slime will then either come back up to form the main body somewhere else, or it could perform one of two attacks. If the slime spreads out to fill the entire floor, the eye will return and will follow Mega Man. The eye will call up green spikes from the slime so you'll have to keep sliding about to dodge them. If the slime begins to churn at one end of the room instead, the eye will cause the slime to fly across the room creating a large tunnel, slide about and stay out from inside it to avoid taking damage. You'll only be able to attack this boss when the eye is open while the main body is active. Once the eye comes down and enters the body, use the Mega Buster to break open a hole in the side of the body to have a clear shot at the eye, but you can also use the Flash Bomb to break open the slime easily. Once the hole completely opens, quickly press Start and switch to the Thunder Claw (or press R1 to switch to it). Fire it into the eye to cause heavy damage. After a few seconds the slime will close and the eye will leave. The body will break up and the slime will perform one of the main attacks again. Hold out each time the slime attacks you, and remember to use the Flash Bomb and Thunder Claw to greatly damage the eye. Once the eye explodes the slime will break apart and you'll move on to the final Dr. Wily stage.
Weakness: Flash Bomb/Thunder Claw.

Dr Wily Part 1:
Guide:
After Duo and Protoman save Mega Man from Wily's Evil Energy barrier, you'll begin the final battle against Wily's new skull ships. He'll be tough to beat, you'll need to be fast to avoid his multitude of weaponry. His first form will be using two main forms to attack you with, the large buzz-saw weapon on the side of the ship and the large cannon mounted inside the mouth of the front skull. Wily won't move around much so you shouldn't have trouble hitting him. If the buzz-saw begins to spin, it'll detach itself and move towards you, ether by bouncing across the room or just flying across the floor. If it bounces slide under it as it passes, otherwise just jump over it if slides across the floor, but be careful as it'll return after a few seconds. The buzz-saw might also become a laser cannon that will fire out several small energy balls straight ahead, try your best to dodge them as they'll be following diagonal paths as well as going straight ahead. The cannon might also fire out a large purple energy ball straight up, if it does quickly move to the side as the ball will come straight down on top of Mega Man, once it lands quickly jump up as two smaller energy balls will shoot out along the floor. If the skull mouth opens and begins to charge up energy, after a few seconds it'll fire out a large energy beam straight ahead which is near-impossible to avoid, so quickly fire away at the mouth so that it closes and doesn't fire. You can use the Mega Buster to hit the top part of the head to damage the ship, but the Flame Sword will help cause further damage, you can also use it to close the skull's mouth whenever it opens. Dr. Wily's first form will be pretty tough to beat, but once you get the hang of his attack patterns you should be able to beat him. Try not to take too much damage during this part of the battle, then once you destroy the ship Wily will attack in his smaller pod.
Weakness: Flame Sword.

Dr Wily Part 2:
Guide:
Dr. Wily's final pod-ship form will be much tougher to beat than his previous form. He'll be floating around the screen in his pod and will teleport around the room often. If you've taken a lot of damage from his previous form, use the Rush Health ability to grab some life and weapon energy capsules that Rush will drop. Whenever he reappears he'll fire out different kinds of attacks in the form of purple energy balls. If the energy balls appear surrounding him, they'll fly out in a circular pattern towards the edges of the screen, stay on the edge of the screen and jump up as the balls fly out to dodge them. If the four balls appear above and below Wily, they'll move three times towards Mega Man, Each time they move they'll pause, stay under Wily, when they first move slide to the left or right, then jump up when they move again so that they fly under Mega Man to avoid taking damage. If Wily fires two large purple balls straight up out of the screen, quickly move to the left or right as they'll come straight down on top of Mega Man, then jump up to avoid the energy balls they send out along the ground when they land. He might also send out four energy balls that will move out in a circular path, stay close to the corners of the screen to avoid being hit. You'll have to practice a lot to be able to dodge his attacks successfully, and remember to use charged shots on the pod whenever he flies low enough. You can also use the Flash Bomb to deal out more damage, just keep firing at him whenever he appears. Dr. Wily will be very difficult to beat, but once you manage to take him down, sit back and enjoy the entertaining finale.
Weakness: Flash Bomb.
Dr. Light's Lab Items:
Power Shield Power Shield
Cost: 6 Bolts
 
This item will stop Mega Man from being pushed back when he sustains damage from an enemy.
Spare Extra Spare Extra
Cost: 6 Bolts
 
