Here is a complete guide for Mega Man X5. Choose the tab you want in order to view its content.
Release Date:
Japan: 2000
USA: 2001
Europe: 2001
Developer:
Capcom
Systems:
Playstation

PC
Genre:
Action

Intro:
The sequel of the hit Mega Man X4, Mega Man X5 continues the legend, introducing new characters, loads of new features and an all-new battle system. Once again, you'll take the role of X or Zero in their never-ending quest for peace against the relentless Mavericks and their leader Sigma.

Game Specs:
Continuing the action, Mega Man X5 utilizes the magnificent graphics, gameplay and music introduced in X4, but at a much larger scale. You'll be able to play as Mega Man X or Zero in the game, but unlike X4, you'll be able to switch between either character before you enter a stage in the game. New items, parts, weapons and techniques will add to X and Zero's arsenal. Huge bosses stand in X and Zero's way to reaching the special parts for the Enigma, you'll need all the skill to conquer them all before confronting Sigma for the toughest showdown yet. As this time, he'll be much tougher to beat this time. And this time, Sigma's main target isn't X, its Zero. More of Zero's past will return to haunt him, and will test X and Zero's friendship to the point where they face each other in battle...





 

 
Story:
Long after the fourth defeat of Sigma at the hands of Maverick Hunters X and Zero, and after the crushing downfall of the Repliforce army, the Maverick Wars have ended and space colonization has begun, with many businesses investing in the use of large space stations orbiting the Earth. The Maverick Hunters have increased in numbers, introducing four new key Hunters, Signas, the new leader of base operations, Alia, a computer analyst expert, Douglas, an expert Reploid mechanic, and Lifesaver, a medic Reploid. Already gaining the trust and respect of all current Maverick Hunters, these four new characters will play a key role in future missions. As the years went by without any sign of Maverick activity, the Hunters truly believed the threat was finally over. But little did they know, their biggest challenge was about to rear it's ugly head. Emerging from a hidden location, a new form of Sigma has taken over one of the largest orbiting space stations, Eurasia, and set it on a collision-course with Earth. If his plan succeeds, the Earth and all life on it would be destroyed. The Maverick Sigma had truly gone insane to try a stunt like this. Analyzing the situation, the Hunters discovered that they only have one possible hope of destroying the station before it crashes, in the form of a large energy cannon called the Enigma, this weapon was capable of destroying the station, but it required much repair and upgrading to function properly. X and Zero must now race against time to find all the necessary parts to finish the Enigma, they only have 18 hours before Eurasia crashes, and their time is fast running out...
Rockman X5 (PSX) Front Cover


Mega Man X5 (PSX-US) Front Cover


Mega Man X5 (PSX-PAL) Front Cover
Hints:
-If you choose X as your main character, you won't be able to use Zero's Z-Buster.
- If you choose Zero as your main character, you won't be able to use X's Fourth Armor.
- Regardless of who you choose at the beginning of the game, you'll be able to choose to use either X or Zero in any stage.
- There are three possible endings to the game. The first one will be when Zero becomes a Maverick, the other two will be determined by who you use to beat Sigma at the end, X or Zero.
- Zero will only become a Maverick if your time runs out, or if both the Enigma and Shuttle missions fail.
- If the Enigma mission fails, you'll go on to the Shuttle mission. If the Enigma mission succeeds, you'll go straight on to the Zero Virus stages, and you won't have to fight the other four bosses, but it's recommended that you do, so that you can get the special weapons.
- After some thorough testing, we've been unable to determine what causes the Enigma/Shuttle missions to succeed or fail, it seems to be random, but it also seems that how many lives you have could affect the outcome, the more lives you have, the more chance you'll have of the missions succeeding.
- During the Enigma and Shuttle missions, on the weapon status screen, you can choose to fire the weapon or launch the shuttle. If you choose to before gaining all of the required parts, it'll fail, so it's not recommended that you launch before getting all four parts.
- X's Ultimate Armor and Zero's Black Armor will make the game much easier to go through, especially when fighting Sigma's two forms.


Virus Effects:
As X, you should always avoid the Sigma and Zero Viruses, as they can kill him instantly. As Zero, however, these viruses are beneficial. Becoming fully infected will refill Zero's life completely, and make him invincible for a short while.

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Mega Man X:
X returns for his toughest battle against Sigma yet! Still a strong leader of the Maverick Hunters, after the unfortunate death of General and the Repliforce, X has begun to add new Hunters to the ranks, four of which are introduced in X5. Maintaining his strong sense of justice, X is prepared to do whatever it takes to crush the Sigma virus and stop the space colony from destroying Earth. This time though, those haunting messages that have appeared from the previous episodes may finally come true, and X might find himself battling someone possibly stronger and more dangerous than Sigma himself...
 

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Zero:
Along for the ride, Zero returns to fight for justice and crush Sigma. Utilizing his new Z-Buster, Zero now can fire energy blasts to combat Mavericks as well as using his trusty Z-Saber. As a fellow leader of the now-enormous Maverick Hunters, Zero can learn new techniques from defeated bosses, allowing him to perform awesome moves to crush his enemies. This time, the nightmares and visions Zero had in X4 about his creation (Dr Wily????) will re-surface and will test his true strength and loyalty to his friends. A past event may even return and repeat history for Zero...

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Dr Light:
Dr. Light returns to give X new enhancements, this time ever more cautious with his devices and more concerned for X's well-being. The situation with Sigma has become so chaotic, that Dr. Light feels the need to take stronger action than ever before, especially now that it is almost certain that his former rival Dr. Wily has been behind the entire Maverick revolt. Unlike previous X games, this time Dr. Light will interact a lot more and will play a vital role in X and Zero's survival.

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Alia:
Alia is head of data analysis and navigation systems of Maverick Hunter HQ. She will greatly assist you during the game as X or Zero progress through each stage. She'll give you heaps of information about each stage, any dangerous traps, items and a rundown on the boss at the end of each stage. Always listen to Alia, everything she has to say is important, and she has earned her place and respect as one of the top Maverick Hunters.

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Signas:
Signas is the new leader and commander of Maverick Hunter HQ. Bearing a similar resemblance to Colonel of Repliforce, Signas is just as strong and resourceful. Signas commands every mission executed by the Hunters, and he also often plans out major operations, overseeing them carefully. Very loyal to humans and reploids, Signas will stop at nothing to ensure that all Mavericks are eliminated, as he has already proven to be a worthy leader and valuable Hunter.

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Douglas:
Douglas is the HQ's top mechanic and engineer. He has earned his place in the ranks of the Maverick Hunters by always being prepared and supplying the Hunters with valuable devices and equipment vital to their missions. Douglas' main role in X5 is to prepare and rebuild the Enigma cannon once X and Zero gain the parts required, as well as the preparations of the Shuttle's mission to destroy Eurasia.

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Lifesaver:
Lifesaver (aka Lifesaver) is the repair mechanic of Maverick Hunter HQ. A well respected member, Lifesaver's job becomes more important than ever when Sigma spreads the Maverick Virus, as he is responsible for repairing any infected reploids, he is also trying to discover an antibody to combat to virus. As he monitors the conditions of X and Zero when they go on field missions, Lifesaver is always suspicious of them, as he has been unable to decipher their body systems, and worries about Zero's unusual reaction to the virus.

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Dynamo:
Dynamo is a rogue reploid who at first seems to be a true mercenary, but is actually working with Sigma to spread the Maverick Virus all over Earth. He doesn't pose as much a threat to the Hunters as Vile and Sigma's previous henchmen have, but he mainly intends to disturb their progress and waste precious time. Overconfident and arrogant, Dynamo gives X and Zero more trouble than he's worth, giving them only a hint of what to expect from the battle against Sigma.

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Sigma:
Sigma's back, and this time he's got his sights set on Zero rather than X. Not regretting the downfall of Repliforce, Sigma has devised his most devious plan ever, to infect the entire world with the Maverick Virus, as well as causing the space colony Eurasia to crash and destroy most life on the planet. Sigma's main intention was to flood Zero's body with the virus, as he knew that Zero was the only one who's body would use the virus to grow stronger. Hoping that Zero would then become his "true self," Sigma could then use him to crush the Hunters once and for all. Sigma knows the truth behind Zero's creation, but he holds back hoping that hiding the truth will draw Zero further in. As always, his arrogance and overconfidence is his weakness, and due to his attention fixed fully on Zero, he doesn't realize the fact that X is also growing stronger in his fight against the Mavericks - this time fighting X will be Sigma's own challenge.

 

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Intro Stage:
A fairly straightforward stage, you'll just need to make your way across the highways and through a ruined building before reaching the statue. The highway part is easy, just blast any enemies that get in your way. Once you reach the ruined building, watch out for the falling blocks, there's two single ones and a long beam. When you can see small rocks falling down from part of the roof, it means that part of the roof will fall, so get ready to dash out from under it as it falls. Once you reach the statue, climb the ladder and jump up the closing walls. Just jump up as fast as you can and you should easily avoid getting crushed. Go through the door at the top to face Sigma.

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Grizzly Slash Stage:
You'll start out on a moving truck. Make your way across the first one, and make sure you don't fall in the gaps between each carriage. Once you reach the front of the truck, wait for a gap in the firing of the blue energy beam on the nose, then jump down and crouch. Blast or hack into the core of the truck to destroy it. Once it blows, you'll notice a small timer appears in the corner of the screen. Jump to the next truck before the timer reaches zero. You'll have to traverse across a few more trucks, eventually you'll jump onto a truck that's already exploding. The timer will appear and you'll need to get to the other truck quickly. There aren't too many enemies on the exploding trucks, so you shouldn't have too much trouble getting across them. At the end of the second exploding truck is an energy tank, if you've got time, jump down and grab it before jumping to the next truck. The next truck won't be exploding, so just jump up to the front of it and another truck will come and ram it head-on, you'll then enter the second area of the stage.
The second cave area is very easy to get through. Right at the start you'll notice a hole in the ceiling, jump up it to find Dr Light's capsule. Keep going deeper into the cave, there'll be a Maverick taxi blocking your way, just blast it and move on. Jump up the tunnel and finish off the two remaining enemies. Go through the door on the right, then drop down the hole to enter Grizzly Slash's room. An easy stage, you shouldn't have trouble getting through it.

