Here is a complete guide for Mega Man X. Choose the tab you want in order to view its content.
Release Date:
Japan: 1993
USA: 1993
Europe: 1994
Developer:
Capcom
Systems:
Super Nintendo
PC
Genre:
Action

Intro:
Mega Man X begins a new and exciting saga on the Super Nintendo, set many years after the original Mega Man series. Stunningly detailed graphics, sound and game play enhance the experience, freshly starting up the series before the lead-up to the Maverick Wars. New characters, weapons and features ensure the success of the series for years to come.

Game Specs:
You'll be taking control of Mega Man X, directing him through the eight stages to confront and defeat Sigma's eight Maverick leaders. New weapons, item and power ups will be available, including special weapons gained from defeated bosses, as well as special heart tanks hidden throughout each stage that can increase X's overall life energy. The control structure as very similar to the original series, this time instead of sliding X can perform a dash. Special armor upgrades await X, each one will give him a special enhancement for a part of his body, each one is very important and can greatly assist you. Zero will appear at special points in the game, offering his advice to X. Challenging game play makes the first game of the series a real hit, paving the way for the huge storyline ahead.



 

Story:
Many years into the far future, intelligent robots have been invented and now interact with the humans of Earth in most everyday experiences. Hundreds of scientists maintain the construction and operation of the robots, ensuring long life for them. One of the top scientists, Dr. Cain, has been studying the works of one of the most intelligent scientists of the past, Dr. Light. During one of his excavations of an old ruined building, Dr. Cain stumbles upon a secret capsule well buried under the ruins. Realizing that the device was one of Dr. Light's inventions, he finds a detailed journal of entries along with the capsule, written by Dr. Light himself years ago. The journal describes what the capsule is and what it contains. Hidden inside is a special robot, known only as 'X', a super-powerful robot capable of thinking for himself and making his own decisions - a true AI. The journal warns the reader - Dr. Cain - that the capsule can only be opened after X has been contained in it for 30 years, to ensure his reliability and safety. 30 years have long passed since then, so Dr. Cain decides to open the capsule and release 'X'. Upon releasing him, Dr. Cain finds that X is beyond anything mankind has ever seen. Able to think, feel and control his own destiny, X seems more like a human than a robot. Deciding to use Dr. Light's design for X to create his own robots, Dr. Cain produces the first 'Reploid', robots of similar - but not completely identical - design to X. More and more Reploids are then produced, but a crisis occurs before long. A strange virus has appeared out of no-where and is capable of turning the Reploids into Mavericks, causing them to go insane and to turn against the humans. One of the strongest Reploids, Sigma, is infected by the virus and begins to take control of all the Mavericks, intent on destroying the human race. X, not knowing his real purpose, feels that he must confront Sigma and defend the humans and Reploids from the Mavericks, along for the ride is Zero, a Reploid with unknown origins, who is also ready to take down the Mavericks. Thus begins the new war against the Maverick revolt and Sigma's seemingly unstoppable force.

In Game Intro:
"X" is the first of a new generation of robots which contain an innovative new feature - the ability to think, feel and make their own decisions. However this ability could be very dangerous. If "X" were to break the first rule of robotics, "A robot must never harm a human being", the results would be disastrous and I fear that no force on Earth could stop him. Approximately 30 years will be required before we can safely confirm his reliability. Unfortunately I will not live to see that day, nor do I have anyone to carry on my work. Therefore, I have decided to seal him in this capsule, which will test his internal systems until his reliability has been confirmed. Please do not disturb the capsule until that time. "X" possesses great risks as well as great possibilities. I can only hope for the best.
September 18, 20XX
T. Light
Mega Man X Script

Table of Contents:

1.0 Prologue
2.0 Highway Stage (After battling Vile)
2.1 Zero's entrance
3.0 Dr. Light's Capsules
3.1 Meeting Dr Light in Chill Penguin's stage
3.2 Meeting Dr Light in Sting Chameleon's stage
3.3 Meeting Dr Light in Storm Eagle's stage
3.4 Meeting Dr Light in Flame Mammoth's stage
4.0 Meeting up with Zero after defeating the eight Mavericks
5.0 Meeting up with Zero at Sigma's fortress
5.1 Inside Sigma's fortress (Confronting Vile)
5.2 Confronting Vile
5.3 After battling Vile
5.4 After defeating Vile (attending to Zero)
6.0 Confronting Sigma
6.1 Before battling Sigma (after defeating Velgauder)
6.2 After defeating Sigma
7.0 Finale
8.0 After Credits


->1.0 Prologue

"X" is the first of a new generation of robots which contain an
innovative new feature - the ability to think, feel and make their own
decisions. However this ability could be very dangerous. If "X" were to
break the first rule of robotics, "A robot must never harm a human being",
the results would be disastrous and I fear that no force on Earth could
stop him. Approximately 30 years will be required before we can safely
confirm his reliability. Unfortunately I will not live to see that day, nor
do I have anyone to carry on my work. Therefore, I have decided to seal him
in this capsule, which will test his internal systems until his reliability
has been confirmed. Please do not disturb the capsule until that time. "X"
possesses great risks as well as great possibilities. I can only hope for
the best.
September 18, 20XX
T. Light

->2.0 Highway Stage (After battling Vile)

Vile: You worthless piece of scrap metal, did you think you could destroy
me?