This will allow Mega Man to begin the game with four extra lives.
Shooting Part Shooting Part
Cost: 6 Bolts
 
This part allows Mega Man to fire up to five separate Mega Buster shots on-screen.
Energy Balancer Energy Balancer
Cost: 5 Bolts
 
Once you find a weapon refill capsule, it will refill the weapon with the lowest amount of energy automatically.
Exit Exit
Cost: 4 Bolts
 
This will allow Mega Man to leave a stage that has already been cleared at any time.
Laser Shot Laser Shot
Cost: 5 Bolts
 
This will change the Mega Buster's energy shot to a powerful laser beam, select this from the sub-screen.
Arrow Shot Arrow Shot
Cost: 5 Bolts
 
This will change the Mega Buster's energy shot to a strong arrow projectile, select this from the sub-screen.
Auto Shoot Auto Shoot
Cost: 5 Bolts
 
This will cause the Mega Buster to automatically fire off a charged shot when you charge it up, select this from the sub-screen.
Step Booster Step Booster
Cost: 5 Bolts
 
This will allow Mega Man to climb up ladders much faster than normal.
The following items will be available at the lab after you have passed Duo's stage.
Energy Saver Energy Saver
Cost: 6 Bolts
 
This item will increase your weapon energy amount allowing you to fire off more special weapon shots.
Super Recover Super Recover
Cost: 5 Bolts
 
This will allow Mega Man to recover more life/weapon energy than normal when you find a life/weapon capsule.
Spare Charger Spare Charger
Cost: 4 Bolts
 
Spare lives will be refilled whenever you exit from a stage.
Hyper Slider Hyper Slider
Cost: 5 Bolts
 
This will allow Mega Man to slide around faster than normal.
High Speed Charge High Speed Charge
Cost: 7 Bolts
 
This will shorten the time required to charge up the Mega Buster.
Rapid Part Rapid Part
Cost: 6 Bolts
 
This item will cause Mega Man to fire off three Mega Buster shots each time fire is pressed instead of one.
Boost Part Boost Part
Cost: 5 Bolts
 
This will increase the speed of the Mega Buster's shots across the screen.
Exchanger Exchanger
Cost: 4 Bolts
 
If you find a life capsule when Mega Man's life energy is full, it will be converted to weapon energy.


Rush Power Ups:
The Rush items will harness Rush's abilities and allow him to assist Mega Man in many areas of the game. Each Rush ability is gained once you defeat certain mini-bosses of some stages. Each ability is limited and can only be used once in the current stage Mega Man is in. Select the desired Rush ability from the item sub-screen to use it.
Rush Bike:
The Rush Bike ability is gained once you defeat the mini-boss of Grenade Man's stage. This ability will cause Rush to teleport in and transform himself in to a motorbike which Mega Man can ride on. While aboard the bike, Mega Man will be invincible but any enemies that come in contact will damage the bike and shorten the time limit for the bike. You can fire out small missiles from Rush's head, and you can also jump around while on the bike. To dismount, press jump and up together, once you jump off Rush will teleport out.

Rush Item:
The Rush Item ability is gained once you defeat the mini-boss in Clown Man's stage. This ability will call down Rush, once he appears his back will open and an item will pop out. The item could be of any kind, including life or weapon capsules, and sometimes could be an extra life. Be careful though as sometimes instead of giving you an item, Rush might just lie down and fall asleep before teleporting out, leaving you empty handed.

Rush Bomber:
The Rush Bomber is gained once you defeat the mini-boss in Sword Man's stage. This ability will allow Rush to fly around back and forth across the screen while dropping down a load of bombs. The bombs will rain down and heavily damage or destroy any enemies they strike, very useful when a lot of enemies are surrounding Mega Man.


Rush Health:
The Rush Health ability is gained once you defeat the mini-boss in Aqua Man's stage. This ability will cause Rush to fly back and forth across the screen, but unlike the Rush Bomber, this time he'll drop down a multitude of life and weapon refill capsules. Try to make sure that there aren't any holes in the ground around Mega Man, as Rush will drop down the items anywhere, so you'll have to try to grab as many of them as possible before Rush leaves.

Mega Buster:
You'll have the Mega Buster from the start of the game as Mega Man's primary weapon. Apart from the deadly yellow energy bolts it fires, charging up the weapon with fire will cause it to release a much more powerful energy blast, capable of either destroying or heavily damaging most enemies encountered in the game. Keep in mind that you can still use the Mega Buster while having one of the special weapons equipped.

