Game Boy Color
Continuing the action on the Game Boy Color, Mega Man Xtreme 2 brings back the
action that Xtreme had, as well as new features and a unique storyline for X and
Zero. Unlike the previous title, you'll be able to play as either X or Zero for
the entire game, utilizing new parts, weapons and techniques to defeat the
You'll take control of X or Zero on their quest to find the Mavericks
responsible for the loss of all the worker Reploids. Along the way you'll have
to battle through eight familiar stages, each reconstructed ones from past
battles. Iris will pipe in often to inform you of the current situation. This
game has two modes, one for X and one for Zero, as well as a third Extreme mode,
only accessible once you'll played through the game with X and Zero. You'll have
to battle your way past the eight resurrected Mavericks before confronting the
new menace, in the form of two new Mavericks, bent on fulfilling their masters
wishes, and both waiting eagerly for their chance to defeat X and Zero. Behind
them is the answer to the reason for their stealing of Reploid DNA Souls, as
well as their master, awaiting the final battle...
There are four modes in Mega Man Xtreme 2. The first two modes go hand in hand.
There is X Mode and Zero Mode. In X Mode, you battle (as X) against Neon Tiger,
Launch Octopus, Volt Catfish, and Flame Mammoth. In Zero Mode, you battle (as
Zero) against Overdrive Ostrich, Wire Sponge, Tunnel Rhino, and Blast Hornet.
These two are combined in Xtreme Mode, where all 8 bosses are present and the
player can switch between X and Zero freely during stages. After beating Xtreme
Mode, a special Boss Attack mode becomes available, where the player can battle
against bosses from both this and the first Xtreme game using all the weapons
available to them in this game. For the purposes of this walkthrough, I'll
assume Xtreme Mode is being used.
-There are three separate modes in this game, X's Mode, Zero's Mode and Extreme
mode. Extreme mode contains X's and Zero's modes.
-If you start the game with X, once you beat his mode, you'll then move on to
Zero's mode. Once you beat Zero's mode you'll then have access to Extreme mode
and vice versa.
-If you beat the game first in X's mode, Zero will get the four techniques from
X's bosses at the start of the game, and vice versa.
-Once you beat the game on Extreme mode, you'll gain access to the secret Boss
Attack mode, where you can choose to fight all eight bosses from either this
game or the ones from Mega Man Xtreme. You'll have all the special weapons and
techniques, but no armor upgrades or sub tanks. You'll also have available all
the special upgrade parts. Once you start, go in the capsule on the left to face
the bosses from Xtreme 1, or in the right capsule to face the bosses from Xtreme
2. Remember that you can switch between X and Zero at any time
Mega Man X:
X returns to action, this time to investigate the mysterious mass
malfunction of Reploids on the Reploid Research Island, and to discover who
is stealing the DNA Souls from the Reploids. Along with his pal Zero, X will
have to battle restored Mavericks from his past, as well as the new Maverick
leaders commanding the operation. Along the way, X will be receiving
assistance from Zero, Iris and Dr. Light to help him complete this new and
Along with X, Zero is also involved in the investigation of Laguz Island,
teaming up with X to help restore the DNA Souls to the damaged reploids and
to find and retire the Mavericks responsible. This time Zero will have to
face four Mavericks from X's past, as well as one of the mysterious Maverick
leaders, but with his Beam Saber (a.k.a Z-Saber), X, Iris and Dr. Light's
help, he can be almost guaranteed success in his part of this mission.
Dr. Light will be waiting for X and Zero in the special hidden upgrade
capsules, where once found he'll give X and Zero new enhancements for their
armor to help them succeed in battle. As well as giving X the normal
upgrades, Dr. Light will also enhance Zero's capabilities for battle.
As her first mission with the Maverick Hunters, Iris takes leave from the
Repliforce to assist X and Zero in their mission on Laguz Island. She'll
play an important role by providing them with useful information and hints
to further their progress, as well as building new upgrade parts with the
DNA Souls X and Zero collect throughout the island.