-->2.1 Zero's Entrance

Mega Man X: I guess I'm not powerful enough to defeat him...

Zero: X, you shouldn't expect to defeat him, he is designed to be a war
machine. Remember, you have not reached full power yet.
If you use all the abilities you were designed with, you should become
stronger... You may even become as powerful as I am.
I'll scout ahead and collect as much information on Sigma's fortress as I
can. I'll meet up with you when you get there. See you later!
X, I know you can do it!

->3.0 Dr. Light's Capsules

-->3.1 Meeting Dr Light in Chill Penguin's stage

Dr Light: So you've come...
X, I gave you the ability to choose your own path in life, and I hoped the
world would allow you to choose a peaceful one.
But now it seems that you are destined to fight.
Because I thought the world might need a new champion, I have hidden
capsules like this one.
If you find and use them you will be able to increase your powers beyond
anything the world has ever known.
Step into this capsule and receive an acceleration system to boost your
speed. Good Luck, X!

-->3.2 Meeting Dr Light in Sting Chameleon's stage

Dr Light: This capsule contains a new type of body armor.
It will reduce damage to your systems by fifty percent.

-->3.3 Meeting Dr Light in Storm Eagle's stage

Dr Light: This capsule contains an enhancement for your helmet which will
allow you to break some ceilings with a headbutt.

-->3.4 Meeting Dr Light in Flame Mammoth's stage

Dr Light: This capsule contains a part which will increase the capabilities
of your X-Buster. You can use it to fire all types of weapons.

->4.0 Meeting up with Zero after defeating the eight Mavericks

Zero: Finally! We've found Sigma's fortress!
Let's go in and put an end to his war against the humans!

->5.0 Meeting up with Zero at Sigma's fortress

Zero: Let's split up.
I'll go in first and then you can slip in while I keep the main defense
force busy!

-->5.1 Inside Sigma's fortress (Confronting Vile)

Zero: Stand back X, I'll take him on!

-->5.2 Confronting Vile

Vile: X, do what I tell you or he's history!

Zero: Don't listen to him X! Go ahead and blast him!!

Vile: Dream on Zero! X knows he can't defeat me!
My armored carrier is more than a match for his ancient weapons!

-->5.3 After battling Vile

Zero: Maybe..... but I'm not through yet!

Vile: What a worthless gesture! I can't be defeated so easily!
So X, it's just you and me now!
What the...!? Where did that energy come from??
It really doesn't matter how much energy you absorb X, you are still far
too weak! Prepare to be terminated!

-->5.4 After defeating Vile (attending to Zero)

Zero: X, I've taken too much damage.....
Auto repair systems can't handle it...
My power is fading fast...
Your power is greater than I thought.
Maybe you can destroy Sigma.

->6.0 Confronting Sigma

Sigma: Welcome! I see you managed to get here by yourself. Very Impressive!
I could destroy you, but I would not rob my pet of that pleasure.
He knows how to deal with betrayers.
Should you live, I will be waiting for you. Don't disappoint me X!

-->6.1 Before battling Sigma (after defeating Velgauder)

Sigma: Excellent job X! I see why Zero counted on you.
You are almost as good a hunter as I was.
But, the time of your destruction has arrived! You shall regret ever having
defied me!

-->6.2 After defeating Sigma

Sigma: No!!! It's not possible! I'm a Reploid! I can't be destroyed by you!
Why, X?! Why have you done this to us?!
Without the humans, my Reploid brothers could have ushered in a new age.....

->7.0 Finale

The war has ended for now and peace has been restored. But those who
sacrificed themselves for the victory will never return.

Exhausted, X gazes at the destruction he helped cause and wonders why he
chose to fight. Was there another way?

Standing on the cliff, the answers seem to escape him. He only knows that
he'll fight the Mavericks again before he finds his answer.

How long will he keep on fighting? How long will his pain last?
Maybe only the X-Buster on his hand knows for sure.....