Mega Ball:
You'll receive the Mega Ball shortly into the first stage of the game, once received you can then use it from then on. This weapon has multiple functions, once fired Mega Man will create a small purple ball which he can use as a weapon or as an item. Once the ball is active, stand next to it and press fire, Mega Man will then kick the ball forward and it'll fly about, bouncing off any walls or ceilings. The ball can also be used to stand on to reach higher platforms, while moving left or right, jump up and fire the ball at the peak of the jump. Quickly press jump and you should jump up off the ball, increasing Mega Man's jump height.

Thunder Claw:
The Thunder Claw is gained once you defeat Clown Man. This weapon will fire out a long electrical beam that once discharged, any enemies in it's path will be either heavily damaged or destroyed. This weapon can also be used as a grapple beam on the small silver and gold hooks found throughout the game. Fire the beam at a hook and Mega Man will swing around below the hook, avoiding any danger below.

Flash Bomb:
The Flash Bomb is gained after Grenade Man is defeated. This weapon will fire out a small grenade bomb, once it strikes a wall or enemy, it'll explode and release a large round of explosions. Anything caught within the blast will be destroyed or heavily damaged. The explosion caused by the bomb can also light up dark areas for a few seconds.

Ice Wave:
The Ice Wave is gained once you defeat Frost Man. This weapon will fire out a small ice projectile which will drop straight down. Once it lands on the floor it'll fly forward while creating large ice spikes along the ground. Anything caught within the spikes will be frozen or heavily damaged. You can also use this weapon to temporarily freeze fire and lava areas in certain stages.

Tornado Hold:
The Tornado Hold is gained once Tengu Man is defeated. This weapon will cause Mega Man to fire out a small whirling disk that will fly out a short distance and land on the ground. Once it lands it'll release a large vertical tornado, anything caught within the vortex will take heavy damage. This weapon can also be used to push objects up the screen, and Mega Man can float up the vortex if he stands within it.

Homing Sniper:
The Homing Sniper is gained after Search Man is defeated. This weapon will fire out a small missile which will fly straight ahead until it strikes something, unless an enemy is nearby. If an enemy is on-screen, the missile will target it and home-in on the target until it strikes the enemy. Anything hit by the missile will take heavy damage or be destroyed.

Astro Crush:
The Astro Crush is gained once you defeat Astro Man. This weapon will cause Mega Man to summon down huge purple meteors which will rain down all over the screen. Any enemies on screen will be either destroyed or heavily damaged. This weapon can also be used to break open barriers in certain stages of the game.

Water Balloon:
The Water Balloon is gained once Aqua Man is defeated. This weapon will fire out a small water bubble which will fly forward over a long distance before falling down to the ground. Anything caught in the bubble's path will take heavy damage or be destroyed.


Flame Sword:
The Flame Sword is gained once you defeat Sword Man. This weapon will cause Mega Man to swing out a large fire sword, anything caught within the flames will become engulfed in fire and will be either destroyed or take heavy damage. You can also use this weapon to destroy certain barriers and objects in some stages.
 
Bolts Locations:
There are 40 bolts hidden throughout all the stages of the game (except the Dr. Wily stages) and are needed if you want to create new items at Dr. Light's lab. Listed below are the locations of all the bolts.
Intro Stage:
- About halfway through this stage you'll come across a hermit crab sitting atop a thin platform with a button behind it. Shoot the crab so that it drops down onto the button. A large elevator will rise up out of the ground to the left of the button, head inside and drop down into the water. Swim down past the crabs and hit the button below to open up the doors. Head through and swim up the next chamber. Once at the top, go up to the wall on the left and walk straight through it. Go into the next room to find the bolt.
- Once again down in the secret water chambers, go to the area where the two chains with platforms are moving up and down. Swim over to the downward-moving chain and swim down below the hole at the bottom. You'll enter a small new area and you should spot the bolt just inside a small alcove.
- In the water chamber below the main stage, just before you reach the elevator that takes you back up, you'll find the bolt sitting on the ground in plain view.