The Soul Eraser - Gareth:
Gareth, a 'Soul Eraser,' is one of the two Mavericks leading the DNA Soul
operation. He first pretends to be a destroyer of evil Mavericks, but X and
Zero see right through his disguise for what he really is. Hiding away in
the Reploid Research Laboratory, he waits there for a final showdown with
Zero, but his arrogance and oversized ego will be his downfall and Zero's
Berkana is the second Maverick in charge of the DNA Soul operation. As the
first female-type Maverick, Berkana believes that she can succeed where so
many other Mavericks have failed, by finally defeating X. As well as
taunting X and Zero throughout their journey on the island, she waits in the
Reploid Research Laboratory for a final showdown with X, eagerly awaiting
her chance to defeat him once and for all.
As always, Sigma is behind the entire DNA Soul operation, giving Berkana and
Gareth command of the island. Sigma's reason for stealing the DNA Souls is
not completely known, but it seemed that he was trying to utilize the Souls
and Reploid's bodies to create stronger Mavericks than ever before, to then
launch a huge campaign against Earth from Laguz Island. Hiding away in the
core of the operation, the Reploid Research Laboratory, Sigma watches from
there X and Zero moving through the island, but he's certain that Berkana
and Gareth will fail to stop them reaching him, so he's prepared a new
battle body just in case...
Parts and Item Locations:
X's Leg Upgrade - Allows X to air
dash - Found in Volt Catfish's stage.
boots upgrade is in Volt Catfish's stage. You will eventually come
across a large shaft leading up with waterfalls gushing down. Jump up
the shaft, destroying any enemies you come across. Once you reach the
top, the rest of the stage will head off to the right, but before going,
continue to jump up the wall on your left. You'll eventually see an
opening on the right, head in to find the capsule. This upgrade will
allow X to perform a horizontal and vertical dash in mid-air.
X's Arm Upgrade - Allow X to fire a more powerful X-Buster
shot - Found in Flame Mammoth's stage.
X-Buster upgrade is found in Flame Mammoth's stage. You'll need the
Helmet and Boots upgrades to reach this one. Just before the large lava
area with the mattock-throwing robots, you should see a group of strange
looking blocks up on the ceiling. Jump up and using the vertical mid-air
dash, begin breaking through them. Jump up the wall on the left to
destroy the remaining ones to reach the capsule. This upgrade will give
X two different types of stronger X-Buster shots, once you charge him up
past purple and then onto white, release fire to fire off a charged
shot, then press fire again to fire a second. If the two shots overlap,
four smaller energy balls will fly out in diagonal directions.
X's Body Upgrade - Allows X to do Giga Crush - Found in
Launch Octopus' stage.
Armor upgrade is found in Launch Octopus' Stage. Eventually you'll come
across the large green sub similar to the one found in X1, jump up the
swirling vortex on the left of it to reach the sub. Jump up onto it and
blast away at the glass cockpit in front of you. Once the sub blows,
fall down into the deep chasm it creates, then go right. You'll reach a
large room filled with spikes, and a large red serpent will appear. Ride
on it's back and blast away at the head or tail to eventually destroy
it. Once it blows head right to find the capsule. This upgrade will
enhance X's defensive capabilities by reducing damage inflicted from
enemies to half the normal rate. You'll also receive the G-Crush weapon,
but to fill up weapon energy for it you'll need to take damage from
enemies. Once the energy bar is full, select it from the sub-screen to
discharge a huge energy blast that destroys all enemies on-screen.
X's Helmet Upgrade - Allow X to do head butt - Found in
Neon Tiger's stage.
helmet upgrade is found in Neon Tiger's stage. After traversing across
the moving platforms with gun turrets, you'll cross the ravine and see
the capsule hidden behind a wooden wall. You'll need the Fire Wave
weapon to reach it. Using the Fire Wave weapon, destroy the wall
blocking the capsule to reach it. This upgrade will allow X to destroy
certain blocks with a head-butt.