->8.0 After Credits

Sigma: You have won a temporary victory, X! What you destroyed was only a
temporary body -- my spirit remains intact.
In time I will find other bodies strong enough to do my bidding and I will
return. I shall see you soon, X. Very soon...
Rockman X (SFC) Front Cover

 

Mega Man X (SNES-US) Front Cover

 

Mega Man X (SNES-PAL) Front Cover

Intro Stage:
Basically a warm-up for the rest of the game, this stage should be fairly easy. Dispatch your first few enemies through frequent charging of your X-Buster. Before long, you'll find your real threat; a large bee robot. Keep charging your Buster and firing to take it down. A mid-range charge of the Buster is enough to destroy the walker robots that it drops toward you. Eventually it will be destroyed, and you can climb up the wall leading toward the rest of the stage. You'll have one more bee encounter as you progress, but it can be taken down in the same manner. After a bit, you'll reach the stage "boss," Vile. He's impossible to beat. You can fight if you'd like to, but it won't do any good. Eventually he'll prevail and a story sequence will save you.

Stage Changes:
Some stages change their appearance as a result of visiting another stage. Here are the stages that effect each other:
1. Defeating Chill Penguin before entering Flame Mammoth's stage cools down the lava, making it safe to walk on.
2. Defeating Launch Octopus before entering Sting Chameleon's stage fills a pit with water, allowing access to a Heart tank.
3. Defeating Storm Eagle before entering Spark Mandrill's stage powers out the electricity, making it darker, but removing the floor hazards.

Zero's Arm Cannon:
If you neglect to pick up the Arm Upgrade, you still obtain it through slightly different means. After Zero self-destructs on Vile, while he is talking to X, he offers X his Arm Cannon. Through this, X gets the same effect of the Arm Cannon upgrade.

Mega Man X

 

Mega Man X:
X was the first reploid created by Dr Light in the year 20XX. X is the first robot who could think for himself and was the first of his kind to have feelings and emotions. Dr Light had feared that the world may need a new champion, and so he created X. Once uncovered by Dr Cain thirty years after X was in the capsule, he was amazed at X's capabilities and so he began to create a new race of robots - the Reploids. Unfortunately, some of these new reploids went "maverick" for some unknown reason and began to threat the existence of the human race. X feels that it is up to him to rid the world of the Mavericks and bring peace to both humans and reploids.

Zero

 

Zero:
Zero's origins are unknown and his current status is the new leader of the Maverick Hunters. He joined up with X and they became fast friends and partners. Zero has confidence in X and can see X to be a powerful warrior against the Mavericks. He helps X out during the game.

Dr Light

 

Dr Light:
Dr Light is the creator of X. His true reasons as to why he made X is unknown, but it is known that he could not live until the day that X's capabilities and reliability could be confirmed. Dr Cain was the first to discover Dr Light's work and continued it. During the game, X will find special power up capsules where a holographic image of Dr Light will give X a new ability.

Vile

 

Vile:
Vile is Sigma's top lieutenant and a robot built specifically for war. He commands Sigma's army of Mavericks and is almost as big a threat as Sigma. He knows X and Zero are after him, but is confident that he will not lose to them. X will meet Vile more than once during the game.

Sigma

 

Sigma:
Sigma is the leader of the Maverick army. He was originally designed to be the leader of the Maverick Hunters and seemed immune to whatever caused the robots to become maverick, but unfortunately something happened to him and he took many of the Maverick Hunters to follow his army. He believed that the humans were inferior and should be destroyed. His ultimate plan was to build an entire civilization of Mavericks and began a new age without humans. Sigma is X and Zero's primary target, as without him the Mavericks would fall apart.

Chill Penguin

Chill Penguin:
Guide:
 His main attack will be a dash and slide attack, where he will slide across the floor attempting to slam into X. Often he will fire ice blocks at you and will sometimes blow out cold air which freezes X if it hits him. Chill will then jump up to the ceiling and pull on a lever which will cause a huge blizzard and will blow X against the wall, causing damage. To defeat Chill Penguin, use the Fire Wave and stay close to him as you fire, because the Fire Wave doesn't shoot very far. If Chill breaks free of the attack it means he will perform his sliding attack again, so jump out of the way before he hits you. Continue this and he won't survive much longer. If you run out of energy for the Fire Wave, use the X-Buster to finish him off.
Weakness:
Fire Wave.
Weapon Received: Shotgun Ice.

Storm Eagle

 

Storm Eagle:
Guide:
 You will find Storm Eagle on board the Maverick's ship. He will often use wind attacks against you, including his storm tornado gun which can be avoided by jumping over or dashing through. He will also often flap his wings which will cause X to move back. Make sure you don't fall off the ship by dashing toward the Eagle and firing at him all the time. He will occasionally fly up into the air and spit out an egg in which four bird-like creatures will hatch from and fly towards X. If he flies right up out of the screen, wait for a whooshing sound and then dash in one direction as he will swoop down out of the sky and try to hit X. His weakness is the Chameleon Sting but you can also use the X-Buster to defeat Storm Eagle.
Weakness: Chameleon Sting.
Weapon Received: Storm Tornado.