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Duff McWhalen Stage:
For most of Duff McWhalen's stage, you'll be fighting against the huge submarine "U-555." As soon as you enter the stage the sub will come up from the left with its front facing you. The screen and the sub will be moving to the right, so you'll have to be fast to keep up. The sub will use the four laser ports on its upper and lower front to fire at you, so try to destroy them quickly. The lasers will reappear after a few seconds, so keep firing at the bare hull, you'll notice that it'll flash. Keep firing to eventually destroy it completely so that the lasers won't reappear. Do the same for the lower two. The mouth of the sub will also often fire out three homing missiles, you should easily be able to destroy them. It might also fire out a captured Maverick Hunter, quickly touch them before the sub covers them. Try to dodge the moving spike mines, and quickly blast the fish before they eat you. If they do, just keep firing to break out. Eventually, the sub will release a large canon in its mouth and will fire out a huge energy beam. Jump up high or stay low until the beam disappears, but you'll need to be quick as the sub will keep firing the beam. Once you reach an open area the sub will stop and an energy bar will appear. It'll begin to fire out the three missiles as well as the beam, so try to stay low and don't jump when the beam appears. Fire away at the mouth to damage it, once the energy bar runs out, the sub will leave.
 Go to the right and the sub will reappear, this time with it's rear engine facing you. The screen will begin to move down, and you'll have to move down through the tunnel. Four missile ports on the sub will continuously fire out missiles that fly down or up toward you when they're level with your character, so try to blast the missile ports to get some relief from the barrage. Eventually you'll reach the bottom of the tunnel and the sub's energy bar will appear. You'll need to hit the red part of the engine to damage it, charged shots or the three-strike attack will do fine. Keep blasting away and you'll eventually destroy it. The sub will leave, and you'll enter a sunken ship area. Make your way through the old ship, but be careful of the spikes. once you reach the end you'll notice the capsule on the left, but you'll need X and Duff McWhalen's weapon to reach it. Continue on and the sub will make it's final appearance. This time you'll be fighting the top part of the sub and the screen will move up. Make sure that you don't get caught under any of the rock platforms. Four laser ports will be firing at you, with X, crouch down and fire off a charged shot to hit them, with Zero just hack away or use the C-Sword to hit them. Once you reach the top the energy bar will appear again. The fish robots will appear and harass you, just ignore them unless they get too close. You'll need to hit the protected part of the ship attached to the fin. Destroy the small object below the fin to remove the shield, then blast away at the core. Once you destroy it you can move on to Duff McWhalen's room.

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Squid Adler Stage:
Squid Adler's stage will be tough to get through, you'll need practice to beat it successfully. You'll instantly start off on the Ride Chaser, and the terrain and speed of the screen will be intense, so be ready to have to try this area over again. Try to follow these instructions on how to get through successfully and also be able to grab all eight energy items along the way. First jump to the first platform, then the next, then jump up and again, fire away to destroy the walls blocking your way. Jump down, then up a bit to grab the first item, go down low on the platforms to reach the second one. Once you jump back up to the red terrain, jump up onto the first higher platform, jump up to grab the item then dash to fly across the screen. You'll grab the next item and land in the tunnel. Jump up over the depression and blast away at the barrage of walls, but jump up to grab the item hiding above. When you reach the next hole, the item will be in mid-air in the center of the hole. Do a small jump and you should grab it and land on the other side. Jump up into the tunnel and blast away at the walls. When you reach the cliff, just drop off and you'll grab the item in mid-air. Quickly dash through the final three walls to reach the end. If you got all eight energy items, the wall ahead will blow open and you can get to the capsule. Drop down the hole to continue on.
 The next area's main challenge will be all the locked shutters. Hit the locks and they'll begin to close in on themselves. Once the lock closes, the door will open, but rush through the door before it closes. When there's two locks, hit one, then hit the other, alternating between the two so you can get them both open at the same time. You'll be faced with many of these locks, but just take it in turns to hit each one and you should be able to get them open. Right before the last two locks is a single lock leading to the heart, but you'll need X with the Gaea Armor to reach it. After passing through the last two doors, you'll reach Squid Adler's room.

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Izzy Glow Stage:
Izzy Glow's stage won't be too hard to get through. First, knock down the bridge over the hole and jump over. Down the hole is a Maverick Hunter and a heart, but you'll need the Gaea Armor to reach it. Keep going and you'll eventually reach the moving spiked platforms. Wait for them to retract back into the roof, then quickly dash under them. You'll notice the EX tank up in the roof, but you'll need the Ground Fire to destroy the wood blocks. Continue on and you'll eventually reach an area with spikes on the floor. Wait for the platforms to lower, then jump across the tops of them to reach the other side. Keep winding your way around the platforms and you'll eventually reach a door. Blow it open to enter the second area of the stage.
 You'll now be in a tower similar to the tower areas of Split Mushroom's stage in MMX4. As you walk forward, the tower will spin, so you'll be effectively climbing the tower. Blast all the enemies that come down, and try to destroy the energy barriers. Dodge the Sigma Virus drones, and you'll eventually reach the top. You'll now have to fight a mini boss. Three heads will come spinning down the poles, eventually coming to a halt. They'll face you and then fire out a large blue beam. Try to get in a gap to dodge the beams, you can also dodge them by staying between them. You'll need to blast away at the face of the black head to destroy it. The boss will take damage, and another set of heads will come down. Keep destroying the black head to eventually defeat the boss. You'll then enter the final area. The last area will have a lot of the auto-defense systems that fire out large yellow energy balls. You can destroy the cannons with the C-Shot or the C-Sword. Keep climbing up the tower, remember that above one of the energy barriers is a hole in the roof leading to a capsule. Once you reach a long tower leading up, jump up and dodge the energy balls, or you can also destroy the cannons to make it easier. Reach the top and you'll find Dr. Izzy Glow's room.

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Dark Dizzy Stage:
Dark Dizzy's stage runs straight ahead, there aren't many ups and downs to it. In the first area you'll notice that when the large swirling void appears in the background, the speed of the game will slow down, this is part of the stage, similar to the effect of Dark Dizzy's special weapon. Be careful when you walk around the constellations in the background, as the annoying bats will often appear. The Falcon Armor will greatly help you in this stage. Once you reach the open hole with the moving platforms, jump on it and get ready for a long ride. Be very careful when the bats appear, as they'll also drop down a set of killer spikes, don't touch them. Flying around with the Falcon Armor will help here. The platform will sometimes backtrack around the still platforms, jump on top of them and wait for the moving platform to continue on. Eventually you'll reach the end and you'll notice the energy tank up on a high platform. Use the Falcon Armor or double-jump with Zero to reach it. Jump down on the platform to reach the second area.
 The second area will have a lot of spikes and the gravity-reversing beams. Jump through the first beam and make your way through to the next one, but only jump back into the fourth one so that you can get to the heart which will be uncovered from the purple blocks. Try to dodge the Sigma Virus drones, there'll be a few of them, so the Virus Buster will help here. Eventually you'll reach the end of the corridor, you can jump down the hole near the door to find the capsule, through the door will be Dark Dizzy's room.

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The Skiver Stage:
The Skiver's stage will have a lot of the exploding bombs, you'll need to quickly destroy them otherwise you'll take heavy damage. The Falcon Armor will greatly help you in this stage. When the stage begins, go right and quickly destroy the first bomb before it blows. Go through the opening, and get ready to destroy the next bomb hiding behind one of the Repliforce robots. Go through to the next room and destroy the next bomb. when you reach the next room, quickly jump up to the upper platform and destroy the bomb hiding behind the Repliforce robot enemy before it blows. Jump up the tunnel and quickly destroy the next bomb. Once it's gone, an opening in the roof will appear. Jump up to continue on. Once you reach the top, head right to reach a large platform. Your character will automatically walk onto it, the platform will then begin to move down. When you've got enough room, jump off it so you can get to the items below. Once the platform reaches the crumbling ground, it'll smash through it and continue downward. After it plows through the second ground, jump down to grab the Weapon tank before the platform gets too close. After the third platform is broken through, jump down to the right and head through the door.
 You'll now be in an open area with a platform to the right which slowly takes you up to the next area. With the Falcon Armor, jump and fly directly up to find the capsule. When you step on the platform, it'll move up on a diagonal path, stand on the right edge of it and crouch down so the spikes miss you. Ignore the Sigma Virus drone that appears, it won't catch you. Once at the top, head into the large building and onto another moving platform. This one will move up, and there'll be more bombs to destroy. Jump into the first corridor on the right and grab the two Maverick Hunters, destroy the bomb in the corner. Go back on the platform and head up to the next corridor. Jump in and head down to the corner to find a heart. Get back to the platform quickly before it takes off. Once you reach the top, you'll find the door that leads to the airship where you battle The Skiver.

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Mattrex Stage:
Mattrex's stage will have a lot of fire and lava traps, many of them will beat you instantly, so you'll have to be careful here. At the start, you'll need to head down a large tunnel. There'll be several large dragon-shaped heads that breath our fire. Make sure you don't get caught by the fire. The flames will appear in two ways, one will breathe out a continuous flame, wait until it stop before moving. The other will fire out short breaths, but will eventually stop. Once you get to the bottom of the tunnel, head right to reach the lava area. Alia will warn you about the lava, and you'll be able to see it fly across the screen below. Stand next to the hole and wait for the lava to stop. Jump down and head left to find the heart, then go right and hide behind the first rock you find to escape the lava. Once the lava stops, head right and keep hiding behind rocks to dodge the lava. Once you reach the end of the tunnel, quickly blast the door to get to the second area.
 The second area will have a huge sea of lava, and you can choose two paths to get to Mattrex's room. The first one is straight ahead, use the Raiden Armor sitting just ahead of you to jump over the hole. You'll need to leave the armor and continue across the rocky platforms. The Falcon Armor will greatly help you here. Once you start heading across the rocks, a large red dragon will appear on the left and will follow you. Ignore it and blast the fire balls it fires out. Keep going right, blast any bats that appear and blast the walls that block your way. Eventually you'll reach two moving platforms and a door. The dragon's energy bar will appear, and you'll have to fight it. Dodge it as it flies into the wall, and keep hitting it, use the Gel Shaver to easily beat it, you shouldn't have any trouble beating it. Continue on and you'll reach the large room just outside Mattrex's room. The capsule is down to the right, the Falcon Armor will help you reach it. Jump up the poles to reach Mattrex's room. If you choose to take the Raiden Armor down into the lava-filled area, you'll have to make sure that you don't get hit by many enemies, otherwise the armor will blow and you'll lose instantly. Make your way through the lava tunnels, and eventually you'll reach the room outside Mattrex's.