Clown Man Stage:
- The first bolt is near the beginning of this stage, at the end of the first area filled with toys, you'll find a large hole leading down. On the other side of the hole the bolt is waiting, you'll need to use the Rush Bike ability to jump over to reach the bolt.
- Just after the continue point, you'll find the bolt sitting behind one of the green shielded robots, time it right so that you don't fall below one of the skull blocks.
- In the large room with the skull elevators, use the Mega Ball jump to reach the one on the far left of the room. Travel up to find a large green box encasing a bolt on the left. Use the Flame Sword to blow open the box to reach the bolt.
- In the same room as the previous bolt, travel over to the right side of the upper part of the room, the bolt will be waiting in the top right corner.
- The final bolt is below the area where the question mark blocks are. When you reach the level with five question mark blocks, stand on the second one from the left wall to go down to where the bolt is, then use the Mega Ball jump to reach it.

Grenade Man Stage:
- The first bolt is in the room with the large green and silver blocks. When you enter the room, destroy the first block in front of you and slide underneath it. Destroy the next one on the right and drop down. Destroy the next two blocks on the left and drop down. Blast the one on the right, then destroy the next one on the right supporting a silver block. Once the block falls, head right and destroy the next two blocks supporting another silver block. Use the Mega Ball jump to reach the bolt up on the platform ahead.
- The second bolt is lying atop one of the platforms just ahead of the previous bolt, as you go over the time bombs floating in the air, you'll easily spot this one waiting on a platform.
- The third bolt is just after the continue point beyond the swinging hammers. You should spot the bolt concealed below a platform, use the Flame Sword to ignite the fuse on the right to blow open the blocks to reach the bolt.
- The next bolt is lying atop one of the floating dynamite blocks over the large hole where the fire robots drop down. You'll have to be very quick to grab it before the blocks explode.
- The final bolt is just at the end of the dynamite block area just after the ladder, quickly grab it and jump up to the ladder before the blocks explode.

Frost Man Stage:
- In the snowboarding area, you'll eventually find a platform above in one of the glassed areas. Jump up onto the platform and slide to the right to find the bolt on the other side.
- Again in the first snowboard area, you'll eventually reach a part where you'll jump across two sections with two falling blocks each. Instead of jumping off the second group, drop down and you'll land on a lower platform where the bolt is waiting.
- You'll spot this next one near one of the flying whale robots after the continue point. Use the Mega Ball jump to easily reach it.
- In the area with the flying whales, you'll eventually spot a bolt enclosed by platforms and the ice-pushing machines. You'll need to go over to the far right of the bolt to find an ice-block standing in front of an ice-machine. Use the Mega Ball jump to reach it, then push the button on the machine, then quickly step onto the ice block, you'll then fly over to the ice block covering the bolt and the blocks will blow each other apart.
- After the open area with the flying whales you'll reach an indoor area with a large ice sheet on the floor. Use the Astro Crush to blow it open to reach the bolt below.
- In the same tower as the previous bolt, further up you'll find the bolt encased in a crumbling ice block. Use the Flash Bomb to blow open the ice block to get the bolt.

Tengu Man Stage:
- You'll eventually spot the bolt up on a floating platform near the beginning of the stage. Use the blowing wind to propel Mega Man up and use the purple platforms that rise from below to reach the bolt.
- The second bolt is hidden in a panel just before the energy cannon in the flying ship. While riding on Rush, you'll spot a panel with an image of a bolt on it. Use the Astro Crush and Homing Sniper to blast open the panel to reveal the bolt.
- After destroying the energy cannon aboard the ship, you'll spot the bolt lying on the ground a little further on.
- Just before reaching Tengu Man's room, the bolt will be on a low lying floating platform. You should spot it easily, use the purple platforms that rise from below to time your jumps with the wind to reach the bolt.

Duo Stage:
- The first bolt is hidden just above the first room inside the cave entrance. When you enter the cave at the beginning of the stage, you should spot a ladder leading up just above the purple cannons. Destroy the cannons and use the Mega Ball jump or the Tornado Hold to reach the ladder. Climb up, destroy all the enemies on the left and jump up the platforms to reach the bolt.
- The second bolt is also in the secret area up the ladder near the start of the stage. Once at the top of the ladder, head right and you'll enter a room lined with spikes. You should spot the bolt sitting in the corner atop a platform, take out the Thunder Claw and jump up to the platform to the left of the spikes. Grab onto the hook above the spikes with the Thunder Claw and Mega Man will swing over to the bolt. Use the same trick with the Thunder Claw to get back across safely.