Flame Mammoth

 

Flame Mammoth:
Guide: When you meet Flame Mammoth, you'll notice that there is a long conveyer belt below you. When the battle begins, he will use several attacks against you, such as shooting fire balls at you and trying to jump and crush you. When he jumps, just before he lands jump up as the impact he makes with the ground can cause X to lose his footing for a few seconds. When Flame roars, the conveyer belt will change direction. If he fires out an oil slick and hits it with fire, it will ignite and you'll have to dodge the flames. His weakness is the Storm Tornado, but you can just use the X-Buster and continue charging your weapon and firing at him. If he corners you, jump up the wall and wait for the right moment to jump off.
Weakness: Storm Tornado.
Weapon Received: Fire Wave.

Sting Chameleon

Sting Chameleon:
Guide:
 Sting Chameleon can be very difficult if you don't have the Boomerang Cutter. He will appear out of the wall and attack. He will often jump down and shoot his long tongue out which causes heavy damage if it hits you. If he jumps up and hangs from the roof with his tongue, he will shake and spikes will drop from the roof. He will also climb up the wall and whip three projectiles out at X. If he disappears into the wall, you should still be able to see him as he moves around and appears somewhere else. To defeat him, use the Boomerang Cutter when he is hanging from the roof and climbing around on the wall. This weapon should cause a lot of damage to Sting and you should defeat him fairly quickly.
Weakness: Boomerang Cutter.
Weapon Received: Chameleon Sting.

Spark Mandrill

Spark Mandrill:
Guide: When you face Spark Mandrill, he will probably charge and try to punch you. He will use this attack often, so be careful. He will also often fire out large spark spheres which fly out across the floor and up the walls and can cause heavy damage. His charges can also cause major damage. If he jumps to the top of the screen, he'll climb across the roof and drop down when you're under him, so be ready to dodge him as he falls. If you have the Shotgun Ice, this boss should be fairly easy to beat. When he charges at you, fire once and he will freeze for a few seconds. Wait for him to break out of the ice, and then fire again. Keep doing this until he runs out energy.
Weakness: Shotgun Ice.
Weapon Received: Electric Spark..

Armored Armadillo

Armored Armadillo:
Guide: For the best results, make sure you have the Electric Spark when you battle Armored Armadillo. His main attack is a rolling attack in which he will fly across the room and bounce off the walls in an attempt to crush X. He will also often fire energy beams out of his forehead. You will find that if you shoot him with the X-Buster, he will block most of your shots with his shield. You can still defeat him this way, but if you use the Electric Spark, he will be electrocuted and his shield will fall off, leaving him open for attack. Continue shooting him with the Electric Spark while dodging his energy beams and you will eventually defeat him.
Weakness: Electric Spark.
Weapon Received: Rolling Shield.

Launch Octopus

Launch Octopus:
Guide: When you encounter Launch Octopus, he will use one of his tentacles to taunt you with. He will then begin to fire several missiles out of his tentacles which will home in on X. He will also sometimes shoot out larger missiles which will fly across the screen. Occasionally he will jump up to the top of the screen and create a huge whirlpool in an effort to suck X into the vortex. Try to stay out of contact with Launch, as he can grab you and sap energy away, refilling his own energy. To defeat him, hit him with the Rolling Shield when he is on the ground before he fires any missiles. If you run out of the Rolling Shield, use the X-Buster.
Weakness: Rolling Shield.
Weapon Received: Homing Torpedo.

Boomer Kuwanger

Boomer Kuwanger:
Guide:
 When you find Boomer Kuwanger, he will teleport into the room. You will notice that during the battle he will often teleport around the room to try and appear near X. He will often fire out a boomerang cutter and tries to grab you now and then. If he charges at X and grabs him with his horns, he will throw X up to the roof and cause damage to him. Try to jump out of Boomer's way when this happens. To defeat him, use the Homing Torpedo and wait for Boomer to start moving again before firing another shot.
Weakness: Homing Torpedo.
Weapon Received: Boomerang Cutter.

Vile

 

Vile:
Guide:
 When you face Vile for the second time he will have captured Zero and is holding him in an energy tube. Make sure that when you enter Sigma's Fortress that you have all the special power ups like the helmet and the armor, as you'll definitely need them here. When Vile attacks you in his armored carrier you will find that again you can't defeat him. When you run out of energy, Zero will break free and destroy Vile's armored carrier, sacrificing himself to allow X to destroy Vile. You will then regain your energy, as now Vile will be open for attack. He will fly around the screen and shoot a spark ball down at X. If the ball hits you, you won't be able to move and Vile will fire a few missiles which will hit X and cause damage. He will also often shoot energy beams at you and dash across the screen. To defeat him, use the Homing Torpedo, as it will cause massive damage to Vile and destroy him in no time.
Weakness: Homing Torpedo.