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Axle The Red Stage:
Axle The Red's stage is fairly straightforward, you'll have to mainly deal with a lot of enemies here. Once the stage begins, head right until you reach a cliff. In the right corner are a few v-blocks, use the Gaea Armor to get through them and on to find the heart. Jump up the poles to the top and continue on to the right. When you see the rose-shaped enemies, stay away from them as they will often lash out and grab you. Two charged shots or sustained damage from the Beam Saber will destroy them. Keep going until you reach a tunnel leading down. Along the way you'll pass through a tunnel where large vine-type objects will fly out of the floor or roof, you can just see the green tip of them sticking out of the roof or floor, so slow down when you get close and destroy the eye at the base of them when they appear. Once you reach the hole leading down, Alia will warn you of a large hole below, as you jump down, fall to the left to land on a platform next to the hole.
 A long pole will extend over the hole, grab it and head right. Try to avoid the small spike enemies moving along the poles. When you reach the end of the pole area, if you have the Falcon Armor, fly up to find the capsule. Once you reach the end of the hole, jump back onto solid ground and head right. You'll now need to jump over spiked areas, look up above the spikes and you'll see the green tips of the vines, so jump forward then back, so that you can destroy the vines when they appear. Keep heading right and you'll eventually reach Axle The Red's room.

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Zero Virus Stage 1:
The first Zero Virus stage is the most difficult. For most of the stage you'll have to dodge past laser beams that extend a green beam right across the screen when you pass them. If you touch a beam, you'll be instantly vaporized. It'll be very tricky and will take you a lot of practice to get through, the Speedster part will help you out a lot here, but the best way to get through is by using the Dark Hold weapon. Both X and Zero have this, and also having the W-Energy saver part really helps as well. When you reach the top of the area that you have to drop down to dodge the lasers, activate the weapon and when you drop, they won't fire! Rush through as fast as you can before the weapon runs out and you'll easily get through safely, only you'll now have to face the Shadow Devil at the end of this stage.

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Zero Virus Stage 2:
The second Zero Virus stage will have more enemies to bother you with. Fairly straightforward, whenever you encounter one of the large green robots, blast them with the Tri-Thunder of the E-Blade to destroy them quickly. Try to not get hit by too many of the Zero Virus drones, there'll be a few of them so watch out. If you have the Falcon Armor, once you reach the huge hole with all the moving platforms, you can just fly up the cliff easily, otherwise climb the platforms carefully. The Falcon Armor's charged shot can break through the green robot's shields, so keep firing at them even if they raise it. Once you reach the top of the large tower, the boss room will be to the right, jump up onto the ledge pictured here and walk left through the wall to find a hidden energy capsule which can greatly help you out. Enter the room on the right to fight the boss.

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Zero Virus Stage 3:
The third stage will have a lot of spike traps. Remember, this is the stage where you find the Ultimate Armor/Black Armor capsule, if you want the Ultimate Armor, you'll have to use normal X without any special armor. Once you reach the large hole with the pole, you'll need to some fancy dodging to avoid the moving spike enemies on the pole. Go through the spiked area with the moving platforms, then you'll reach the hole with the capsule below. Keep going and you'll reach another large hole. Proceed across the platforms to reach the end of the stage where you fight Zero or X depending on who you're using.

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Zero Virus Stage 4:
Very straightforward and easy to get through, at the end of the stage you'll reach the room with the eight teleport pods leading to the eight bosses. At the start, drop down the large hole and you'll land on the ground below. Head right and make your way through the spiked tunnels, just make sure you don't touch any of them. Once you reach the large open area with the floor covered in spikes, jump over the platforms and whack the green robots. Once you destroy the second robot, jump down and you'll land on safe ground. Go right and you'll find the hole leading to the teleport pods. Jump over it to find an extra life and an energy capsule. Once you beat all eight bosses, enter the gold teleport pod. You'll now be in a new area. Head right and eventually you'll reach a large hole. Black blocks will slowly appear in mid-air, jump on each one and head right as they appear and you'll eventually reach the end of the stage where you will have the final showdown with Sigma.

 

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Grizzly Slash:
Guide:
 Grizzly Slash will drop into the large rocky room to confront X. Once the battle begins, he'll whip out three small yellow blades which can cause damage if they hit X. Drop down into the depressions in the ground to dodge the blades. He'll use this attack often, so be ready for it. He'll often jump around to each higher ground levels, duck under him and crouch down in the depressions to dodge him. Use charged shots from the X-Buster to beat him, his weakness is the Spike Ball, so during the next battle against him, use that. Once his health goes down a bit, he'll jump up out of the screen. Keep moving as he'll drop down with his drill extended and he'll drill into the ground and disappear. He'll then either appear out of the wall and slash at X or his head will pop up out of the ground and he'll fire off his drill. Keep moving to dodge him. Once he jumps down and re-enters the room, he'll use a new slash attack, in which a large yellow crescent-shaped blade will fly towards X. Try to jump up the wall to dodge them. He'll fire off a few before jumping around again. Keep firing charged shots at him, you shouldn't have too much trouble beating him.
Weakness: Spike Ball.
Weapon Received: C-Shot.
Item Received: Crystal Ball.

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Duff McWhalen:
Guide:
 Duff McWhalen will battle you in an underwater room, so you'll be able to jump higher here. He'll appear on the right of the screen and he'll stay there for the first part of the battle. He'll start by firing out large ice blocks that move across the screen towards X. He'll follow X around and try to crush him against the left wall with the ice blocks. After firing out a long line of blocks, he'll fire out a small blue cloud that will crawl along the blocks. Jump up to dodge it. After the cloud disappears, he'll draw the blocks back toward him. You'll notice that the configuration will change and large ice-spikes will also be drawn towards him. Jump up over them as they pass underneath, and watch out for the small missile he also fires out. Use the C-Shot to inflict heavy damage on him, each time you hit him, all the ice blocks on-screen will explode. Once his health is almost gone, he'll move to the left side of the screen. From here he'll fire out a sequence of ice blocks which move very fast across the screen and plow into the spikes on the rear wall. Make sure that you don't get stuck on one of them, otherwise you'll lose instantly. Just keep firing at his face and you should finish him off fairly quickly.
Weakness: C-Shot.
Weapon Received: Gel Shaver.
Item Received: Hydrogen.

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Squid Adler:
Guide:
 Squid Adler will use heavy electric attacks during this battle. He'll begin by firing out three electric bolts, one forward, above and below him. Once they hit a wall or the floor, energy balls will appear and crawl along for a short distance. He'll also often create a large electrified block in the center of the room which will damage X if he touches it, so stay clear. If he jumps down on the ground he'll punch down and create a long electric beam that covers the entire floor, jump up the walls to dodge it. If he jumps up to the side and extends his long tentacle-like beams above and below him, he'll shoot out numerous electric beams that will fly across the screen. Stay low and below him to dodge them. To defeat him, use the Gel Shaver. Each time you hit him he'll be stunned for a second, he'll then most likely try to ram into X, so be ready to move and fire again. Ignore his electric attacks and just concentrate on hitting him. He won't take too long to beat.
Weakness: Gel Shaver.
Weapon Received: Tri-Thunder.
Item Received: Energy Cart.

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Izzy Glow:
Guide:
 Izzy Glow will enjoy teleporting around during this battle. He'll often fire out a missile that will home in on X, so move around it as much as possible as after a few seconds it'll explode. He'll teleport around to random locations so it'll be difficult to hit him at times. Use the Tri-Thunder to defeat him. You can fire the weapon far away from him as the bolt flying up will hit the roof and the energy ball will fly into Izzy. Once his health is about half gone, he'll begin to use a large laser attack, where he'll create a huge laser streaking across the screen horizontally or vertically. Try to hit him before the beam gets too close. He'll also sometimes fire out small energy balls that will line up on the floor. Izzy will then fly to the opposite wall and recall the balls. Jump up the wall to dodge them. After a few shots he'll begin to teleport like crazy, try to dodge him and wait until he calms down and resumes his other attack patterns.
Weakness: Tri-Thunder.
Weapon Received: F-Laser.
Item Received: Laser Device.

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Dark Dizzy:
Guide:
 Dark Dizzy will float up in one of the corners of the room for most part of this battle. He'll often fly back and forth and up and down, so try to avoid him as he moves. He'll also sometimes charge at X and grab him. He'll then start sapping X's energy while replenishing his own, so try to avoid him. Dizzy will also often create several smaller bats that fly out to annoy X, just fire off a charged shot of the X-Buster to easily destroy them all. Defeat him with the F-Shot. He'll move around when you fire the missile, but you should easily be able to home in on him, he doesn't move too fast. You'll run out of weapon energy before all his health is gone, so use the X-Buster to finish him off. After his health is almost spent, he'll use a new attack where he'll fire out a three large mutli-colored rings that slowly move towards X. Duck below and jump over each one to dodge them. As soon as they pass, he'll charge up and will release an energy field that will freeze X for a second. Make sure that you're standing far way from him as he'll charge at X and try to grab him.
Weakness: F-Laser.
Weapon Received: Dark Hold.
Item Received: Fuel Tank.

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The Skiver:
Guide:
 The Skiver will battle you on the wings of a large airship. This means that you can fall off the edge, and he'll try to use this to his advantage. As one of the last top commanders of the remains of the Repliforce army, The Skiver will put up a good fight. He'll often charge at X and if he hits you X will fly back a fair way, try to keep away from the edge of the wings otherwise you'll be knocked off the edge. He also sometimes floats up and flies down at X, jump over him to dodge his charge attacks. He will also often fire out a blue clone of himself that will fly out and perform the charge attack. Jump over it to dodge it. Use the Dark Hold weapon to your advantage, it won't damage him, but it'll freeze him so that you can get a few charged shots off with the X-Buster. After his health is half gone, he'll often fly up out of the screen. You'll have to be constantly moving and jumping here, as he'll fly back from any direction to try and ram X. Make sure that he does not hit you when he flies straight up, otherwise you'll be knocked off the edge instantly. Once he reappears, he'll float above the wings and will shoot out large whirlwind projectiles that will damage and push X further back. Stay under him and fire off a shot when the whirlwind passes. This boss is tough, but with a little practice you should beat him.
Weakness: Dark Hold.
Weapon Received: Wing Spiral.
Item Received: Orbiter Wing.

