Release
Date:
Japan: 1992
USA: 1992
Europe: 1992 |
Developer:
Capcom |
Systems:
Nintendo |
Genre:
Action |
Game
Specs:
The worst thing has happened... Dr Light has been kidnapped, and the culprit
appears to be Protoman, Mega Man's robotic brother. He also created eight Robot
Masters to prevent Mega Man from rescuing Dr Light, but this time Mega Man will
gain additional help from Beat, a flying bird-robot once you find all the
special MEGAMANV icons hidden throughout the game. It's hard to believe Protoman
capable of committing this crime, but is it really him?
Intro Scene:
In the year 20XX AD... A vicious army of robots is bent on destroying the
world!! And behind this destruction is... Protoman!?
Story:
Proto Man has turned evil? Well, actually, it’s not him—it’s a clone of him
created by Dr. Wily to frame Mega Man’s red-clad brother. But the plan goes well
for a while—even Mega Man is convinced that his own brother has turned against
him for some unknown reason. That is, until the real Proto Man escapes
and manages to reveal to Mega Man his clone’s true identity!
General Hints:
-Try using Beat in Proto Man’s (AKA Dark Man’s) castle, or any other places you
find particularly annoying. The little attack bird is particularly useful when
trying to navigate precarious jumps and obstacles.
-Use a Mega Tank when you have full energy and weapons, and when you exit the
menu, all of the enemies on the screen will be transformed into 1-Ups! If there
are no enemies on the screen when you attempt this trick, you will gain one
life.
Special Features:
Capcom’s last few Mega Man games have fallen to the deceptive side, and
this one is no exception. I believe this game is the one greatest at fault for
everyone’s misconception that Mega Man’s brother is evil...
Rush Items:
Rush Coil:
You have this from the beginning of the game. When you use this item, Rush will
appear in front of Mega Man and when you step on him he will jump up and can
allow you to jump from mid-air to reach higher platforms.
Rush Jet:
You receive this when you defeat Gyro Man. This allows Rush to become a flying
sled which Mega Man can ride on to fly over dangerous areas or reach higher
platforms. Be careful as if Rush hits a wall or ledge he will disappear.
Special Items:
Super Arrow:
You will receive this after defeating Star Man. This special weapon allows Mega
Man to fire arrows that he ride on top of to cross over dangerous areas. They
can also be used to climb up walls and damage enemies.
Beat - MEGAMANV Icons:
Once you find all of the eight icons hidden throughout the stages, you can use
Beat as a special item. He will fly around Mega Man and attack any enemy you
come across.
M - In Gravity Man's stage, at about the
midpoint of the stage, you should see the M floating within one of the
gravity-switching panels.
E - In Wave Man's stage, after you defeat
the large robot while riding in the jet-ski, eventually as you continue on you
should see the icon above the water. Jump up to reach it.
G - In Stone Man's stage, after passing the
first two ladders, once you reach the third one, shoot the wall in front of it
and slide through to find a hidden room with the icon.
A - In Gyro Man's stage, at the area with
the green blocks that fall once you step on them, you should see the icon under
one of the platforms. To get it, stand on the block above it and as soon as the
block falls and you grab it, jump up to the platform and continue on before you
fall in the hole.
M - In Star Man's stage, once inside the
building, you should eventually see the icon just below some spikes in the
ceiling. Jump up to reach it.
A - In Charge Man's stage, once inside the
train you should eventually see the icon in front of one of the windows of the
train. Use the Rush Coil to reach it.
N - In Napalm Man's stage, just before the
second area underground, before the drop you should the the icon sitting on a
ledge. As you drop down hold left to reach it.
V - In Crystal Man's stage, at the area with
the long drop and the spikes you have to avoid, after falling down the first
screen with spikes, hold left as you fall and on the next screen you'll see the
icon floating in mid-air. Keep holding left to fall into it.
Mega Buster:
The Mega Buster is Mega Man's primary weapon. You will have this weapon from the
start of the game. This weapon can cause damage to most enemies encountered in
the game. You can also charge up the Mega Buster to release a stronger shot.
Power Stone:
This weapon once fired will shoot out three large boulders that will move in a
circular motion away form Mega Man and will cause damage to any enemy they
strike.
Charge Kick:
To use this weapon, press down and then fire. Mega Man will slide forward with
the weapon activated and can slide through enemies, causing damage to them but
not taking any himself.
Water Wave:
This fires out small bursts of water that will flow along the ground until they
hit a wall or a target.
Star Crash:
This creates small stars that rotate around Mega Man and once fire is pressed a
second time they will fly out from Mega Man and cause damage to any target they
strike.
Gravity Hold:
This causes the gravity on the screen to reverse and can cause some enemies to
fly up to the top of the screen and disappear. It can also cause damage to
certain enemies.
Gyro Attack:
This fires out a small propeller blade that continues flying straight ahead
until it hits a target, causing damage.
Crystal Eye:
This fires a large crystal ball straight ahead and if it strikes a wall it will
break into three smaller projectiles and will bounce back in the opposite
direction. This can allow you to hit some enemies from behind.
Napalm Bomb:
This fires out a small bomb that will bounce forward a short distance and will
then explode, causing damage to any enemy nearby.
Final Passcode:
The Super Arrow:
The Super Arrow can be used to make steps up a wall, but it can also act as an
Item-2. Fire an Arrow then quickly hop on before it starts moving, and you can
ride it. The Arrow drains energy as it travels, but an interesting glitch
(feature?) is it will not stop or vanish or anything when it runs out of energy.
This means as long as you have enough energy to fire one, it will continue to
travel until it goes off the screen or hits something. This means you can ride
an Arrow as far as you can fly one. Try using it in place of Rush.
Ending:
After Wily’s defeat, the entire ceiling (not just pieces this time) falls down,
almost crushing Mega Man, Dr. Light, and Dr. Wily in one smooth blow. But Mega
Man catches the entire thing and holds it up. Dr. Wily grabs his chance and
escapes. Mega Man can’t move, and Dr. Light is stuck behind him.
A whistle comes...
Proto Man doesn’t actually appear, but you can tell he’s done something because
part of the ceiling blows away, giving Mega Man and his creator just enough time
and space to get out of there. The next scene shows them standing outside,
watching as the castle crumbles to nothingness. Curiously enough, you can see
Proto Man’s helmet in the corner of the screen—he’s standing with them. But
right before the screen fades, he simply drops off the corner of the screen.