The Spider

 

The Spider:
Guide:
 After the battle with Vile, the next new boss will be a large mechanical spider. It will remain at the top of the screen most of the time, and you will notice before it attacks, several horizontal lines will slide across in the background and join together the parallel vertical poles. These poles indicate a path the spider can take to try to climb down and slam into X. It will also often spit out an egg in which four small spiders hatch and crawl across the screen. When the spider reaches the bottom, a large red eye will open on its back. Use the Shotgun Ice for the quickest way to defeat him. This is the only way you can damage it, but repeat the sequence and it should be defeated fairly quickly.
Weakness: Shotgun Ice.

Rangda Bangda

 

Rangda Bangda:
Guide:
 This boss is unusual, as it is the entire wall of the room. It will attack by opening one of its eyes and the eye will attack. If the eye is blue, it will fly towards you and try to hit you. If it is green it will not move but will fire energy balls at you. If it is red it will fly at you while firing. When the walls move closer together to line up with the spikes on the ground, the "nose" of the face will move around the screen and try to hit X. Try to avoid landing on the spikes. To defeat it, use the Chameleon Sting on the eyes and the nose, and eventually after destroying each of the parts, the nose will be left. When you destroy the nose, the machine will explode.
Weakness: Chameleon Sting.

The Tank

 

The Tank:
Guide:
 This boss can be difficult at times, as its attacks cause a lot of damage. First, the upper and lower parts of it will split apart and the lower part will slide across the screen and try to squash X against the wall. The upper part will often drop down when you jump onto the top of the lower part to try to flatten you. Try to avoid this as it causes major damage. The other major attack is a huge energy ball. The two parts will move to the right side of the screen and line up with each other. Green energy beams with flow through the gap between them and a huge energy ball will fly out towards you. To avoid it, just as it fires dash forward and it should miss you. To defeat this boss, use the Boomerang Cutter on the upper part of the boss. Keep firing at the "skull" face and wait for it to stop flashing after each shot before firing again. Keep firing, and it should be destroyed quickly.
Weakness: Boomerang Cutter.

Sigma's Pet

 

Sigma's Pet:
Guide:
 Sigma's dog (a.k.a Velgauder) will jump around the screen and charge at you often. It will also occasionally shoot out a fire wave at you and ice beams. Try to avoid the dog as it runs and jumps around. To defeat it, use the Shotgun Ice. Each blast won't freeze it like it did with Spark Mandrill, so you can continue shooting it when it stops flashing. After a few shots it should explode.
Weakness: Shotgun Ice.

Sigma

 

Sigma:
Guide:
 Sigma is very difficult, as he can cause massive damage to X. Once you defeat his dog, he will fight you using what looks like a light saber from Star Wars. When he attacks, he will charge at you swinging his sword. If he hits you about a third of your health will disappear, so you must make sure that you have four full sub tanks before fighting him. He will often jump across the room off the walls and charge into you. To defeat him, use the Electric Spark. You will find that if you shoot at him when he's standing still, he'll block your shots. Jump up the wall and charge your weapon to full power. When he jumps up the walls and is opposite you, release the Electric Spark and you'll shoot out two spark walls which will fly through him and cause a lot of damage. Drop to the ground before he hits you and continue the process until you destroy him. If you are low on health do not hesitate to use a sub tank.
Weakness: Electric Spark.

Sigma's Final Form

 

Sigma's Final Form:

Guide: When you destroy Sigma, his head will appear at the bottom of the screen and rise up into the head of a huge machine which is set into the wall. This final form of Sigma is very difficult to destroy. First, its attacks include the head of the machine firing a huge Fire Wave across the screen which causes huge damage if it hits you. Avoid it by standing directly under the head and then moving away from the direction the Fire Wave moves. The head will also fire out Electric balls which also cause huge damage. Dodge them by dashing through the gaps between each ball. The two floating claws next to the machine will often shoot energy beams above and below themselves. To defeat the boss, wait for a claw to open and shoot energy beams. If it opens again straight after closing from an attack, it will fly down to X and try to hit him. There are two weapons which can damage Sigma. The fully charged X-Buster will inflict a little damage, but a normal shot of the Rolling Shield will inflict more damage. Jump on top of the claw and make sure you have charged your X-Buster to full power or have the Rolling Shield ready. As it rises back to its original position, jump off it and fire your weapon onto Sigma's head. You will have to do this several times. Keep dodging Sigma's attacks and repeat the process, but remember to use sub tanks if your energy is low.
Weakness: Rolling Shield.