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Mattrex:
Guide:
 Mattrex will make a firey entrance before the battle begins. He'll mainly use strong fire attacks here, so you'll have to be fast on your feet. He'll often make short jumps across the screen, if he corners you, just dash under him when he jumps. He'll also often fire out a fire bouquet that lands a short distance away from him. Make sure it doesn't hit you. Use the Wing Spiral to defeat him. You'll need to stand right next to him to hit him successfully, or you could use the charged shot to hit him from a distance. As his health goes down, he'll start using stronger attacks. He'll often roll over and charge straight at you, try to jump up a wall to dodge him. If he jumps up on a wall he'll either charge down at you or fire out smaller but faster fire projectiles. If he drops down to one of the corners, he might perform a stronger charge attack that leaves behind large fire blasts flying up from the ground. Jump up into a corner to dodge him. He might also sometimes fire out a huge barrage of fireballs, jump up the opposite wall to dodge it. This boss will be tough to beat, you'll have to persist right to the end, but with practice you should beat him quickly.
Weakness: Wing Spiral.
Weapon Received: Ground Fire.
Item Received: Booster.

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Axle The Red:
Guide:
 Axle The Red will enter the room surrounded by a large rose. He'll taunt you at first, then attack. He'll jump around often, and he'll also create a clone of himself which will also jump around and try to hit you. Dash under him if he gets too close. He'll also sometimes whip out a large spiked ball that'll bounce around the room. Try to stay out of its way. Use the Ground Fire to inflict heavy damage on Axle. Once his health is half gone, he'll begin to create another clone that will jump around the room. Try to stay up in the corners to dodge them. Axle might also shoot a red petal up out of the screen, then several other petals will float down from above. They move down in a pattern, so you should easily be able to dodge them. Be very careful now, as Axle will stand in a corner and whip out a long spike whip. If you touch it, X will be trapped and his health will gradually go down. You'll be stuck for several seconds, so make sure this doesn't happen. The clone might also use the whip attack, so be careful. Be persistent and keep hitting him as he lands from his jumps. A tough boss, but easily defeated with the Ground Fire.
Weakness: Ground Fire.
Weapon Received: Spike Ball.
Item Received: Orbiter Engine.

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Dynamo:
The First Battle:

After beating two bosses you'll have to face Dynamo for the first time. He'll fight you in a small room, and you'll lose one hour for fighting him, but don't worry about that. He'll often use his purple whip-type weapon, he'll throw it towards you and after a few seconds it'll return to him. Jump up the wall to dodge the whip. He'll also try to block your shots when you fire at him, so try to hit him just as his whip returns. If he jumps up across the screen, once he gets close to X he'll whip out a large attack which is difficult to dodge from below, so try to jump up the wall and then over him to dodge it. To defeat him, use the X-Buster. Keep firing off charged shots at him, the plasma blasts should inflict further damage on him. Always jump up the wall to dodge his whip, and be ready to move when he jumps over.
The Second Battle:
Once you beat six bosses Dynamo will return for his final battle. You'll fight him above the Space Shuttle, and he'll use the same attacks as in the previous battle but he'll also have a new stronger technique, as well as more health. He'll punch the ground and create huge energy beams that consume about half of the screen, try to dodge it by staying to the side and keep dashing around before the beams appear. To defeat him, use the Wing Spiral. He'll be on the ground often, a good time to hit him is when he throws out his whip. Jump down next to him while the whip flies below and blast him quickly before it returns. Using the charged-shot will infect further damage and you'll be able to hit him from further away. He shouldn't be too difficult to beat.
Weakness: Wing Spiral.

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Shadow Devil:
Guide:
 Remember that annoying cyclops boss also known as the Shadow Devil in Mega Man and Mega Man 3? Well, the crazy creature has returned in X5 and he's stronger and harder than ever. Once the battle begins, his pieces will start flying in from the left. there are three different variations in the order that each block flies in, your biggest threat are the two lower blocks. Stay right at the edge up against the wall that the blocks are moving to and try to jump over the lowest block and duck under the second lowest. You will need a lot of practice before you can successfully dodge the blocks. Once the creatures reforms, he'll open his red eye and fire out two red energy balls, one at a time. They can be easily dodged. Once he breaks up into blocks again, he'll create a green outline of himself where he was standing, whatever you do, don't touch it otherwise you'll take heavy damage. The blocks will then slide over and reform on the other side of the room. Sometimes two columns of the blocks will move across and stay on one side, so that two columns are up against each wall. The two lowest blocks will then slide across at the same time, and will then continue up. Jump and duck under them to easily dodge them. He'll also sometimes become a large skull-type vehicle and will slide across the floor to a wall. Jump up the wall and use a mid-air dash to dodge him. He'll then jump back a short distance and extend spikes from his underside. Dash under him to dodge it. Once he lands he'll open his eye to look around. He'll jump around a few more times before breaking up again. To defeat him, use the Tri-Thunder. When he opens his eye, shoot it with a bolt to heavily damage him. Also when he becomes a skull and opens his eye, use that chance to hit him as you'll get heaps of hits in before he breaks up. This boss is extremely difficult to beat and will take you a long time to defeat, but it is possible so don't get disheartened.
Weakness: Tri-Thunder.

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Rangda Bangda 2:
Guide:
 This boss is similar to the wall boss in the first Mega Man X game, but will be harder to beat. It has three different eyes, a green, red and blue one. The green one will shoot out heaps of small blue projectiles that can be very annoying, use the C-Shot to destroy the green eye quickly. The red eye will fire out two long energy beams that will spin around it and cover the length of the screen. You'll need to jump around the eye to dodge it. Use the Tri-Thunder to destroy it quickly. The blue eye will often charge straight at you, try to dodge it and destroy it with the Ground Fire. If two large walls close in around you, jump up one as spikes will appear on the floor once they stop moving. The red-orange sun-like object will come to life and move towards you. Jump back and forth across the walls to dodge it. Destroy it with the Gel-Shaver. Be careful, as once the sun is gone, the walls won't open again, and sometimes spikes appear up the sides of the walls. Once all four parts have been destroyed the wall will explode. This boss is tough, but it isn't as hard as the Giant Blob so it shouldn't take you too long to beat.
Weakness: Ground Fire/C-Shot/Tri-Thunder/Gel Shaver.

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Zero:
Guide:
 You will only fight this form of Zero if you're using X in the third final stage and if Zero survived the Shuttle mission and didn't become a Maverick. After arguing about each other's safety, the battle will begin. Zero will use moves that you wouldn't normally be able to use if you're playing as Zero, so be careful. He'll often punch the ground and cause large blue energy bolts to fly up the screen, they will be very difficult to dodge, just try your best. He'll also sometimes fire out two large ice-rings, then he'll slash out his Beam Saber which will shoot out a green beam which flies straight at you. Jump up the wall to dodge it. Your special weapons won't cause any damage to Zero, so you'll have to use the X-Buster. Charged Shots are a must, and try to have full energy tanks as you'll definitely need them. If you have the Ultimate Armor, use it, as the Nova Strike will help a lot. Constantly use the Nova Strike attack back and forth across the screen and you should beat him fairly quickly.
Weakness: X-Buster.

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Maverick Zero:
Guide:
 You'll only have to fight Maverick Zero if the Shuttle mission failed and Eurasia's pieces fell down on Earth. Zero will become a Maverick, and you'll have to fight him in the third final stage. He'll use the same attacks as if he was normal described above, but he'll be a lot stronger. Again, the Nova Strike attack will almost guarantee you victory, so the Ultimate Armor is a must. You'll need full energy tanks, don't hesitate to use them if your health is low. Zero is labeled as a Maverick here but its uncertain if he actually was a Maverick, the big "W" in the background looks rather suspicious, doesn't it? Zero is very difficult and will take a while to beat, but he won't be much of a challenge if you have the Ultimate Armor. Just make sure that you don't waste any time in beating him, try to defeat him as quickly as possible as in this form he can perform a huge relentless attack with his Beam Saber where he'll fire out two huge green plasma waves that streak across the screen and are impossible to dodge. You can escape getting hit by using the Nova Strike, but it's instant death if you're hit once and Zero will keep slashing out the waves until you're dead, so make sure you don't give him a chance to use it. Once you defeat him he'll return to normal before sacrificing himself to save X from Sigma.
Weakness: X-Buster.

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Sigma:
Guide:
 Sigma will confront you at the end of the final stage in his spiffy-looking new body. He'll taunt you as usual, then the battle begins. He'll toss his cloak away and attack. He'll often charge straight at you and will then jump up the walls and then down again. Jump right up to the top of one of the walls to dodge him. If he lands in a corner and stops, he'll shoot out small energy balls that bounce towards you. Jump up the wall to dodge them. Once he fires out two balls at a time, the attack will end. Use this break to attack him. Use the X-Buster/Nova Strike or the Tri-Thunder to damage him. The Nova Strike will help a lot, but the Tri-Thunder will also do fine. Try to hit him when he's standing still, once he jumps up the walls, hit him from behind and jump over him as he comes down to land and hit him in the back. Once half his health is gone, he'll stand still and will create four floating Sigma virus drones that will float around him as he jumps up the walls. Try to destroy them as quickly as possible as they will damage X instead of infecting him. Sigma will also disappear and reappear on the right often. Once he reappears, he'll fire out a huge blue energy wave that causes heavy damage, so be ready dodge them. If he fires out two, jump up to the middle part of the wall so they fly past. He'll then start jumping up the walls again. This form of Sigma is much more difficult to beat than his previous forms, you'll need practice and skill to defeat him. The Nova Strike attack works very well, but you'll need to stay aware of his attacks, as he can easily beat you if you're not careful. Once you beat him his final form will attack.
Weakness: Tri-Thunder.