Search Man Stage:
- In the large open area near the beginning with the metal hooks in the air, drop down below to where all the jumping robots are. Head right, then slide under the small opening and walk over to the right to find the bolt hidden behind the foreground.
- In the large open area within the mountain where all the floating spike balls are, go up to the top of the area and you should spot metal hooks high up in the air. Stand on the edge of the platform which had the two metools on it, then use the Mega Ball jump or Tornado Hold and go up as far as you can to the right. At the peak of the jump, press Start and switch to the Thunder Claw. Quickly fire at the hook to grab it, then wait for Mega Man to swing around to the next one, as soon as he releases the beam press fire again to swing to the next hook. Keep going until you reach a ladder, then climb up to find the bolt.
- In the large room with all the floating spiked balls, go down the lower path ahead until you come across a large group of the electric spiked thorns. Destroy them with the Flame Sword to reach the bolt a little further ahead.
- Further on from the previous bolt, when you reach the large bed of spikes with the metal hook above them, grab the hook and quickly grab onto the next one on the left to reach the bolt.

Astro Man Stage:
- The first bolt is found in the first looping maze room. You'll need to find a red switch to release the wall barrier blocking the bolt before you can reach it.
- In the sinking tower, you'll easily spot this bolt on the way up, quickly slide under the wall to reach it and then slide back out to avoid the hole below.
- In the second open area after the first looping room, you should spot the bolt lying next to a large vertical wall. Drop down to reach it, then use the vanishing platforms to get above the wall.
- The final bolt is hidden in the second looping maze room. You should find it along the way while releasing the wall barriers to open up the teleport pad.

Aqua Man Stage:
- Just after the continue point, you'll spot a damaged ceiling above while underwater where two hermit crabs are swimming. Use the Astro Crush to blow open the ceiling to reach the bolt above.
- In the large room full of spiked balls just after the previous bolt, stay on the ground level and go over to the right corner. Use the Tornado Hold to move the ball blocking the narrow path, then slide under to find the bolt in a small room.
- At the very top of the large water chamber full of spiked balls, go right up to the top and head through the door on the right corner of the room. Head down the next shaft and stay on the left side of the room, you'll eventually land on a platform with a life and weapon energy refill capsule as well as the bolt.
- If you blew open the ceiling for the first bolt, the water level will have risen up in the next large room, swim across the bed of spikes at the top of the ladder, head through the door and go through the next spike-filled tunnel. Drop down the large shaft in the next room while staying on the left side of the shaft and you should eventually land on a platform with the bolt waiting on top.

Sword Man Stage:
- In the third room of the Thunder Claw room inside the first area of this stage, you'll easily spot the bolt lying just below the entrance near a fire robot. Quickly grab the bolt and move on before the rotating spikes move down too far from above.
- In the first room of the darkened area where you can use the Flash Bomb to light up the rooms, you'll easily spot this bolt lying in a small pit just ahead.
- The final bolt is hidden near the end of the stage, once you reach the blue platform that automatically takes you down the lava river, just before the end you'll spot a large brown wall with an image of the Flash Bomb on it, so use the Flash Bomb to blow it open. Climb up the revealed ladder to find the bolt.
Ending:
The actual ending of the game is done through an animated cut scene, of course. Wily’s fortress has exploded and Mega Man is found lying unconscious on the barren ground. Duo finds him and discovers that Mega Man has been infected by the dark energy the two have been battling. But, Mega Man’s mind possesses enough light that, with Duo’s help, he overcomes the poison, and the dark energy dissapates.
At this moment Proto Man dashes onto the scene. “Mega Man! What happened to him?” he gasps.
Duo explains. He also asks Proto Man do to him a favor.
Mega Man awakens in Dr. Light’s laboratory. (The animation of Roll hugging him was really nicely done, by the way.) When Mega Man is told that Duo had saved him, he leaves the lab to stand by himself on a cliff. His thoughts of Duo are interrupted by Proto Man’s voice coming from behind him. Mega Man turns.
Proto Man is standing in a tree, as is typical of this guy. He tells Mega Man what Duo had told him, and mentions that Duo had added, “Thank you.”
“Duo. Thank you,” Mega Man echoes.
The ending goes from here into the credits, which are pretty lame compared to the rest of the game. Just a billboard with the names, and images of the Robot Master contest entries that were used for the game. The Met walking around at the bottom is about the only entertainment. At least the Japanese version had two different music here.