CONGRATULATIONS!!!
You finished Mega Man X.

 

Armor Parts locations:
Leg UpgradeLeg Upgrade - Allow X to dash - Found in chill penguin's stage. Leg CapsuleThe leg upgrade is the easiest to find. In the Chill Penguin stage, you will eventually come across the capsule pictured here and receive the upgrade. The leg will allow X to perform a dash to enable him to move faster or jump over longer distances.

 

X-Buster UpgradeArm Upgrade - Allow X to fire a more powerful X-Buster shot - Found in Flame Mammoth's stage. X-Buster CapsuleThe X-Buster upgrade is found in Flame Mammoth's stage. You will need the helmet upgrade to reach this one. When you reach the area where all the platforms are with the enemies who throw axes at you, go to the start of this area and you should see some exposed blocks overhead. Dash and jump to the left off the platform and try to grab onto the blocks. When you make it, jump off the blocks and X will begin to break them. Keep jumping up and you will find a small room with the capsule. The X-Buster upgrade will allow X to charge up his weapon even higher than normal which will release a huge energy blast. This upgrade will also allow him to charge up the special weapons as well.

Armor UpgradeBody Upgrade - Raise X defense - Found in Sting Chameleon's stage. Armor CapsuleThe Armor upgrade is found in Sting Chameleon's stage. When you reach the large cave, dash and jump off the edge of the platform before the cave and jump up onto the top of the cave. You will find a small open area above where you will fight a mini-boss. Shoot the boss in its head with the X-Buster and make sure you stay away from it as if you are too close, it will shoot out one of its arms to try and grab X. Once you destroy it the capsule will appear. The Armor upgrade will allow X to become much more protected against attacks, as damage inflicted to him will reduce by half.

Helmet UpgradeHelmet Upgrade - Allow X to break certain bricks - Found in Storm Eagle's stage. Helmet CapsuleThe helmet upgrade is found in Storm Eagle's stage. After the long open area with the moving platforms that you have to jump across, there will be a high metal wall. Jump up to the top and jump down the other side of it. Jump up to a ledge where there are fuel tanks and destroy them. Continue on and you will find the capsule. The helmet upgrade will allow X to break some blocks above him with a head butt.



Heart Tanks locations:
Heart Tank - Increase the energy bar - Found in all 8 stages.

Heart Tank 1

 

The first heart can be found in Chill Penguin's stage after you have defeated Flame Mammoth. As you proceed in the level, you will find an armored suit that X can use. When you reach a wall which the suit can't jump over, leave the suit and continue. Once out in the open, jump up to the platform above the area where you used the suit. Go left, and using the Fire Wave weapon, destroy the second igloo-shaped building and the heart will reveal itself.

Heart Tank 2

 

The second heart is in Flame Mammoth's stage. You may have seen it as it is in clear view, but when the fire is still around you can't reach it. Once you defeat Chill Penguin, the fire will disappear from this level and you will be able to walk underneath the platform and find the energy heart.

Heart Tank 3

 

The third heart is in Spark Mandrill's stage. As you come to a ladder in a corner which leads down to the rest of the level, if you jump up the wall you will see this heart sitting on a small ledge. There are two ways to reach this heart. You can use the Boomerang Cutter to reach it, or if you jump off the wall using the boots and jumping from the right spot, you can jump around and grab on to the edge of the platform to reach the heart.

Heart Tank 4

 

The fourth heart is in Armored Armadillo's stage. When you drop down a long shaft, you will land behind the large bulldozer-type enemy, who will charge forward and break down the rock walls in front of it until it falls into the spikes. To find the heart, you must destroy the bulldozer before it reaches the area where the heart is, otherwise it will destroy the wall and you won't be able to reach it. Once you destroy it, jump up the wall to find the heart.

Heart Tank 5

 

The fifth heart is in Storm Eagle's stage. At the start of the level you will climb up platforms which move on their own. When you reach the highest one, as it reaches the top-left corner of its path, dash and jump to the left into the open air, and you will land on a large platform just above where the level started. The heart will be waiting for you there.

Heart Tank 6

 

The sixth heart is in Launch Octopus' stage. As you proceed in the level you will find a machine that fires up a whirlpool underwater which can push X up to the surface of the water. The second one you find will push you up to the surface and you will see a large green submarine on the surface to the right. Jump on it and shoot at the small glass window. When the sub explodes, it will fall and destroy the spikes below you, continue on and you will find a large serpent creature below the one you usually have to fight. Destroy it by shooting its tail or head and you will find this heart.