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Sigma's Final Form:
Guide:
 Sigma's final form is a gigantic humanoid-shaped body, so large that all you see of it is his head and upper chest. He'll taunt you a final time, then he'll attack. Two large hands will appear at the bottom two corners of the screen and will use several attacks. Often one or both of the hands will open and they'll fire out a large purple energy blast. Stay on the ground and duck to dodge it. They will also try to crush X and will move up and down the screen. If you try to attack the main body while the hands are active, it'll just disappear to dodge your attack. Don't touch the spiked knuckles as they also cause damage. One good way to destroy them is to stand on one and fire off charged shots at the other, sometimes they drop energy capsules once you destroy them. Once the hands leave the screen, the main body will attack. Four blue energy balls will appear from Sigma's forehead and will line up on the ground. After a second, they'll fly at X one at a time. Jump up the left wall and jump to the right once they start moving to dodge most of them. They'll charge one more time before disappearing, so get ready to move once you land. The main body will also sometimes create a very large purple energy block that takes up a quarter of the screen. The block will try to appear over X, keep moving to dodge it before it becomes solid. The block will then move to try and hit X, it should be easy to dodge. One of the hands might also come down the top of the screen and fire out huge orange energy beams down on X. Try to get out from under it before it fires. Once it fires, it'll move around a bit so jump up a wall to dodge the beams. Once the main body's attacks stop, the two hands will return and resume their attack pattern. To destroy him, use the Spike Ball or the Nova Strike. Blast the two hands as quickly as possible with charged X-Buster shots, and use the Spike Ball when the main body attacks. Jump up the wall and hit the red gem on Sigma's forehead to damage him. Keep dodging his attacks while firing, but if you use the Nova Strike, just jump up the wall and fly across his forehead, and keep flying back and forth to heavily damage him. This is the toughest form Sigma's ever had in any of the X games, and he'll be extremely difficult to beat. With practice and skill, you should manage to destroy him, just remember that the Nova Strike makes it so much easier.
Weakness: Spike Ball.

 CONGRATULATIONS!!!
You finished Mega Man X5 with X.

 

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Grizzly Slash:
Guide:
 You'll have to hit Grizzly in his chest, so it might be hard to hit him at times. Try to stay down in the depression below him, stand next to him and rip away with the Beam Saber, you should be able to get in a few hits before he jumps up. Once he jumps out of the screen, keep moving and try to get in a hit as he flies down. Once he appears out of the wall or floor, stand back and rip into him before he disappears. Once he lands and starts firing out the large crescent shots, try to dodge them and concentrate on hitting him. You shouldn't have too much trouble beating Grizzly.
Weakness: Twin Dream.
Technique Learned: C-Sword.
Item Received: Crystal Ball.

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Duff McWhalen:
Guide: Use the C-Sword to beat Duff McWhalen. You'll easily be able to hit him, just jump and fire to perform the spin attack. Each time you hit him the ice blocks he fires out will disappear so you shouldn't have trouble dodging his attacks. After plenty of hits, he'll move across to the other side of the screen. Try to dodge him as he moves across. Once he reappears, you'll have to be very careful, as if you get caught on the blocks he fires out you'll be thrown into the spikes on the rear wall. Stay far away enough so you can dodge the blocks, you can also jump up the wall above him and jump down while attacking his head. Avoid the blocks and you should beat him fairly easily.
Weakness: C-Sword.
Technique Learned: F-Splasher.
Item Received: Hydrogen.

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Squid Adler:
Guide: You'll need to be fast to dodge Squid's attacks. Try to dodge around his electric bolts, they'll be difficult to get around, but its better than just standing around. Use the F-Splasher attack to defeat him. Get close to him, then jump up and use the mid-air dash. Zero will fly through him and cause heavy damage to Squid. Once he regains his balance, he'll most likely charge at Zero, so get ready to move. Keep blasting him with the dash-attack, but try to dodge him as best as you can. Staying up the walls will help you to dodge most of the electricity.
Weakness: F-Splasher.
Technique Learned: E-Blade.
Item Received: Energy Cart.

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Izzy Glow:
Guide: Izzy Glow will be hard to hit without taking damage. You'll need to be quick to dodge his teleport attacks, and play around with the missile he fires so it blows before it can reach you. Use the E-Blade to destroy him. You'll notice that when Zero performs this attack, he won't fly directly up, he'll move to the side a bit, so perform the attack when you're standing a short distance from Izzy, otherwise you'll go too far and hit him, taking damage yourself. When he starts firing out the large laser blast, quickly hit him before it gets too close. His teleporting will be annoying but just wait until he stops moving before attacking again.
Weakness: E-Blade.
Technique Learned: C-Flasher.
Item Received: Laser Device.

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Dark Dizzy:
Guide: Dark Dizzy will be easy to hit no matter where he is during this battle. Don't wait for him to start attacking, just start hacking away with the Beam Saber. Also use the C-Flasher, it'll inflict heavier damage on him. The bats he fires out can easily be destroyed with the C-Sword. If you run out of the C-Flasher, if he or the bats hit you, the damage you take will restore its energy, so you can fire off a few more shots. You'll be able to hit him from any position in the room with the C-Flasher. If he fires out the large rings, jump over and duck under them to dodge them, and stay away from him when he performs his freeze attack. You shouldn't have much trouble beating Dizzy.
Weakness: C-Flasher.
Technique Learned: Dark Hold.
Item Received: Fuel Tank.

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The Skiver:
Guide: After questioning Zero about his battle with Colonel, The Skiver will attack. You'll need to be fast on your feet to dodge The Skiver's charge attacks. Once the battle begins, use the Dark Hold to freeze him. Hack away at him, you'll be able to cause a lot of damage to him before the weapon runs out. Once he starts moving again, by very careful, as he'll probably perform his sky dash attacks. If he punches you while he flies up, you'll get knocked of the ship, so jump and move around when he's not on-screen. Also use the C-Sword to get in shots from a short distance. If he fires out the large tornadoes, stay under him and hack away between each attack. A tough boss, you'll need skill to beat him successfully.
Weakness: Dark Hold.
Technique Learned: W-Shredder.
Item Received: Orbiter Wing.

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Mattrex:
Guide: Mattrex will be tough to beat, you'll need to be quick to dodge most of his attacks. He'll use a lot of fire attacks, most of them will be fairly strong, so its worth trying to dodge them. Use the W-Shredder to damage him heavily. Each time you hit him he'll be stunned for a few seconds. It'll take a while for him to stop flashing, don't fire again until he does. He'll probably try to get an attack in before you can perform the attack, so get ready to dodge him again. If he jumps up on a wall you won't be able to hit him with the W-Shredder, so use the C-Sword to damage him as much as possible. If he fires out a huge fire ball or charges at you, do a double-jump and you should be able to dodge him. Another tough boss, you'll need to be fast and skilled to hit him properly and dodge enough of his attacks.
Weakness: W-Shredder.
Technique Learned: Quake Blazer.
Item Received: Booster.

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Axle The Red:
Guide: Axle The Red will use strong attacks during this battle, so be aware of what's going on. He'll start by jumping around, so try to stay away from him when he lands. Try to jump up the walls if he fires out the bouncing spiked balls. Use the Quake Blazer to inflict heavy damage. You'll need to stand right next to Axle so that you can get the shot in down on his head. Once you hit him he'll be stunned for a few seconds so stand back until he stops flashing. His jumps will be annoying, wait until he lands before performing the attack. Make sure that you don't perform the attack right on top of him, otherwise you'll land on his head and take damage yourself. Once he starts creating the clone of himself, be persistent and keep hitting the real Axle, this way he won't get a chance to attack you with his vine whip. A tough boss, but you should be able to beat him easily with practice.
Weakness: Quake Blazer.
Technique Learned: Twin Dream.
Item Received: Orbiter Engine.

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Dynamo:
The First Battle:

After two bosses are defeated you'll have to fight Dynamo. After making his entrance the battle will begin. He'll use his whip attack where he throws the whip out across the screen, which then returns to him. He'll also often jump up and fire out two small energy blasts either side of him. After the first two, he'll drop down and fire off another two. Stay low then jump up the walls to dodge them. Use the Beam Saber's normal attacks and the C-Sword to beat him. Keep hitting him as much as possible, but stay away when he attacks with his whip and energy bolts. Be persistent and you should beat him fairly quickly.
The Second Battle:
Dynamo will be tougher to beat this time around. He'll use the same attacks as he did in the previous battle, but he'll also use the large beam energy attack. Try to stay between the beams to dodge them. Use the W-Shredder attack to inflict heavy damage on Dynamo. He'll stay in the corners of the room for most of the time, so you shouldn't have too much trouble hitting him successfully. He'll probably attack once he regains his balance, so get ready to move. Use the C-Sword when he jumps up, you can also use the three-hit combo attack when he lands. A little tougher than the previous battle, Dynamo shouldn't be too hard to beat, but don't underestimate his abilities.
Weakness: F-Splasher.

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Shadow Devil:
Guide: The Shadow Devil will be more difficult to beat with Zero than with X. You can try to use the E-Blade to hit the eye, but it's too risky, so just use the C-Sword. Jump over, hit the eye and quickly fall back before you land on top of him. Take advantage when he becomes a skull and hack away at the eye when it appears. The C-Sword attack will help you a lot during this battle, as most of the time you'll have to jump up to hit the eye. Learn the block movements and you should get the hang of dodging them. Don't hesitate to use an energy tank, just remember, whatever you do, don't touch the blob or the green outline it creates, otherwise you'll take massive damage. Again, this boss will be very challenging and will take you a while to beat.
Weakness: E-Blade.

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Rangda Bangda 2:
Guide: Rangda Bangda will be tough to beat. If the walls close, wait until the sun object returns to its position and the walls open again, this way you can fight the eyes easily. Use the E-Blade on the red eye, try to hit it as many times as possible even if you do get hit, it'll take only a few shots to destroy it. Use the Quake Blazer on the blue eye, attack it once it stops moving, and if it gets too annoying, just use the C-Sword. Finish off the green eye with the C-Sword, keep slashing at it when it fires to easily destroy it. Leave the sun object to last, once it attacks, try to use the F-Splasher when it moves towards you. If you find that too difficult, just use the C-Sword. A tough boss, but it shouldn't be as difficult as with X, but try to have energy tanks with you just in case.
Weakness: E-Blade/F-Splasher/Quake Blazer/C-Sword.