Zero's Leg Upgrade - Allow Zero to
break bricks with kicks - Found in Wire Sponge's stage.
boots upgrade is in Wire Sponge's stage. Once you reach the indoor area
where large platforms are rising up a tall shaft, wait for the next one
to clear, then drop down the hole in the ground and fall down to the
right. You'll land on a platform below, head right to find this capsule.
This upgrade will allow Zero to destroy certain blocks by jumping off
Zero's Arm Upgrade - Allows Zero Final - Found in Tunnel
X-Buster upgrade is found in Tunnel Rhino's stage. You'll need the
Lightning technique to reach this one. Once you reach the armored
carrier in the cavern with breakable floor, get in the carrier and drop
down through the crumbling floor. Once you reach the bottom of the
shaft, head left. You should reach an opening in a wall too small for
the carrier, so jump out and go into the opening. You'll see a metal
wall blocking your way, use the Lightning technique to destroy it to
reach the capsule. This upgrade gives Zero his strongest technique, Zero
Final, which can destroy smaller enemies easily or heavily damage
Zero's Body Upgrade - More powerful defense - Found in
Blast Hornet's stage.
Armor upgrade is found in Blast Hornet's Stage. You'll need the Drill
Crush technique to reach this one. Once you reach the large flying ship
with the array of gun turrets, make your way to the right. Once you
reach the area where if you shoot out the two turrets and the flame
thrower, the floor breaks away, destroy the first turret and the flame
thrower, but leave the last turret. Jump up and dash over it, then
continue on. You'll come across a large wall. Use the Drill Crush to
destroy it to find the capsule. This upgrade will enhance Zero's
defensive capabilities, reducing the amount of damage inflicted from
Zero's Helmet Upgrade - Allow Zero to do head butt - Found
in Overdrive Ostrich's stage.
helmet upgrade is found in Overdrive Ostrich's stage. Once you reach a
ladder leading down that has a huge wide chasm to the left of it (just
after the area with the instant-death vortex pillars), Stand on the edge
of the ladder, then jump out to the left and mid-air dash. You should
see another ladder leading up, just as you hit the lower part of it
press up to grab on to the ladder. Climb up to find this capsule. This
upgrade will allow Zero to destroy certain blocks with a head-butt.
Heart Tanks - Increase the energy
bar - Found in all the maverick's stages.
first heart with X can be found in Neon Tiger's stage. Near the
beginning of the stage, you'll come across an armored carrier. Jump in
and walk forward. You'll see large trees ahead which you can break open
with the carrier's fists. Once you reach the seventh tree, stand on the
left of it and jump up. Hold A to hover up and you'll notice another
breakable section further up the trunk. Blow it open to find this heart.
second heart with X is in Flame Mammoth's stage. Once you reach the
large area filled with lava and the mattock-throwing robots, stay low on
the platforms and head right. Eventually you'll come up to a large wall,
you should notice the heart just below the platform you're standing on.
To reach it, jump down one of the holes on the left created by the
fireballs, then quickly run right and grab the heart. You'll take
damage, but it will help if you've already beaten the stage so that you
can quickly escape once you get the heart.
third heart with X is in Launch Octopus' stage. You'll need the Boots
Upgrade to reach this one. As you proceed in this underwater stage,
you'll eventually come across vents in the ground which shoot up huge
wave-vortex bars which can allow you to jump up. Once you reach the
third one, jump up to the top of it, then using the vertical mid-air
dash, jump over to the platform above the water on the right to find
fourth heart with X is in Volt Catfish's stage. You'll need to have
beaten this stage already before you can safely reach this heart (but
you can still make it if you're quick). Once you reach the second area
with the deadly waves that streak across the screen, you should see the
heart just below the platform you're standing on. Go right, then wait
for the waves to appear. Once they pass, jump down and quickly head left
to the heart. Grab it and quickly exit the stage before the waves come
back, or if you time it right you should be able to grab the heart and
get back to safety before the waves reappear.