Heart Tank 7

 

The seventh heart is in Boomer Kuwanger's stage. When you come outside and climb up the side of the tower, once at the top you will see this heart on a platform above you which is out of reach. To get this heart, after defeating Boomer Kuwanger re-enter the stage and use the Boomerang Cutter to retrieve the heart.

Heart Tank 8

 

The eighth heart is in Sting Chameleon's stage. When you exit the forest and find a large cave where all the rocks fall from the ceiling, you will notice a large hole in the ground just at the entrance to the cave. Slide down the left wall of the hole and the screen will move down revealing another area underground. You will see a rock wall on the right which can be destroyed by jumping off the blocks of the wall. Once you destroy the wall, stand on the platform where the wall was and dash and jump to the right. Don't worry about falling into the hole, as the water will allow X to jump further and you will land on a platform with the heart on it.



Sub-Tank locations:
Sub-Tank - Stores health - Found in Spark Mandrill's, Armored Armadillo's, Storm Eagle's and Flame Mammoth's stages.

Sub-Tank 1

 

The first sub-tank is in Flame Mammoth's stage. Once you have the boots upgrade, jump up to the highest platform where all the enemies throw axes at X. Once at the top platform you will find an extra life. Dash and jump off the left side of the platform and you will land on the wall where the tank is concealed. Destroy the blocks covering it by jumping off them and then take the sub-tank.

Sub-Tank 2

 

The second sub-tank is in Armored Armadillo's stage. When you drop down a hole and the bulldozer starts to pursue you, keep going until it falls into the spikes and explodes. Go back to where it began its rampage and there will be a sub-tank waiting there.

Sub-Tank 3

 

The third sub-tank is in Storm Eagle's stage. When you reach the large area where there are moving platforms with gun turrets on them, there will be a large platform above the area where some platforms will lead to. Shoot open the window and take the sub-tank from the platform.

Sub-Tank 4

 

The fourth sub-tank is in Spark Mandrill's stage. You may have seen this one before, but you couldn't reach it before. It is found near the start of the level. When you climb up the first ladder, climb down the next one and keep going forward and you should find it. To get the tank you will need the Boomerang Cutter. Stand near the wall and fire, but you might need to fire while falling from a jump so that the projectile fires downward and reaches the tank.

 

X-Buster

X-Buster

 

X-Buster:
The X-Buster is the standard weapon of the game and you begin the game with it. Firing a normal shot is a small energy ball which causes a small amount of damage to enemies. When the X-Buster is charged up to its first level, a stronger green energy beam will fire out causing more damage to targets. The second stage is a large blue beam that causes more damage. The third stage can only be reached when the weapon upgrade power up is found. It fires off huge purple beams which cause maximum damage from the X-Buster.
 

Homing Torpedo

Homing Torpedo

 

Homing Torpedo:
The Homing Torpedo weapon is gained after you defeat Launch Octopus. The primary fire of this weapon will fire out a single missile which with fly off and home in on an enemy target, destroying it or damaging it once contact is made. The secondary fire will shoot out six larger missiles and will spray them out in front of X to strike any targets in front of him.

Chameleon Sting

Chameleon Sting

 

Chameleon Sting:
The Chameleon Sting weapon is gained once you defeat Sting Chameleon. The primary fire of this weapon will shoot out three green beams, two of which fire out at diagonals to X and the middle one will fire straight ahead. The secondary fire will cause X to flash, indicating that he can walk through enemies for a limited time without taking damage.

Rolling Shield

Rolling Shield

 

Rolling Shield:
The Rolling Shield is gained after you defeat Armored Armadillo. The primary fire of this weapon shoots out a large blue ball that bounces across the screen until it hits a target. If it hits a wall, it will reflect off it and continue on in the opposite direction. The charged-up state will create a defensive shield around X. This will protect him against any enemies who try to strike X. Energy projectiles will be deflected, but if a strong solid object strikes the shield it will turn off.

Fire Wave

Fire Wave

 

Fire Wave:
The Fire Wave weapon is gained when Flame Mammoth is defeated. The weapon's primary fire is a short-range burst of fire which can smolder targets. The charged up stage of the Fire Wave releases large flame walls which fly forward, striking any targets in the way.
 

Storm Tornado

Storm Tornado

 

Storm Tornado:
The Storm Tornado weapon is gained once you defeat Storm Eagle. This weapon's primary fire will shoot out a long gust of wind which can strike through targets and cause more damage than a regular shot. The blast will either completely destroy the target or damage it and blow it further away from X. The charge-up fire will create a huge swirling vortex of wind around X and will destroy any targets above or below him.