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X:
Guide: You've probably never thought that this would happen, but here he is, Mega Man X listed as a boss. No, don't worry, he's not Maverick when you fight him, X and Zero just have their little argument that turns into a fight. Once the battle begins, he'll activate the Ultimate Armor, but thankfully he won't use the Nova Strike. X will use the X-Buster and the special weapons from X4, mainly using the charged shot attacks. He'll be constantly charging up the X-Buster, he'll fire off heaps of shots and will be very fast with the special weapons. The Double Cyclone attack will be the same, with two large cyclone beams flying out on both sides, jump up the walls to dodge them. If he uses the Soul Body attack, he'll stand still and the clones will fly out straight at you, but they should be easy to dodge. He'll also use the charged Frost Tower, stand far back to dodge the ice blocks falling from above. If you're familiar with X's Weapons from X4 you should know what to expect. Not looking from Sigma's point of view, but X does have a weakness - Quake Blazer. Jump down on him and use the attack to cause heavy damage. Keep persisting with the attack, but stand back if he starts using heavy attacks. After beating Sigma more than three times and crushing many of his Mavericks, this is the first battle that X will truly lose. Once you defeat him Zero will defend X from Sigma's following attack.
Weakness: Quake Blazer.

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Sigma:
Guide: Sigma's two forms will be extremely difficult to beat with Zero. You'll have to build up your skill and practice what attacks work well against him, but believe me, it will take a long time to beat him, just don't lose hope. Once the battle begins, get ready to jump up the walls once he charges. A good time to hit him is when he flies down a wall to land on the ground. Stand in the center of the room and jump up as he passes underneath, then fire to use the C-Sword to cause damage to Sigma without taking any yourself. Jump up the opposite wall when he fires out the energy balls, after the third round passes, jump down and whack him before he charges. His weakness is the E-Blade, when you hit him he'll show electric damage and take more damage than from the Beam Saber. A good time to hit him is also when he jumps down, time it right so that you jump up high, whacking him as he flies under you. This way you should be up above him as he passes, so once you land you'll miss colliding with him. Once he starts creating the Sigma virus drones, you should easily be able to destroy them with sustained whacking with the C-Sword. If he appears on the right and fires out the huge blue plasma waves, stand on the left of the room and dodge them, wait until he reappears before attacking again. Remember, start the battle with two full energy tanks and don't use one during this part of the battle, after some practice, you should be able to beat this form without having to use one. If you need more energy, if you lose a life you'll be able to pick up a large energy capsule outside his room which fills a quarter of an energy tank. Save the two for the final battle. Once you defeat him his final form will appear.
Weakness: E-Blade.

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Sigma's Final Form:
Guide: Sigma's final form will be incredibly difficult to beat. It will help if you have Zero's Black Armor here, you'll inflict more damage with the Beam Saber and receive less damage from his attacks. First, when the battle begins, jump up on one of the hands and pelt away at it with the three-combo strike. You'll still be able to hit it while standing on top, keep hacking and you should destroy one quickly. If the other one still pesters you, destroy it as well, but remember to stay on top of one and don't stand on the ground between them. Once the main body attacks, you'll have to be very quick on your feet. His weakness is the Twin Dream, once the hands leave, switch to the weapon and active it. Jump up and attack, make sure the clone hits his forehead to cause damage. He'll fire out the four energy balls, jump up the left wall and wait until they begin to move, then jump way over to the other wall and jump over any other energy balls coming at you. Once they start moving again, dash quickly to the left and jump over the remaining ones. If the large purple block starts to appear, move around as much as you can until it becomes solid, then it should be easy to dodge. Keep attacking Sigma as much as you can, and switch back to the normal Beam Saber when the hands reappear. If the hand comes down from above, try to dodge it before it fires out the energy beams, once it does, stay away from it until it leaves. This is by far the most difficult battle you will ever have in any of the MMX games, Sigma will take you ages to beat, but practice makes perfect, so don't worry if you keep losing, at least you'll be getting used to his attacks. Keep trying, and remember, if you need to use the energy tanks, use them. If you lose, you can keep losing to his first form so that you can slowly build up your energy tanks again with the energy capsule outside his room. Even if you get the game over screen, you'll still have your energy tanks full if you continue. Keep persisting, and never give up.
Weakness: Twin Dream.

 CONGRATULATIONS!!!
You finished Mega Man X5 with Zero.

 

Armor Parts Locations:
Falcon Armor Parts Locations:
xbuster_b.gifLeg Part - Found in Grizzly Slash's stage.x_buster1.gif The Leg upgrade is found in Grizzly Slash's stage. Just after you enter the cave area after the trucks, you should see an opening in the roof. Jump up through here and you'll easily find this capsule. The leg part of the Falcon Armor will allow X to fly through the air, he'll also be invincible while flying, and can destroy any enemies that strike him.


 

 

xbuster_b.gifArm Part - Found in Izzy Glow's stage. x_buster1.gifThe X-Buster upgrade is found in Izzy Glow's stage. You need the C-Shot or C-Sword to find this one. Not long after you enter the area with the auto-defense systems, you should see an opening in the roof just above one of the purple energy barriers. Jump up the wall on the right and you'll see one of the large cannons to the left, blocking an opening. Destroy it and continue on to find the capsule. The X-Buster upgrade will give X a new and stronger charged shot, the blast can also fly through solid objects.
 

 

xbuster_b.gifBody Part - Found in Duff McWhalen's stage. x_buster1.gifThe Armor upgrade is found in Duff McWhalen's stage. At the very end of the sunken ship area, you'll easily see the capsule hiding behind a wall. You'll need the Gel Shaver to reach it. Charge up the weapon, then release it. The large ice blocks will strike the small bomb next to the wall which will blow and take the wall with it, opening the way to the capsule. The armor upgrade will enhance X's defense power, effectively doubling his overall life energy. It will also allow X to use the Falcon Armor's Giga Attack, which can damage all enemies on-screen.
 

 

xbuster_b.gifHelmet Part - Found in Squid Adler's stage. x_buster1.gifThe Helmet upgrade is found in Squid Adler's stage. At the start of the stage during the Jet Bike part, you'll need to grab all eight of the small energy balls, so that once you reach the end of the Jet Bike area, you can destroy the door that blocks the way to the room containing the capsule. You'll need a few tries to get all eight energy balls, they won't be easy to get, but with practice, you should eventually get them all. The helmet part will allow X to use less energy to fire his special weapons.

 

 

Gaea Armor Parts Locations:
xbuster_b.gifLeg Part - Found in Axle the Red's stage. x_buster1.gifThe Boots upgrade is found in Axle The Red's stage. You need the Falcon Armor to reach this one. During the second area of the stage where you climb along the green pole above the large hole, you should eventually see an opening in the roof just before the end of the pole. Jump and fly up into the opening to find the capsule. The boots part will allow X to safely walk on any spike trap in the game without losing a life or sustaining damage.


 

 

xbuster_b.gifArm Part - Found in Mattrex's stage. x_buster1.gifThe X-Buster upgrade is found in Mattrex's stage. You'll need the Falcon Armor to reach this. Just below the final door to Mattrex's room to the right of the lava will be the capsule sitting in the corner of the room. Fly over to reach it. The X-Buster upgrade will allow X to fire off a special but weaker shot that can destroy the blocks with a "V" on them. It will also allow X to grab onto a wall and hold tight instead of sliding down.


 

 

xbuster_b.gifBody Part - Found in The Skiver's stage. x_buster1.gifThe Armor upgrade is found in The Skiver's stage. You'll need the Falcon Armor to reach this one. Once you reach the open area with the platform that rises up to the right, jump up and fly straight up to eventually find the capsule sitting on a ledge. The armor part will enhance X's defense power and will allow X to perform the special Giga Attack which will damage enemies in front of X.


 

 

xbuster_b.gifHelmet Part - Found in Dark Dizzy's stage. x_buster1.gifThe Helmet upgrade is found in Dark Dizzy's stage. Right at the end of the stage just before Dark Dizzy's room, you'll notice a hold in the floor. Jump down to see the capsule. This one will be very difficult to reach, as you'll need to fire an F-Shot and direct it through the small tunnels to the room with the capsule. Once you get the shot through, direct it up to the blue wall to destroy it and open the way to the capsule. The helmet part of the Gaea Armor will allow X to move the special blocks with a "V" printed on them by dashing into them.


 

Ride Armor Locations:
Ride Armor - Assist in battle - Found in Mattrex's stage.

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Raiden Armor:

The Raiden Armor is found in Mattrex's stage. This carrier can walk through lava and can withstand many blows before it explodes. It has three forms of attacks, a standard drill-punch attack, a large swipe attack which deals out more damage, and a charge attack which can drill through most enemies. Hold fire to perform the drill attack.

 

Jet Bike Locations:
Jet Bike - Allow to drive fast - Found o
nly in Squid Adler's stage.

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The Jet Bike is used only in Squid Adler's stage. X or Zero will be riding the bike for the first part of this stage. This vehicle can jump, fire an energy weapon and execute a devastating dash attack where a beam of energy from the bike's underside will destroy anything that touches it. A dash-jump can be made as well as being able to perform the dash attack once the bike jumps. This can also enable the bike to glide over large pits and holes.

 

Heart Tank Locations:
Heart Tank -
Increase the energy bar - Found in all 8 stages.

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This first heart is found in Dark Dizzy's stage. In the second area with the pillars that reverse the roof and floor of the area, once you reach the fourth one, jump back into it so that the room reverses a second time. Keep going and you should see the heart visible up on a ledge.

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The second heart is in The Skiver's stage. When you reach the large platform that rises up the tunnel leading to The Skiver's room, jump into the second large opening in the wall on the right and proceed down the hallway to find this heart in the corner.

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The third heart is in Mattrex's stage. When you reach the area where the lava flies across the screen, consuming everything in its path, stand next to the hole in the floor and wait until the lava stops. Once it leaves, quickly jump down and head left. Drop down the hole in the far corner and quickly grab the heart to the right. Jump back up the wall as fast as you can and rush back to the right to avoid the lava.