first heart with Zero can be found in Blast Hornet's stage. Once you
reach the second open area with the suspended green robot bugs that you
must climb over to reach the next area, on the platform before the first
bug robot, slide down the edge of it on the right and you'll notice a
robot bug below. Jump down onto it and make your way to the right. Climb
over the next few bugs and you should see this heart sitting on one.
second heart with Zero is in Tunnel Rhino's stage. Eventually you'll
find an armored carrier in one of the long caverns, jump in and move
forward. Knock down any of the enemy carriers that get in your way, but
look out for the crumbling rocks in the floor below. You should easily
spot it, jump up and hover over it. You'll have to jump a second one
before reaching the dead-end. Once you reach a large wall, stand back
from it and jump straight up. You should easily see the heart high up on
a platform, hover up, then jump out of the carrier to reach the heart.
third heart with Zero is in Wire Sponge's stage. This heart is extremely
easy to find. Once the stage begins, just jump up to the top corner of
the wall behind you to find the heart hidden in a small alcove.
fourth heart with Zero is in Overdrive Ostrich's stage. This heart will
be difficult to reach safely. Once you reach the second area where you
have to ride on the jet bike, eventually you'll reach an area where you
should see an enclosed room below a large platform, you'll need to drop
down into the hole on the left and land inside the room to reach the
heart, then charge at the door blocking you in to get out of the room.
This heart will be tricky to get to, it might take some practice, try to
jump so that when you fall down the hole you land on the platform
without touching the edge of the upper platform.
Sub-Tanks - Stores health - Found in Flame Mammoth's and
Wire Sponge's stages.
sub-tank with X is in Flame Mammoth's stage. You'll need the boots
upgrade to reach this one. Once you reach the large lava-filled room
with the mattock-throwing robots, jump up the platforms, and make your
way up to the highest on the left. Once you reach the highest platform,
jump off the edge of it and mid-air dash to the left. You'll land on a
high wall and should spot the sub-tank behind a wall. Break the blocks
by jumping off them to reach the tank.
sub-tank with Zero is in Wire Sponge's stage. Once you reach the area
with spikes lining the floor and the floating pillars, jump up to the
first pillar, then jump back onto the wall on the left. Jump up to the
platforms above, then make your way to the right to find the sub-tank.
The Part Shop can be
accessed via the stage selection screen. You'll see three rows of parts,
the top level has common parts which both X and Zero can use, the second
row has parts only X can use, and the third only Zero can use. Each part
will have a certain amount of DNA Souls to build, they can be found in
each stage as small yellow and blue energy balls which enemies
occasionally drop. The yellow balls also give your character more life
energy, while the blue ones also give you weapon energy. The more balls
in the group, the more DNA Souls you'll get. They look similar to energy
capsules but are rounder and more common. Each time you defeat a stage
boss you'll receive a hefty amount of them. You'll also have a new item
available each time a stage boss is defeated, and the parts available in
the current game mode will be available at the start of the next.
Normally, X and Zero can equip two to three parts at a time, but keep in
mind that once one character has a common part active, the other will
not be able to use it. Read on below for specific part details.
will increase the speed and distance of the dash move, it'll also
make your character invincible while dashing.
doubles the amount of life/weapon energy you receive from
halves the amount of energy used up from special weapons/techniques.
halves the damage taken from enemies.
will activate Extreme mode in the main menu (will not be available
in Extreme mode).
Boss Attack Mode:
will activate Boss Attack Mode in the main menu (will not be
available if already enabled).
Buster Plus 1:
Enhances shots from the X-Buster - causes more damage to enemies.
Buster Plus 2:
Strengthens the X-Buster to the next level after Buster Plus 1.
X-Buster shots fly across the screen faster.
time you fire the X-Buster will fire off a charged shot.
This will enable the X-Buster to charge faster than normal.
This will give X all the armor upgrades at once (will not be
available if you've already found all the armor capsules).
Saber Plus 1:
enhances the Z-Saber's damage inflicted upon enemies.
Saber Plus 2:
Increases the Z-Saber to the next level after Saber Plus 1.
Zero the strongest enhancement to his Z-Saber.