Electric Spark

Electric Spark

 

Electric Spark:
The Electric Spark weapon is gained once you defeat Spark Mandrill. The weapon's primary fire will shoot out an electric spark-ball which can damage or electrocute targets. The charged state of this weapon will fire out two giant walls of electricity either side of X and can destroy any targets they strike through.

Boomerang Cutter

Boomerang Cutter

 

Boomerang Cutter:
The Boomerang Cutter weapon is gained when Boomer Kuwanger is defeated. The primary fire will shoot out a boomerang that will disappear once it hits a target or it will fly out in a circular fashion and return to X. This can be used to retrieve items out of reach. The secondary fire will fire out eight large boomerang-shaped projectiles in diagonal directions from X.

Shotgun Ice

Shotgun Ice

 

Shotgun Ice:
The Shotgun Ice weapon is gained after you defeat Chill Penguin. This weapon's primary fire is an ice block which can either damage targets or sometimes freeze enemies. If the block hits an obstacle such as a wall, the block will break and smaller projectiles will reflect back off the wall. The charged state of the weapon creates a platform which X can ride. Once the platform is created it will slide forward for a limited time.

 

1

7

6

4

Bosses defeated: None

1

4

8

8

Energy hearts: 0
Sub-tanks: 0

7

7

4

8

Body Upgrades: None

 

4

3

6

8

Bosses defeated: Flame Mammoth

7

8

5

8

Energy hearts: 0
Sub-tanks: 0

3

8

7

4

Body Upgrades: None

 

8

2

1

4

Bosses defeated: Flame Mammoth, Chill Penguin

8

5

2

7

Energy hearts: 1
Sub-tanks: 0

6

6

4

6

Body Upgrades: Leg

 

3

8

5

5

Bosses defeated: Flame Mammoth, Chill Penguin, Spark Mandrill

7

1

3

2

Energy hearts: 3
Sub-tanks: 1

5

3

6

8

Body Upgrades: Leg

 

7

5

5

3

Bosses defeated: Flame Mammoth, Chill Penguin, Spark Mandrill, Armored Armadillo, Storm Eagle

8

5

7

2

Energy hearts: 5
Sub-tanks: 3

7

4

3

4

Body Upgrades: Leg, Helmet

 

3

4

4

7

Bosses defeated: Flame Mammoth, Chill Penguin, Spark Mandrill, Armored Armadillo, Storm Eagle, Launch Octopus

2

8

6

7

Energy hearts: 6
Sub-tanks: 3

4

2

2

6

Body Upgrades: Leg, Helmet, X-Buster

 

7

6

5

6

Bosses defeated: Flame Mammoth, Chill Penguin, Spark Mandrill, Armored Armadillo, Storm Eagle, Launch Octopus, Boomer Kuwanger

2

6

8

2

Energy hearts: 6
Sub-tanks: 3

3

1

7

8

Body Upgrades: Leg, Helmet, X-Buster

 

7

4

3

1

Bosses defeated: Flame Mammoth, Chill Penguin, Spark Mandrill, Armored Armadillo, Storm Eagle, Launch Octopus, Boomer Kuwanger, Sting Chameleon

3

8

5

2

Energy hearts: 8
Sub-tanks: 4

8

5

2

1

Body Upgrades: Leg, Helmet, X-Buster, Armor

 

"Haduken" Fireball

"Haduken" Fireball Capsule

 

"Haduken" Fireball:
Fans of Capcom's Street Fighter series recognize the term "Haduken," while the rest of the world simply calls it a fireball. No matter what it is, it's powerful. To get it, you must have collected all the power-ups (that means 8 Heart tanks, 4 Sub-tanks, and 4 capsule upgrades) and have beaten all 8 Maverick bosses. Once this is accomplished, go through Armored Armadillo's stage without dying. At the end of the stage, when the wheeled cart goes flying over the large pit, jump off of it and onto a ledge. Collect the energy at the top, and then go to where you would be fighting Armored Armadillo, and X will leave. Go back into Armored Armadillo's stage and repeat this 4 to 6 times without dying. Eventually, there will be a new capsule where the energy once stood on the ledge, and he will give you the ability to use the Haduken. To do this, follow the motion you would follow in a Street Fighter game. Down, Down-Left, Left, Y, all in one smooth motion. Note: Lefts are exchangeable for Rights, depending on which way you're facing.

 
Ending:
Basically, X is standing on a cliff, wondering things like what's his destiny, and what Dr. Light expects of him, and why he has to fight. (He does this in every ending...) Then, when the story is over, the scene changes and X is running along the highway, and names of robot friends and enemies are displayed. Capcom always ends this with "And You...as Mega Man X"...Does anyone else besides me find this to be extremely corny? Oh well... Interesting note: if you wait around at the ending screen long enough, Sigma eventually appears and threatens that he's not through yet.