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The fourth heart is found in Grizzly Slash's stage. You'll need the Gaea Armor to reach this one. When you proceed through the larger truck near the center of the first area, you should notice that between two of the carriages you can climb up the side of the two. Climb up and jump onto the roof of the carriage on the right. Continue across the spikes and you'll eventually find this heart.

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The fifth heart is found in Squid Adler's stage. You'll need the Gaea Armor to find this heart. Just before Squid Adler's room, you should notice that there is an electric lock and a door to the left of the final two locks guarding the door to Squid Adler's room. Open the single lock and jump up through the opening. You should now see three v-blocks stacked up on the right. Destroy two of them and dash into the third one to move it to the right. Keep pushing it until you come within firing reach of the lock on the right. Jump up and fire at the lock to eventually open the next door, then head into the small room to find the heart.

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The sixth heart is in Izzy Glow's stage. Again, you'll need the Gaea Armor here. Right at the beginning of the stage, drop down the large hole with the bridge that you can shoot down. Land on the spikes below and head right to find the heart.

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The seventh heart is in Duff McWhalen's stage. You will need the Falcon Armor to reach this one. When you beat the second part of the U-555 and enter the sunken ship, head over to the end of the area where the spikes line the wall on the right of the hole you need to drop down to continue the stage. At the top of the hole, you should see an opening in the roof. Jump up and hover into the opening and you'll enter a secret room. Head right to eventually find the heart.

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The eighth heart is in Axle The Red's stage. You need the Gaea Armor to find this one. Just as you enter the area near the start of the stage where you need to climb up the green vines to proceed through the stage, you should notice at the base of the cliff a v-block. Destroy it and continue to the right. Once you reach three blocks stacked on top of each other, jump over them and push the block up on the ledge to the right so that it drops down into the hole in the ground below to straighten out the terrain. Jump down and fire back to the left to destroy the block under the ledge and the bottom block of the stack. Destroy the second one so only one block remains. Go to the left of the single block and push it to the right up to the edge of the hole. Use it to jump across to reach the ledge on the right that has the heart waiting on top.


Sub-Tank Locations:
Sub-Tank -
Stores health - Found in Grizzly Slash's and Dark Dizzy's stages.

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The first energy tank is in Grizzly Slash's stage. Right at the front of the second auto-exploding truck, you should see the tank sitting below the nose of the truck. Quickly jump down to grab it and jump to the right before the truck blows.



 

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The second energy tank is in Dark Dizzy's stage. You need the Falcon Armor to reach this, or the C-Sword with Zero. Right at the end of the first area with the moving platform, you'll see the tank in plain sight sitting up on a ledge. Hover up to reach it or double-jump to reach it.


Weapon Tank Locations:
mmx.gifWeapon Tank - Stores weapon energy - The Skiver's stage. The weapon tank is in the Skiver's stage. When you reach the area with the platform that slowly moves down the large tunnel, once it breaks through the third floor, jump down and grab the tank before the platform comes down.

 


EX Tank Locations:
mmx.gifEX Tank - More lives per continue - Izzy Glow's stage. The EX tank is in Izzy Glow's stage. Near the beginning of the stage just after the first two moving spike platforms, you should see the tank above the ceiling. You'll need to use the Ground Fire to destroy the wooden blocks above so that you can reach the tank.


 

The Sigma Virus - Infects with virus - Every stage.mmx.gif

 

Not really an item, but these Sigma Virus drones will appear in certain areas of each stage. If it hits you, your virus meter in the bottom left corner of the screen will change. Normal is when you're unaffected, Caution and Danger are warnings then Virus means your character has been infected. X will slowly lose health when infected, but Zero will become invincible (???). After some time the virus will wear off.

Captured Maverick Hunters - Rescue them - Izzy Glow's stage.

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These captured Maverick Hunters are scattered throughout certain stages and need your help. Touch them to help them get back to HQ. They'll restore part of your health when you save them and they'll also give you an extra life! Its definitely worth rescuing them.

 

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X Regular Armor:
X's basic armor. No special powers. Much weaker than all of X's other armors.

 

 

 


 

 

 

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fourth5.gif

 

Force Armor:
A reproduction of the armor from X4. If you start the game with X you get it automatically. Otherwise it's impossible to get. Gives you the power to hover, air-dash, and plasma shot, but the Nova Strike and infinite weapon energy capabilities from Mega Man X4 are missing.




 

 

falcon.gif

falcon5.gif

 

Falcon Armor:
New armor. Very light and nimble. Pressing the jump button in the air lets X fly for a short time. The powered shot is a small but powerful laser. No air-dash ability, but makes X generally faster. You can use boss weapons while in it, but can't power them up like you could with the Fourth Armor. Nova Strike replaced with Falcon Strike ability.
 

 

gaea.gif

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Gaea Armor:
Also a new armor. It's basically the opposite of Falcon, in that it makes X slower but much more powerful and defensive. It, however, also does not have an air-dash. Clinging to the wall lets you stick there instead of sliding off. X can also walk on spikes without any damage coming to him, and his powered shot is much more powerful than the Nova. Unfortunately, it's impossible to use boss weapons in the armor, and it makes X more sluggish. Nova Strike replaced with the Gaea Strike ability.
 

 

ultimate.gif

ultimate5.gif

 

Ultimate Armor:
This is a hidden armor, both ways you could possibly get it. It includes the same abilities as the Ultimate Armor from X4, in that it's exactly like the Fourth Armor, only allowable to do the Nova Strike infinite times. Of course, in this game the Fourth Armor doesn't allow X to do the Nova Strike at all, but the Ultimate Armor still does allow him to do it infinite times.

 

Parts:
Once you defeat a boss, you'll notice that you can choose between a Weapon + Life or a Weapon + Energy. The "Life" option will give your character an extra life heart, the "Energy" option will give you more weapon energy for each of the special weapons. These two parts will be completed once you beat another stage after choosing them. The parts system is more complicated. You can have up to eight parts in the game, chosen from a total of 16. When the part option displays Weapon + Life/Energy +, it means that you'll also receive a special item you can equip to certain armor suits. The Life and Energy options will give you different parts, so each boss has a maximum of two to choose from, but you won't know exactly what you're getting, so this guide will help you. To get the extra "+" to get a special part, you must fight a boss which is at least on level 8. To be able to get all possible eight items in the game, you'll need to waste time at the start by deliberately losing lives and returning to the Stage Selection screen to lose an hour off the timer. As the levels of the bosses rise as the timer lowers, this is the only way you can do it. When playing as Zero, start fighting the bosses when there's 11 hours left (it'll change to 10 once you enter the first boss' stage). When using X, enter the first stage when there's 10 hours left (it'll change to 9 when you enter the stage). This will be cutting it very close if you go on to fight all eight bosses, once you start fighting the bosses do not waste any time otherwise you won't make it.
A part will be completed once you go through two stages. The boss' levels don't change on Easy mode, so you only be able to get the parts on the Normal and Xtreme modes. Once you have an item, on the Stage Selection screen, press L1 to reach the part equip screen. You can equip parts for the following suits: X, Zero, Fourth Armor, Ultimate Armor, Falcon Armor. The Gaea Armor can't have any parts equipped. X and Zero can have four parts equipped at a time, the other armor suits can have only two. If you have Zero's Black Armor, he'll already have three specific parts equipped, so make sure that you don't equip them again - this way Zero's Black Armor can technically have up to seven parts equipped! You can get up to eight extra hearts or eight extra weapon up parts from defeated bosses. Listed below are all the possible parts and which bosses and Life/Energy option has them.

All Bosses:

item_lifeup.gif

Life Up:

This part will give your current character an extra energy heart.

item_energyup.gif

Energy Up:

This will increase your maximum special weapon energy by a small amount.

 

Grizzly Slash:

item_lifeup.gif

Shock Buffer:

When your character takes damage, they won't be stunned for as long as they normally are.

item_energyup.gif

Hyper Dash:

When you dash, you'll go further than normal, it also allows you to perform longer jumps.

 

Duff McWhalen:

item_lifeup.gif

Super Recover:

You'll receive more energy when you pick up an energy capsule, it'll also fill up your energy tanks faster than normal.

item_energyup.gif

W-Energy Saver:

This part halves the energy use of any special weapon, allow you to use a weapon for much longer than normal.

 

Squid Adler:

item_lifeup.gif

Quick Charge:

X: This allows X to charge his weapon faster than normal, it greatly helps when heaps of enemies are around.

item_energyup.gif

Z-Saber Extend:

Zero: Zero's Beam Saber can reach out a little further than normal. Slash out and you'll notice the small yellow beam extension.

 

Izzy Glow:

item_lifeup.gif

Burst Shots:

X: X can fire many more shots than normal. You'll be able to shoot off a maximum of five shots at a time, giving X a much better rapid fire rate.

item_energyup.gif

Shot Eraser:

Zero: Zero can block energy beams with his Beam Saber. When an enemy fires an energy bolt, slash at it to destroy it.

 

Dark Dizzy:

item_lifeup.gif

Anti-Virus Guard:

This increases your defense against the infection of the Sigma virus. You'll need to be hit by eight drones before you get infected instead of four.

item_energyup.gif

Virus Buster:

This will allow you to destroy the Sigma virus drones with the X-Buster/Beam Saber.

 

The Skiver:

item_lifeup.gif

Jumper:

You can jump much higher than normal, very useful when fighting Sigma.

item_energyup.gif

Speedster:

This increases the speed of your character's movement. You'll move around about 50% faster than normal.

 

Mattrex:

item_lifeup.gif

Speed Shot:

This increases the flying speed of energy blasts from the X/Z-Buster - they'll fly across the screen faster.

item_energyup.gif

Buster Plus:

This increases the damage caused by the X/Z-Buster, useful against strong enemies and bosses.

 

Axle The Red:

item_lifeup.gif

Ultimate Buster:

X: Every time you press fire, X will fire off a charged shot automatically.

item_energyup.gif

Z-Saber Plus:

Zero: Zero's Beam Saber will be stronger and can cause more damage to enemies and bosses.

 

xbuster.gif

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X-Buster:
You have the X-Buster from the start of the game. Every armor suit for X will have a different version of the X-Buster, each which have their own special abilities. The standard X-Buster in X's normal and Fourth armor can fire off the usual small energy blasts as well as the heavier charged-up shot. Unlike previous X games, the X-Buster cannot shoot through solid objects. The Falcon Armor has a special charged shot which is stronger than the normal X-Buster and the blasts can fire through walls. The Gaea Armor uses a shorter-range but powerful energy blast which can destroy certain blocks.

xcshot.gif

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C-Shot:
The C-Shot is gained once you defeat Grizzly Slash. This weapon fires out a small boomerang-shaped blade which will fly away from X in a straight or diagonal path. The blade can slice through most enemies, inflicting heavy damage. The charged shot will create an energy barrier around X which can protect him from enemies, any target striking the field will be damaged or destroyed. The field doesn't use up continuous energy while in use.

 

xtrithunder.gif

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Tri-Thunder:
The Tri-Thunder is gained once you defeat Squid Adler. This weapon will shoot out three electric bolts, one forward, above and below X. Once they strike a wall, ceiling or floor, large energy balls will appear and crawl along the terrain for a short distance. This is very useful for striking any enemies surrounding X as if the bolts miss them, the energy balls could easily catch an enemy off guard. The charged shot will create huge lightning bolts that fly down the screen at given intervals. The positions of each bolt is random, and you won't be able to switch to another weapon until they all fly down.

xflaser.gif

flaser_image.gif

 

F-Laser:
The F-Laser is gained once Izzy Glow is defeated. This weapon can fire out a small missile projectile which you can direct around with the D-pad. When fired, you won't be able to move X until to missile blows, so be careful and make sure X is safe before firing it. This is useful for hitting enemies that move around often, you can easily track them down and destroy them without much effort. The charged shot will fire out a massive energy beam that reaches to the edge of the screen. The beam will remain active for a few seconds so that you can easily direct it toward an enemy.
 

xgelshaver.gif

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Gel Shaver:
The Gel Shaver (aka Goo Shaver) is gained once Duff McWhalen is defeated. This weapon fires out a small blue cloud-like projectile which will crawl along the floor and walls until it strikes a target. This is useful for hitting enemies attached to walls. The charged shot will create eight massive ice blocks, four on each side of X will fly out and come crashing down, destroying any enemies below or near X.

 

xwingspiral.gif

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Wing Spiral:
The Wing Spiral weapon is gained once The Skiver is defeated. This weapon will create a large tornado-shaped projectile which will fly up above X. This is useful for striking any enemies above him. You can also direct the whirlwind around a bit by holding left or right when you fire. You'll have to stand near an enemy on the ground to hit them with this weapon. The charged-up shot will create a much larger tornado that will fly out and up a diagonal path away from X. This shot can easily hit any enemy in front of X.
 

xspikeball.gif

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Spike Ball:
The Spike Ball is gained once Axle The Red is defeated. This fires out a large green spiked-ball which has limited range but is very powerful. Once the ball stops moving, it will stay still for a few seconds before disappearing. This can be useful for inflicting further damage on stationary targets. The charged shot will fire out another large spiked ball, but this one will bounce around the screen and destroy any enemies that move into its path. The ball will bounce around a few times before disappearing.
 

xdarkhold.gif

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Dark Hold:
The Dark Hold weapon is gained once you defeat Dark Dizzy. This weapon only has a primary fire, once used, all enemies and moving objects on-screen will be temporarily frozen. This can help X to navigate through areas infested with enemies easily. You'll notice that when the weapon is active, its energy will be continuously draining, so make sure you deactivate it before it runs out if you want to keep using it. Go into the weapon selection screen and select another to deactivate the weapon. Also note that some enemies and most bosses will be unaffected by this weapon.

xgroundfire.gif

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Ground Fire:
The Ground Fire weapon is gained once you defeat Mattrex. This weapon fires out a large bouquet of flames which will fly out a short distance and then land on the ground. Once it lands, smaller flames will randomly fly straight out of the fire and can damage any enemy that touches them. This weapon can also burn away certain wooden blocks. The charged shot will create two huge flame-bars which will fly out either side of X and can easily destroy any enemies in front or behind him.

 

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Z-Saber and Z-Buster:
This time Zero can use his trusty Z/Beam Saber and his new Z-Buster (you can only use the Z-Buster if you choose Zero as the main character). The Beam Saber has the same moves as in X4, Zero can perform a single or three-strike attack. The three-strike combo attack can be stopped if you press down while Zero swings. You can also swing the Beam Saber while Zero crouches. The Z-Buster can fire off a small but strong energy blast which is very useful for striking enemies at a far distance. You won't be able to charge the Z-Buster, it only has a primary fire mode.

zcsword.gif

 

Crescent-Sword (Mikazukizan):
Once you jump up, press jump again to perform a double-jump. Press fire while jumping to perform this special attack.
The C-Sword is gained once Grizzly Slash is defeated. This technique allows Zero to perform a double-jump and also the special spin attack in the air, which also creates a stronger beam around Zero to inflict further damage on any enemy around him.

zeblade.gif

 

E-Blade (Denjin):
While standing still, press up and then the fire button (Beam Saber) to perform this attack.
The E-Blade is gained once Squid Adler is defeated. This technique allows Zero to jump straight up while releasing a huge electric beam which can heavily damage any enemy in front of Zero. You'll need to stand near an enemy on the ground to hit them, higher enemies are easier to hit.

zcflasher.gif

 

C-Flasher (Messenko):
While on the ground, press the Giga Attack button to perform this attack.
The C-Flasher is gained once you defeat Izzy Glow. This technique allows Zero to punch the ground and release several purple energy bolts that will fly out in separate directions, covering the entire screen. Any enemy nearby will be either heavily damaged or destroyed.

zfsplasher.gif

 

F-Splasher (Hisuisho):
After jumping up, press the dash button to perform this attack.
The F-Splasher is gained once you defeat Duff McWhalen. This technique will allow Zero to dash while in mid-air, but it will also create an ice-barrier around Zero which will protect him from most enemies and can damage any target striking him.

zwshredder.gif

W-Shredder (Shipuu):
While dashing on the ground, press the fire button (Beam Saber) to perform this attack.
The W-Shredder is gained once The Skiver is defeated. This technique allows Zero to create a temporary clone of himself which will fly out while Zero dashes and can damage any enemy standing in front of Zero. Make sure that you dash further away from the target so that there is enough room for the clone to hit them.

 

ztwindream.gif

 

Twin Dream (Sogenmu):
Select the weapon and press fire (Beam Saber) to activate it.
The Twin Dream is gained once you defeat Axle The Red. This weapon also creates a clone of Zero, but this one will remain active for about ten seconds or until an enemy hits Zero. The clone will stand in front of Zero and will perform the same moves Zero does, if you hack away with the Beam Saber, it'll do the same, causing heavy damage to any enemies nearby.

zdarkhold.gif

 

Dark Hold:
Select the weapon and press fire (Beam Saber) while standing still to perform the attack.
The Dark Hold is gained once you defeat Dark Dizzy. This weapon has the same effect as X's version, it freezes all enemies on-screen. Again, the weapon will slowly drain, select another weapon or de-select it to deactivate it. Some enemies and bosses won't be affected by this weapon's freezing effect.

zquakeblazer.gif

 

Quake Blazer (Danchien):
While falling from a jump, press down and fire (Beam Saber) to perform this attack.
The Quake Blazer is gained once Mattrex is defeated. This weapon allows Zero to use a fire-attack to crash down above an enemy and severely damage them. Once Zero lands, several explosions will appear for a few seconds, inflicting further damage. Make sure you come down to the side of an enemy, otherwise you'll take damage by touching them.

 

 

xbuster_b.gif

 

X's Ultimate Armor:
While in the character select screen, make sure X is highlighted and press up twice, and down nine times. X will start with his Ultimate Armor, which is exactly like his Fourth Armor except that it lets him use the Nova Strike an unlimited amount of times.

 

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Zero's Black Armor:
While in the character select screen, make sure Zero is highlighted and press down twice, and up nine times. Zero will start with his Black Armor. This gives him better defensive ability, and a more powerful purple saber with the ability to dispel the Sigma Virus.

 

 

The Ninth Capsule:x_buster1.gifx_buster1.gif
If you want to acquire the Ultimate Armor and Black Armor without using a code, go to the third Zero Virus stage. As X, you have to enter without your Fourth Armor. At a small platform that's out of place, go down the left wall and slide down it, then jump to the right wall. Sliding down it will open a small alcove with the ninth capsule. As unarmored X he gives you the Ultimate Armor. As Zero he gives you the Black Armor. If you get one, you can die and come back as the other character to acquire both.

 
Ending:
Essentially, when Sigma is defeated he vows to take the other character (Zero if you're using X, X if you're using Zero) down with him. Of course your character doesn't like this one bit, but can't seem to stop it as Sigma explodes.

If Zero didn't turn evil earlier in the game, the next scene shows a very battered Zero (regardless of who you were using) lying on the ground, with a somewhat healthy-looking X over him. X starts to pick Zero up, when he hears a voice from a melted skull-like face behind him. The face fires a laser which cuts clean through the chests of both X and Zero. As X collapses and Zero falls back to the ground, Zero sticks out his arm cannon, comments, "How persistent you are, Sigma," and blasts the face. After that, the two are left lying on the ground. Zero murmurs to himself that X's optimism led to his own demise, and that X should live.

If you're playing as Zero, you never do find out what happened to X, and in that way the game implies X kicked the bucket. The ending focuses on Zero, who remembers scenes from the past (and sketchy images of "that old man" that's been talked about through the game) and decides he finally understands that, in order for there to be peace, he (Zero) must die.

X's endings (either with or without Zero) show X's now-battered body also lying on the ground. Suddenly Dr. Light's holographic form appears beside him. Dr. Light murmurs, "Not yet... Hold on, X, just a few more moments..." After that, the scene cuts to a later point in time, where X is fully recovered and is leading the Maverick Hunters as usual. If Zero went evil during the game, you discover that all of X's memories of Zero were erased somehow, and that he returned to the Maverick Hunters already fully repaired, without a scratch. Otherwise, X still remembers Zero, and carries Zero's beam saber around with him wherever he goes. He feels always close to Zero, as long as he has the saber.